Guns, Exo-suits, Kevin Spacey — Advanced Warfare Trailer Shows Badassery from Least to Greatest
This can’t be just another military shooter. It’s a private military shooter. Big difference. ‘Lot less folks being kicked through walls by exoskeletoned legs.
Call of Duty has been known to shake up its story backdrop; we’ve been to space, we fought through (parts of) Vietnam, and we’ve actually already been to the future already. It’s time to shake that formula up, man. These combat-ready exo-suits might do the trick. Dude was grappling from a wrist-launched harpoon. These guys are leapfrogging across building tops. Yes, I’m very much about that life.
But it’s easy to get hyped over a trailer (especially with Kevin Spacey teaching us everything there is to know about megalomania in a handful of lines). That’s essentially a good trailer’s job — to get you excited about something regardless if the end product is destined for a Gamestop shelf a couple weeks later with an overpriced “Used” sticker slapped on the cover.
My attention, for the umpteenth year in a row, is yours once again, Call of Duty. We’ve been doing this song and dance for seven years in a row now. When will the music stop?
I present to you the greatest affront you can possibly commit in the fighting game community: The Babality.
"When you baby Kabal? That’s just straight up disrespect.”
Halo 2 Anniversary's Reworked Cutscenes Get Their Own Trailer
343 Industries main feature of The Master Chief Collection is undoubtedly the HD-ified remake of 2004’s Halo 2. Among the inner-workings being remodeled and reconfigured, the game’s prominent cinematics are getting the 2014 treatment.
Overseen by Blur Studio, the visual effects team responsible for space-bound portions of Avatar, the opening title sequence in David Fincher’s The Girl with the Dragon Tattoo (as well as several video game trailers), every cutscene in Halo 2 is being recreated in the slavishly detailed 3D animation that has put Blur on the map. The results, as you can see, are pretty stunning.
Halo: The Master Chief Collection comes to Xbox One on November 11th.
Telltale’s The Walking Dead: Season Three Announced at SDCC
If you’re a fan of big budget superhero movies and giant monsters, this year’s San Diego Comic-Con, as expected, delivered. But it’s those unexpected surprises that turn out to be the best treats.
One such treat was the confirmation made by Telltale co-founder Kevin Bruner that, yes indeed, a third season of their heart-punching adventure game The Walking Dead is underway.
Even with Season Two just barely into its finale, the soon-to-be-released “No Going Back,” the series massive success has guaranteed a return to the studio’s comic-adapted apocalypse. As with any good confirmation, we have absolutely no details on Season Three — no characters, no story info, no date.
The project joins Telltale’s growing catalog of upcoming episodic games including Tales From the Borderlands, a joint undertaking along with Gearbox Software, and Game of Thrones, a title that draws inspiration from the best genre show in television history this side of Firefly.
Original Alien Cast Talks Up Isolation
It’s been 35 whole years since the world was introduced to the titular alien in Ridley Scott’s infamous space-faring horror film. Now, Sega and Creative Assembly have brought together key members of that flick’s original cast to reprise their roles from Alien. Why? So that we get to enjoy looking at 3D models of their younger counterparts walk around armed with old person voices. This is the miracle of technology.
Also see: Harry Dean Stanton doing a terrific job at not giving a shit why he was brought into a recording studio.
Need some Destiny Beta codes? I happen to have two for the PS4. Of course, you’ll have to play my diabolical game to get them!
Here’s what you do: The first two folks to message me the name of Bungie’s first published game get the codes.
Beta codes are good for the Americas, only on PlayStation 4. Hit me up.
Get 50% Off The Last of Us Remastered By Upgrading Your Copy
The PlayStation 4 re-edition of Naughty Dog’s magnum opus is arriving as soon as Tuesday. The game’s price is hedged only slightly, dropped from the typical $60 price point to $50.
However, even if you’re still in possession of an original PS3 copy of The Last of Us — and of course you are; how could you part with it? — Sony has no upgrade discount in place as we’ve seen in the past with current-to-next-gen hop on’s like Call of Duty: Spooks and Assassin’s Creed IV: Pirate Face.
Low and behold, here comes Gamestop, benevolent multi-billion dollar corporation and friendly choke hold on video game distribution in the market, to save the day. Bring in your vanilla copy of TLoU between July 27th and August 2nd and the retailer will slash Remastered's tag down by 50%. If my team of mathematicians are correct in their calculations, that's a savings of $25 (don't quote me on it, though).
The Last of Us Remastered, if you don’t know, features the original new-classic brought up to full 1080p resolution and optimized at 60 frames-per-second. The game as been re-textured, re-did, and recombobulated. Included is every piece of DLC released to date, featuring the seminal Left Behind and its exercise of precision storytelling. Want to poke around Naughty Dog’s head, too? Well, good thing a developer’s commentary is worked into the package.
Jurassic World SDCC Print/Online Variant
by Mark Englert
Artist’s Notes: “Nobody could’ve predicted that I’d have collaborated directly with a studio and movie director on a teaser poster for a Jurassic Park film. That’s, that’s chaos theory.”
Sometimes I can’t put into words why Resident Evil 2 is my favorite game of all time.
Here’s to a Helluva Good Time: Doom Reveal Impressions
Thanks to my travelling man stint courtesy of my job, I happened to get access to the closed-door reveal event for id Software’s Doom revival held at the 19th annual Quakecon. Yeah, they showed the game in action. Cutting straight to the point with a spinning chainsaw blade, the footage was absolutely fucking killer. I’ve never been so excited for Doom.
The presentation began with some foreplay — precursory details about the game that set the tone for where id is heading with this quasi-reboot. Namely, we’re going back to Mars, a setting the dev team felt Doom belonged (which all but squashes the originally proposed Earth backdrop). Though it’s unlikely you need any more preamble past “demons and shotgun,” the story revolves around a research institute called UAC experimenting on Hell’s denizens, combining machine and monster because… there’s nothing else to shoot on Mars?
id scrapped the “Doom 4" moniker in favor of just "Doom" for a reason. It’s not a remake so much as it’s an homage to everything about the series that’s been lauded and beloved by fans over it’s nearly twenty year lifespan. It was stressed that this game doesn’t fall in step with the modern day FPS convention of "cover-shooting" that forces you to wait behind barricades while your health regenerates. As in days of yore, this Doom has you running and gunning, dodging flying projectiles and getting in your enemy’s face for the kill. What was shown off was fast-paced, almost reckless gunplay that called back to the genre’s formative years.
The footage had our helmeted space marine navigating a darkly atmospheric environment that resembled a cross between Aliens' LV-426 and Hellraiser's torture-scapes. The levels aren't one-dimensional planes, either. More than a few times, our marine dabbled in light platforming to get up and above; he's even got himself a short jet-pack burst that serves as a sort of double jump.
Stopping and smelling the Martian roses became a secondary endeavor, however, once demons started spilling onto the scene. This… this is where I felt a yawning maw of a craving for this game and it’s because of a new combat mechanic that, honestly, every FPS might gladly rip-off once Doom drops. In the gorey heat of battle, you’ll sometimes notice a pulsing glow envelop enemies you weaken with gunfire. That gives you the ability to launch into an instant kill finisher that literally tears demons apart. We saw chest cavities caved in, heads knocked clean off, and things happen to jaws that shouldn’t happen to jaws.
The moves are contextually sensitive, meaning that if you’re near a wall, well of course your Doom Guy will bash a demon’s skull into it. Are they down on the ground? You’re mashing skulls like you’re making wine. Happen to be mid-air? Imagine the real world result of Mario descending boots first upon a Goomba. It adds a layer of moment-to-moment choice where the result is you mincing up a room of enemies in the most horrifically pleasing way possible.
And because you’re looking to revive your health instead of regenerate it, the dev’s cleverly have demons drop healing pick-up’s, encouraging you to blast and mash away in order to chain kills and keep your energy from falling. Instead of feeling like a holdover from FPS days of yore, it actually adds this frantic, kinetic feel to the combat that just makes me salivate.
The game plans on throwing the entire hordes of Hell and its next-door neighbors at you. Some fights escalated to rooms packed with a mixed-bag of enemy types. Fireballs and claws filled the player’s vision. Luckily, a new weapon radial allows you to pause the action Mass Effect-style and choose the best killin’ instrument to make sweet music with. And, man, do the weapons look awesome. There’s an automatic shotgun equipped with rapid-fire, an intensely accurate plasma rifle, the classic overpowered double-barrel, a friggin’ rocket launcher and — though conventional — a good ol’ fashioned chainsaw that provided the demo’s most gruesomely satisfying moments of bifurcation.
Multiplayer was confirmed, though only insomuch as to confirm it existed. Beyond that, 1080p and a silky 60fps were guaranteed for the next-gen title (yes, it being Quakecon, any mention of consoles was met with immediate and resounding “Boo’s”).
The footage killed it for the crowd, ovations and loudness ensuing. For me… It made a crater of an impression. What was shown doesn’t just seem like an evolution for this series but the potential push the entire FPS genre needs to break away from tired ideas introduced last-generation. It looks fast, bloody, and incredibly fun. id definitely has something big on their hands here. Bigger than a BFG.