We’ve been getting reports that some customers can’t access the site. Turns out, it won’t open in some browsers (Firefox being one of them).
Once we figure out why, it’ll be back up and running. Keep checking back. Sorry I don’t have an ETA — prepping for NYCC has been thoroughly devouring our time and focus.
Raccoon City Destroyed So You Could Wear BSAA Outfits in REmake
Capcom’s viral marketing campaign was a success… as measured by the staggering loss of life throughout the sleepy little mountain community of Raccoon City.
Okay, it was more like red splotches growing on a tiny map on Capcom’s site, but that tiny map’s doom was our reward because now, once Resident Evil Remake Remastered HD X releases early 2015, you’ll be able to equip Chris and Jill in their BSAA uniforms circa RE5 era (which is the best selling Resident Evil of all time — a fact I take the same kind of joy in reminding people that sociopaths relish in while smothering others’ dreams).
And this video does answer the most pressing question: Yes, donning Chris’ BSAA suit means his famed Boulder Bashing physique features in the game.
"Not this time, you son of a bitch."
Here’s my piece for the Naughty Dog tribute show at Nucleus this weekend. I pulled out the watercolors for the first time in years and had a blast working on this piece over the past week.
The Last of Us was one of my absolute favorite games last year. It was layered, and elegant, and concise (which you never see in games!) and above all it had something to say. I think it’s a masterpiece, and I’m honored to know a few people who worked on it!
The show starts this weekend, 9/27, and if you’re in the area I think you should swing by. I really wish I could be there!
Rumble at the Loot Cave
Chaos broke out at the Loot Cave last night.
Having maxed out my weekly allotment of Vanguard and Crucible Marks, instead of pouring five billion hours into upping my faction standing (roving christ, what am I saying? This game is infecting me), I decided to hop on over to Old Russia’s now infamous exploit spot.
With only one other stranger by my side, things were nominal for fifteen minutes or so. Nominal, as in completely boring but still better than relinquishing myself to the bitter roulette wheel of Destiny's loot drops elsewhere in the game.
Then, I get a warning that my “enemies are moving in on each other.” That’s when dozens of Fallen and Hive start swarming the area from fucking nowhere. We’re talking all types; warlocks, Knights, and everything in between. It’s a full-on brawl. Blowing through one wave gave way to a new flood of harder enemies. Shielded enemies. Vicious enemies. Not a single one was above a level 11 but their sheer numbers had me sweating, a level 25, sweating and dancing around, trying to fend for life.
The literal stream of enemies is no doubt a coy response from Bungie to smoke players out of using the Loot Cave. But you know what? It was pretty goddamn awesome. It was the first genuine surprise this game has dropped on my lap since I’ve taken on the heavy burden of leveling past 20.
This game needs more moments like this. Sporadic moments. Moments not predetermined by spawn points. Genuinely organic moments. Truly fun, unadulterated pieces of gameplay like this shouldn’t be as rare as a legendary item. It should be the backbone of this game. Why players should want to return. Not for some measly fucking piece of armor that one player can randomly get in one hour where another slogging through one-hundred cannot.
I want to see this game evolve like a true MMO. The Destiny we have now should not be the Destiny we venture to in six months time. Heed the call, Bungie.
Nintendo’s 125 Years Old!
No, your grasp on time and reality isn’t slipping away from you (well, it might if you’re going through a House of Leaves situation, but not in this instance).
While the Nintendo you know today may not have started its name in video gaming until 1983 when the original Family Computer, or Famicom, was released to Japanese households, the company itself actually began its legacy on September 23rd, 1889.
Nintendo, which is most often said to mean “leave luck to the heavens,” though that’s debatable, initially began as a playing card manufacturer.
Nintendo dabbled in a few other industries before landing on their breadwinner, however. We’re talking public taxis, a TV network, the food industry, toys, and even love hotels. Oh, yes, before Nintendo captured a generation of kids, it was providing short-term lodging for couples to make that aforementioned generation of kids.
By 1977, the company had released its first console — the Color TV-Game. (Soon after, a young fellow by the name Shigeru Miyamoto was hired aboard, beginning his storied career by creating casings for these one game Color TV things.) 1979 saw Nintendo give life to Game & Watch (inspired by a commuter playing with his calculator aboard a train). In 1981, Donkey Kong, designed by a Mr. Miyamoto, hit arcades, cementing Nintendo’s course in video gaming. Then ‘83 rolled around and the rest is, well, history.
I’ve stared into the abyss, and the abyss said, “I want an exceptionally beautiful young man.”
Mr. Torgue and Sir Hammerlock Breakdown Borderlands: The Pre-Sequel for Ya!
Moral ambiguity, butt slams, and Ghost Dad references. Somehow, these are all subjects touched upon in this extensive rundown on what’s new on Pandora’s moon.
It looks like a measly rock ball from the planet’s surface, but Elpis (i.e. “The Moon”) is teaming with life to be shot at. And don’t worry; Elpis is a equal opportunity satellite — you’ll be shot at, too.
Mega Bloks is Releasing a Tiny Goddamn Nuketown!
It’s a tiny goddamn Nuketown! The infamous map originally debuted in 2010’s Call of Duty: Black Ops (aka The Last Pretty Decent One aka THE NUMBERS, MASON).
I don’t think Treyarch knew the sort of fire they’d be sparking when first coding the greatest small map since CoD4's “Shipment,” but Nuketown's popularity was such that the studio had to alter Black Ops' multiplayer map voting process because people would play an endless fucking loop of Nuketown and ignore every other map on disc. It was a magical launch. You’d either get a kill in 0.005 seconds from spawning or be killed in the same span of time. Magical.
Responding to our chagrin, Treyarch would periodically open up a “Nuketown 24/7” playlist to sate our masochistic need for instantaneous kills. Now, Mega Bloks wants to squeeze Nuketown into your home 24/7; forever.
Sends a strong message to Square for more Final Fantasy on PC…
"Everyone, scrap that VII remake. It’s obvious they’re scrambling for a XIII-4.”
Final Fantasy XV Still Exists, Trailer Reminds Us of the Pain of Not Owning It
Stop reading. Watch this.
You back? Your eyes seem a little glossy. Take a moment if you want.
So… that trailer was fifteen sorts of fantastic. I’m not even completely certain of what I was watching or how it would translate to the controller in my hands once it — finally — releases to long, long waiting masses. But I know whatever that trailer was showing, I want it. And I want it bad.
Got some news to chase this gameplay down with. Tetsuya Nomura, FFXV's director since the game was announced two-thousand years ago as Final Fantasy Versus XIII, is relinquishing the Head Honcho seat amidst Square Enix’s strategic staff switcheroo.
Now, a Mr. Hajime Tabata is tasked with carrying XV to gold status. Tabata’s directorial credits include that nifty FFVII spin-off Crisis Core and its fellow PSP comrade Final Fantasy Type-0. Bringing this shit full circle, Type-0's HD re-release for PS4 and Xbox One is set to be packaged with a demo for Final Fantasy XV. Yeah, it’s actually happening. We live in a reality where XV will be playable. Type-0 is on shelves as soon as March 17, 2015.
Oh, and fret not for Nomura-san. Square’s putting him to work right away. He’ll be overseeing projects “that can only be made possible by Nomura himself,” starting with none other than finishing Kingdom Hearts III.
Mountains are being moved around at Square Enix. The impossible being made possible. Fans have waited nearly a day shy of eternity for these two games. But, oddly, the more tangible these games get, the harder the wait becomes.