install
   
icon
"It’s a F**cking Video Game!": Microsoft @ E3 2014

image

Somebody must have tasked Phil Spencer with two missions yesterday when he took to E3’s stage in Los Angeles: 1) Avoid showing off anything regarding, related to, or even remotely reminiscent of TV apps and 2) Slowly strangle anyone who dares utter the word “Kinect” while staring into their eyes as their soul fades from their body like a light dimming.

I say this because Phil made damn sure the only thing that took center stage besides camera-shy, stammering game developers was the games themselves. What ensued was probably one of the better conferences held by the company in quite some time — Microsoft wasn’t going to let Sony blacken their eye again like at last year’s event.

Below, I’ve collected (almost) every title named at the Xbox presser. Be sure to click on each game’s name to peep an accompanying trailer.

See, don’t I take care of you guys?

Continue reading...

Posted 2 months ago by kevinapocalypse. Tagged with Show all posts tagged with "assassin's creed unity".assassin's creed unity, Show all posts tagged with "call of duty: advanced warfare".call of duty: advanced warfare, Show all posts tagged with "crackdown".crackdown, Show all posts tagged with "dance central spotlight".dance central spotlight, Show all posts tagged with "dead rising 3".dead rising 3, Show all posts tagged with "the division".the division, Show all posts tagged with "dragon age: inquisition".dragon age: inquisition, Show all posts tagged with "evolve".evolve, Show all posts tagged with "fable legends".fable legends, Show all posts tagged with "halo 5: guardians".halo 5: guardians, Show all posts tagged with "halo: the master chief collection".halo: the master chief collection, Show all posts tagged with "inside".inside, Show all posts tagged with "project spark".project spark, Show all posts tagged with "rise of the tomb raider".rise of the tomb raider, Show all posts tagged with "scalebound".scalebound, Show all posts tagged with "sunset overdrive".sunset overdrive, Show all posts tagged with "the witcher 3: wild hunt".the witcher 3: wild hunt, Show all posts tagged with "gaming".gaming, Show all posts tagged with "the red herb".the red herb, Show all posts tagged with "featured".featured, Show all posts tagged with "e3".e3, Show all posts tagged with "e 2014".e 2014, Show all posts tagged with "xbox".xbox, Show all posts tagged with "xbox one".xbox one, Show all posts tagged with "microsoft".microsoft, .

Everybody Wants to Rule the World in Assassin’s Creed Unity

Four player co-op. Improved mobility. Reworked engine. Eagles.

Creed’s first full next-gen affair seems to have it all. Even a magnificently atmospheric Tears for Fears cover overlaid this stunning (though pre-rendered) trailer.

The masses are quick to lambaste a franchise that rushes out to the Holiday season every year, but I cut Assassin’s Creed some slack because Ubisoft has always experimented with its formula in each major release. The results aren’t always terrific (remember willfully skipping that tower defense mini-game in Revelations?), yet their tenacity has lent to growing and shaping AC into a tightly wound ball of playability and clever ideas.

They had my rapt attention when fellow online players joined lead Arno in hunting down their unknowing prey in yesterday’s gameplay reveal. If you know me, you know competitive multiplayer isn’t always my bag — I’m especially averse to it in third-person games — so a co-op offering is a cup o’ tea I cannot pass up.

Be a buddy and help your friends incite a revolution when Assassin’s Creed Unity releases October 28th, 2014.

Above: the inner turmoil I feel as I struggle to keep up with E3 news and work a full time job.

Above: the inner turmoil I feel as I struggle to keep up with E3 news and work a full time job.

Posted 2 months ago by kevinapocalypse.

Here’s Your First Look at The Legend of Zelda Wii U!

A good long time ago, rumors spilled onto the internet regarding an original Zelda title designed for the Wii U, headed up by Skyward Sword's producer Eiji Aonuma. Word had it that Nintendo was constructing the biggest, most ambitious Zelda game in the series’ 25 year history. It was set to feature dungeons so expansive, you could fit some of the franchise’s biggest fields in them and still have breathing room.

Today, Nintendo gave us the briefest of peeks into a gorgeous and massive open world Hyrule. Aonuma explains hardware limitations meant past games were forced to segment areas, stitching them together to create the illusion of a larger whole, but in rethinking how his team approaches Zelda, Eiji wants to knock down those barriers and give players unprecedented access to the game’s world.

The goal is to let you travel and explore as far as your eye can see. In that way, Eiji says, traversal is the puzzle and figuring out how to get there is the solution.

Check out this eye-opening footage that shows off not only a glimpse at Link (or maybe someone else…?) in this expanded environment but also the alluring, highly detailed art direction the project is utilizing. The Wii U’s Legend of Zelda is projected for 2015, and if this is just a taste of what’s to come, I have no doubt this game will be a guaranteed system seller for Nintendo when next year rolls around.

kevinapocalypse:

But goddamn could the man take a rocket to the face.

kevinapocalypse:

But goddamn could the man take a rocket to the face.

+ theredherb:

The Last Guardian Reportedly Cancelled
If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.
So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.
“The Last Guardian is finally cancelled.”
Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.
The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).
I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.
UPDATE!!!!
IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.
No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

theredherb:

The Last Guardian Reportedly Cancelled

If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.

So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.

The Last Guardian is finally cancelled.”

Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.

The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).

I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.

UPDATE!!!!

IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.

No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

Who’s next?

+ The Last Guardian Reportedly Cancelled
If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.
So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.
“The Last Guardian is finally cancelled.”
Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.
The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).
I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.
UPDATE!!!!
IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.
No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

The Last Guardian Reportedly Cancelled

If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.

So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.

The Last Guardian is finally cancelled.”

Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.

The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).

I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.

UPDATE!!!!

IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.

No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

+ No More Shells for You! 
by Tommaso Renieri
Inspired by Luigi’s hatred.

No More Shells for You! 

by Tommaso Renieri

Inspired by Luigi’s hatred.

Fratricide.

Mortal Kombat X promotional art featuring everyone’s favorite ninja spectre, Hanzo Hasashi, aka Scorpion.

Batman: Arkham Knight Falls into 2015

Get it? “Knight Falls”? Because Knightfa— All right, to hell with it. Thought I’d bring some Bat-Puns to the table since this announcement means it’s a dark day for the Dark Knight.

Originally meant to release October 14th this year, Rocksteady’s next-gen only end-cap to their Arkham Trilogy — probably my most anticipated game of the year (pre-E3, of course) — has been officially delayed into 2015. When in 2015? Sometime.

Delays seem to be as common as DLC and manual-less game boxes these days. But the last time Rocksteady was nervous about launching an unpolished product, they took six extra months and delivered unto the world Arkham Asylum in all of its Batman-y, freeflow fighting glory.

Besides, after E3 next week, something tells me the Fall season is going to be jampacked with things to burn my money on. It’ll be like a viking funeral. Except the boat is my wallet and the archer shooting flaming arrows at my money is the seventeen-year-old associate at Gamestop who doesn’t know they’re getting dropped after the season is over. Exactly a viking funeral in other words.

Toasty! NetherRealm Announces Mortal Kombat X!

After weeks of teasing from series ko-kreator, Ed Boon, and an indirect leak from a Sutherland of all places, today brings us the official reveal of Mortal Kombat X.

While targeted consoles haven’t been named, the tag to go along with the trailer states the sequel is “fueled by next-gen technology” to ”create an unprecedented Kombat experience” (To clear up any confusion, they meant to put “kreate”).

In a raw display of brutality and power between franchise poster-ninjas, Sub-Zero and Scorpion, the trailer shows off features heralded into 2011’s superb reboot including the bone-breaking X-Ray attacks.

More environmental destruction (a la Injustice) is seen, where opponents can be smashed about stages as well as break off pieces of a level, like a tree branch, and wielded as cudgels. Personal weapons — first introduced in MK4 — seemingly make a return.

Mortal Kombat X is slated for 2015. Say it with me now: IT HAS BEGUN.

+ Bioshock 2 Dev Taking Franchise Over from Irrational
When Boston based development house Irrational Games announced they were closing their doors for good, many assumed the franchise they created, Bioshock — a critical darling and fan favorite — would sink into the sea with it.
Irrational’s owner, publisher 2K, assured the gaming populace Bioshock would live on; somehow, some way. Bioshock, after all, makes money, and you don’t just let something that makes money slip to the bottom of the sea (or fall to the top of the sky…?).
Take-Two CEO/Best Name for the Next Bond Villain, Strauss Zelnick, believes the series has yet to reach its commercial potential. Of course, the writing on the dry-erase board says no more than “Make more Bioshock eventually.”
“We haven’t given any color on how you should think about it yet except we do believe it’s beloved,” Zelnick said to Gamespot.  ”We think it’s important [and] certainly something that we’re focused on; something 2K Marin will be responsible for shepherding going forward.”
2K Marin, a team forged in 2007 from former members of Irrational, brought us Bioshock 2 — a title that hemmed so closely to the original that it might as well have been called an expansion (to toss some fairness into the mix, the game did have an excellent story; it’s not all choppy waters). Last year, 2K Marin released The Bureau, an XCOM spin-off met with mixed reviews and a wall of indifference from fans used to the strategy-heavy formula the series is known for.
All right, so we’re not exactly passing Bioshock into steady hands. But keep in mind, it took Treyarch a few goes at the Call of Duty formula before they started to wind Infinity Ward’s bi-yearly releases. Thankfully, 2013’s Bioshock Infinite is fresh enough in our minds where there’s no rush to deliver a follow-up. Take your time getting it right, 2K. Kind of a delicate IP you got there.

Bioshock 2 Dev Taking Franchise Over from Irrational

When Boston based development house Irrational Games announced they were closing their doors for good, many assumed the franchise they created, Bioshock — a critical darling and fan favorite — would sink into the sea with it.

Irrational’s owner, publisher 2K, assured the gaming populace Bioshock would live on; somehow, some way. Bioshock, after all, makes money, and you don’t just let something that makes money slip to the bottom of the sea (or fall to the top of the sky…?).

Take-Two CEO/Best Name for the Next Bond Villain, Strauss Zelnick, believes the series has yet to reach its commercial potential. Of course, the writing on the dry-erase board says no more than “Make more Bioshock eventually.”

We haven’t given any color on how you should think about it yet except we do believe it’s beloved,” Zelnick said to Gamespot.  ”We think it’s important [and] certainly something that we’re focused on; something 2K Marin will be responsible for shepherding going forward.”

2K Marin, a team forged in 2007 from former members of Irrational, brought us Bioshock 2 — a title that hemmed so closely to the original that it might as well have been called an expansion (to toss some fairness into the mix, the game did have an excellent story; it’s not all choppy waters). Last year, 2K Marin released The Bureau, an XCOM spin-off met with mixed reviews and a wall of indifference from fans used to the strategy-heavy formula the series is known for.

All right, so we’re not exactly passing Bioshock into steady hands. But keep in mind, it took Treyarch a few goes at the Call of Duty formula before they started to wind Infinity Ward’s bi-yearly releases. Thankfully, 2013’s Bioshock Infinite is fresh enough in our minds where there’s no rush to deliver a follow-up. Take your time getting it right, 2K. Kind of a delicate IP you got there.