Get 50% Off The Last of Us Remastered By Upgrading Your Copy
The PlayStation 4 re-edition of Naughty Dog’s magnum opus is arriving as soon as Tuesday. The game’s price is hedged only slightly, dropped from the typical $60 price point to $50.
However, even if you’re still in possession of an original PS3 copy of The Last of Us — and of course you are; how could you part with it? — Sony has no upgrade discount in place as we’ve seen in the past with current-to-next-gen hop on’s like Call of Duty: Spooks and Assassin’s Creed IV: Pirate Face.
Low and behold, here comes Gamestop, benevolent multi-billion dollar corporation and friendly choke hold on video game distribution in the market, to save the day. Bring in your vanilla copy of TLoU between July 27th and August 2nd and the retailer will slash Remastered's tag down by 50%. If my team of mathematicians are correct in their calculations, that's a savings of $25 (don't quote me on it, though).
The Last of Us Remastered, if you don’t know, features the original new-classic brought up to full 1080p resolution and optimized at 60 frames-per-second. The game as been re-textured, re-did, and recombobulated. Included is every piece of DLC released to date, featuring the seminal Left Behind and its exercise of precision storytelling. Want to poke around Naughty Dog’s head, too? Well, good thing a developer’s commentary is worked into the package.
Jurassic World SDCC Print/Online Variant
by Mark Englert
Artist’s Notes: “Nobody could’ve predicted that I’d have collaborated directly with a studio and movie director on a teaser poster for a Jurassic Park film. That’s, that’s chaos theory.”
Sometimes I can’t put into words why Resident Evil 2 is my favorite game of all time.
Here’s to a Helluva Good Time: Doom Reveal Impressions
Thanks to my travelling man stint courtesy of my job, I happened to get access to the closed-door reveal event for id Software’s Doom revival held at the 19th annual Quakecon. Yeah, they showed the game in action. Cutting straight to the point with a spinning chainsaw blade, the footage was absolutely fucking killer. I’ve never been so excited for Doom.
The presentation began with some foreplay — precursory details about the game that set the tone for where id is heading with this quasi-reboot. Namely, we’re going back to Mars, a setting the dev team felt Doom belonged (which all but squashes the originally proposed Earth backdrop). Though it’s unlikely you need any more preamble past “demons and shotgun,” the story revolves around a research institute called UAC experimenting on Hell’s denizens, combining machine and monster because… there’s nothing else to shoot on Mars?
id scrapped the “Doom 4" moniker in favor of just "Doom" for a reason. It’s not a remake so much as it’s an homage to everything about the series that’s been lauded and beloved by fans over it’s nearly twenty year lifespan. It was stressed that this game doesn’t fall in step with the modern day FPS convention of "cover-shooting" that forces you to wait behind barricades while your health regenerates. As in days of yore, this Doom has you running and gunning, dodging flying projectiles and getting in your enemy’s face for the kill. What was shown off was fast-paced, almost reckless gunplay that called back to the genre’s formative years.
The footage had our helmeted space marine navigating a darkly atmospheric environment that resembled a cross between Aliens' LV-426 and Hellraiser's torture-scapes. The levels aren't one-dimensional planes, either. More than a few times, our marine dabbled in light platforming to get up and above; he's even got himself a short jet-pack burst that serves as a sort of double jump.
Stopping and smelling the Martian roses became a secondary endeavor, however, once demons started spilling onto the scene. This… this is where I felt a yawning maw of a craving for this game and it’s because of a new combat mechanic that, honestly, every FPS might gladly rip-off once Doom drops. In the gorey heat of battle, you’ll sometimes notice a pulsing glow envelop enemies you weaken with gunfire. That gives you the ability to launch into an instant kill finisher that literally tears demons apart. We saw chest cavities caved in, heads knocked clean off, and things happen to jaws that shouldn’t happen to jaws.
The moves are contextually sensitive, meaning that if you’re near a wall, well of course your Doom Guy will bash a demon’s skull into it. Are they down on the ground? You’re mashing skulls like you’re making wine. Happen to be mid-air? Imagine the real world result of Mario descending boots first upon a Goomba. It adds a layer of moment-to-moment choice where the result is you mincing up a room of enemies in the most horrifically pleasing way possible.
And because you’re looking to revive your health instead of regenerate it, the dev’s cleverly have demons drop healing pick-up’s, encouraging you to blast and mash away in order to chain kills and keep your energy from falling. Instead of feeling like a holdover from FPS days of yore, it actually adds this frantic, kinetic feel to the combat that just makes me salivate.
The game plans on throwing the entire hordes of Hell and its next-door neighbors at you. Some fights escalated to rooms packed with a mixed-bag of enemy types. Fireballs and claws filled the player’s vision. Luckily, a new weapon radial allows you to pause the action Mass Effect-style and choose the best killin’ instrument to make sweet music with. And, man, do the weapons look awesome. There’s an automatic shotgun equipped with rapid-fire, an intensely accurate plasma rifle, the classic overpowered double-barrel, a friggin’ rocket launcher and — though conventional — a good ol’ fashioned chainsaw that provided the demo’s most gruesomely satisfying moments of bifurcation.
Multiplayer was confirmed, though only insomuch as to confirm it existed. Beyond that, 1080p and a silky 60fps were guaranteed for the next-gen title (yes, it being Quakecon, any mention of consoles was met with immediate and resounding “Boo’s”).
The footage killed it for the crowd, ovations and loudness ensuing. For me… It made a crater of an impression. What was shown doesn’t just seem like an evolution for this series but the potential push the entire FPS genre needs to break away from tired ideas introduced last-generation. It looks fast, bloody, and incredibly fun. id definitely has something big on their hands here. Bigger than a BFG.
Alien: Isolation Reunites the Original 1979 Film’s Cast in Bonus DLC
After 35 years since its release, the original Alien cast is having a reunion. In a video game. Remember — no one can hear you fangasm in space.
Creative Assembly’s upcoming survival horror ode to dying at the hands of an eyeless allegory for man rape brings together the voice talents of Tom Skerritt, Ian Holm, Veronica Cartwright, Harry Dean Stanton, Yaphet Kotto and Sigourney Weaver (reprising her career launching role as Warrant Officer Ellen Louise Ripley for the first time since 1997).
The cast features in two missions ripped straight from the film. The first, “Crew Expendable,” is included in the Nostromo Edition of Alien: Isolation and lets players choose between Dallas, Ripley, or Parker moments after Brett is double-jawed to death by the ship’s stowaway. You’ll explore the Nostromo and look for a way to lure the alien to an airlock (as in “Blew it out the goddamn…”).
Slapping down a pre-order at Gamestop gives access to a second DLC chapter called “Last Survivor” recreates the third act of the film wherein [SPOILERS] Ripley is the last crew member to have not been double-jawed to death. You’ll have to dart your way through the shadows of the Nostromo, set the self-destruct, and backtrack all the way to the ship’s lifeboat in order to make a spectacular getaway. It’s unclear if the cat that played Jonesy in the original film will lend its vocal talents to the DLC.
The bonus content dances upon the “totes excite” quadrants of my brain. However, I’m pretty sure this is a part of that sickening future where retailers withhold not just skins and bonus weapons to guide your dollar, but entire chunks of exclusive gameplay, which the latter piece of content definitely is.
Alien: Isolation hits current and next-gen console October 7th.
Gearbox Reveals Their Next Multiplayer Scramble: Battleborn
Debuting in this month’s Game Informer, the creators of a little co-op diddy called Borderlands are following up their genre mash-up with another FPS mix drink.
Battleborn combines the trigger-happy thrills of a first-person shooter with the quick leveling, team-heavy gameplay found in most popular MOBA’s. This arena, however, is at the edge of the universe where a galaxy wide armageddon has brought together a hodgepodge of warriors to duke it out over the only remaining star.
The core conceit behind Battleborn's huge and eclectic cast of characters is that each handles so uniquely, they feel like they were ripped out of entirely different genres. Game Informer illustrates the juxtaposition between the title's space marine — an amalgation playstyle ranging anywhere between Master Chief and the Doom Guy — and an elven archer whose heightened maneuverability and volley of arrows instantly recalled years worth of fantasy action games.
Gearbox’s main man, Randy Pitchford, calls it a “genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe” and easily the most ambitious project the studio has taken on. Both the competitive multiplayer and five-person co-op campaign will be laced together by a encompassing narrative tying the insanity together.
Battleborn is set for release Q1 of 2016 on PlayStation 4, Xbox One, and, of course, PC.
Why am I just finding out there was a cancelled Saturday morning cartoon based on Aliens? I’m a bad fan. A terrible fan.
Dubbed Operation: Aliens, the series followed Ellen Ripley and an assortment of colonial marines that retired from G.I. Joe’s unit in every way save for their uber-machismo appearances and inspired one-liners.
Ripley and co. defend different colonies from attacking xenomorphs (including new, animal-based hybrids) and, presumably, high five afterward.
Set to coincide with the 1992 release of Alien 3, production came to a crashing halt for no explicable reason. Except maybe for the fact that the bad guy in the show was a penis-shaped monster that incubated in people’s chests before bursting out of their rib cage. Still, that didn’t stop the Quaalude-fueled producers of the world from adapting several other R-rated features like Robocop, Rambo, and Starship Troopers for the kiddies.
Kenner’s supplementing toyline of mantis aliens, snake aliens, and other strange hybrids (which I owned as a wee lad) had to change their name once the show’s plug was pulled, but some merchandise already hit the shelves with the branding intact.
Yes, Operation: Aliens probably would’ve been toxically cheesy and cripplingly dumb. But that was part of the fun of these cartoons. Goddamn, I would kill to hear this show’s theme song. But, alas, no recording of the pilot seems to exist (for all we know, watching it could be like opening up the Ark of the Covenant; leaving no survivors).
Escape Dead Island Announced; A Tropical Adventure Game Spiced Up with Madness and the Undead
Publisher Deep SIlver is not about to let the zombie infested gravy train that is Dead Island ride away into the sunset without taking a bite…out of…zombie gravy… All right, I don’t have a degree in metaphors. Screw it.
What I’m saying is Deep Silver is making a shitload of Dead Islands. From dipping into the MOBA genre with Dead Island: Epidemic to barreling at next-gen with Dead Island 2, it’s a lttle eye-widening to hear that a third release is imminent, heading for PC, PS3, and Xbox 360 this Fall. With this horde of the digital dead shuffling after our wallets, it’s a fortunate thing for Deep Silver that Escape Dead Island looks so promising.
Forgoing the Action-RPG setup of the original Dead Island (which was heavier on the action than the RPG), Escape is actually a third-person adventure game where you have to mix up stealth maneuvering and advantages in the environment to bust some undead skull.
More mindful of story in this single-player narrative, you’ll control Cliff Calo, an investigator sent this doomed chain of islands to figure out why the locals are bitier than usual. Cliff’s noticeable shortcoming as an intrepid photojournalist would have to be his loose grip on reality. Throughout the game, you’ll hallucinate outlandish sights that even reshape the environment — or outright kill you, thus pushing you through a “time loop” to before you went all Hunter S. Thompson.
The result makes Escape Dead Island seem like a combination of Far Cry 3's dream sequences with a Darksiders-ish adventure game where your surroundings play into gameplay much more than just scenery. Sure, they might be flogging the zombie horse cranking out these Dead Island titles. But they at least show the same imagination and promise Escape does, I say ride that undead gravy train of horse flogging.