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kevinapocalypse:

But goddamn could the man take a rocket to the face.

kevinapocalypse:

But goddamn could the man take a rocket to the face.

+ theredherb:

The Last Guardian Reportedly Cancelled
If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.
So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.
“The Last Guardian is finally cancelled.”
Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.
The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).
I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.
UPDATE!!!!
IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.
No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

theredherb:

The Last Guardian Reportedly Cancelled

If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.

So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.

The Last Guardian is finally cancelled.”

Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.

The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).

I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.

UPDATE!!!!

IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.

No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

Who’s next?

+ The Last Guardian Reportedly Cancelled
If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.
So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.
“The Last Guardian is finally cancelled.”
Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.
The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).
I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.
UPDATE!!!!
IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.
No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

The Last Guardian Reportedly Cancelled

If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.

So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.

The Last Guardian is finally cancelled.”

Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.

The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).

I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.

UPDATE!!!!

IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.

No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

+ No More Shells for You! 
by Tommaso Renieri
Inspired by Luigi’s hatred.

No More Shells for You! 

by Tommaso Renieri

Inspired by Luigi’s hatred.

Fratricide.

Mortal Kombat X promotional art featuring everyone’s favorite ninja spectre, Hanzo Hasashi, aka Scorpion.

Batman: Arkham Knight Falls into 2015

Get it? “Knight Falls”? Because Knightfa— All right, to hell with it. Thought I’d bring some Bat-Puns to the table since this announcement means it’s a dark day for the Dark Knight.

Originally meant to release October 14th this year, Rocksteady’s next-gen only end-cap to their Arkham Trilogy — probably my most anticipated game of the year (pre-E3, of course) — has been officially delayed into 2015. When in 2015? Sometime.

Delays seem to be as common as DLC and manual-less game boxes these days. But the last time Rocksteady was nervous about launching an unpolished product, they took six extra months and delivered unto the world Arkham Asylum in all of its Batman-y, freeflow fighting glory.

Besides, after E3 next week, something tells me the Fall season is going to be jampacked with things to burn my money on. It’ll be like a viking funeral. Except the boat is my wallet and the archer shooting flaming arrows at my money is the seventeen-year-old associate at Gamestop who doesn’t know they’re getting dropped after the season is over. Exactly a viking funeral in other words.

Toasty! NetherRealm Announces Mortal Kombat X!

After weeks of teasing from series ko-kreator, Ed Boon, and an indirect leak from a Sutherland of all places, today brings us the official reveal of Mortal Kombat X.

While targeted consoles haven’t been named, the tag to go along with the trailer states the sequel is “fueled by next-gen technology” to ”create an unprecedented Kombat experience” (To clear up any confusion, they meant to put “kreate”).

In a raw display of brutality and power between franchise poster-ninjas, Sub-Zero and Scorpion, the trailer shows off features heralded into 2011’s superb reboot including the bone-breaking X-Ray attacks.

More environmental destruction (a la Injustice) is seen, where opponents can be smashed about stages as well as break off pieces of a level, like a tree branch, and wielded as cudgels. Personal weapons — first introduced in MK4 — seemingly make a return.

Mortal Kombat X is slated for 2015. Say it with me now: IT HAS BEGUN.

+ Bioshock 2 Dev Taking Franchise Over from Irrational
When Boston based development house Irrational Games announced they were closing their doors for good, many assumed the franchise they created, Bioshock — a critical darling and fan favorite — would sink into the sea with it.
Irrational’s owner, publisher 2K, assured the gaming populace Bioshock would live on; somehow, some way. Bioshock, after all, makes money, and you don’t just let something that makes money slip to the bottom of the sea (or fall to the top of the sky…?).
Take-Two CEO/Best Name for the Next Bond Villain, Strauss Zelnick, believes the series has yet to reach its commercial potential. Of course, the writing on the dry-erase board says no more than “Make more Bioshock eventually.”
“We haven’t given any color on how you should think about it yet except we do believe it’s beloved,” Zelnick said to Gamespot.  ”We think it’s important [and] certainly something that we’re focused on; something 2K Marin will be responsible for shepherding going forward.”
2K Marin, a team forged in 2007 from former members of Irrational, brought us Bioshock 2 — a title that hemmed so closely to the original that it might as well have been called an expansion (to toss some fairness into the mix, the game did have an excellent story; it’s not all choppy waters). Last year, 2K Marin released The Bureau, an XCOM spin-off met with mixed reviews and a wall of indifference from fans used to the strategy-heavy formula the series is known for.
All right, so we’re not exactly passing Bioshock into steady hands. But keep in mind, it took Treyarch a few goes at the Call of Duty formula before they started to wind Infinity Ward’s bi-yearly releases. Thankfully, 2013’s Bioshock Infinite is fresh enough in our minds where there’s no rush to deliver a follow-up. Take your time getting it right, 2K. Kind of a delicate IP you got there.

Bioshock 2 Dev Taking Franchise Over from Irrational

When Boston based development house Irrational Games announced they were closing their doors for good, many assumed the franchise they created, Bioshock — a critical darling and fan favorite — would sink into the sea with it.

Irrational’s owner, publisher 2K, assured the gaming populace Bioshock would live on; somehow, some way. Bioshock, after all, makes money, and you don’t just let something that makes money slip to the bottom of the sea (or fall to the top of the sky…?).

Take-Two CEO/Best Name for the Next Bond Villain, Strauss Zelnick, believes the series has yet to reach its commercial potential. Of course, the writing on the dry-erase board says no more than “Make more Bioshock eventually.”

We haven’t given any color on how you should think about it yet except we do believe it’s beloved,” Zelnick said to Gamespot.  ”We think it’s important [and] certainly something that we’re focused on; something 2K Marin will be responsible for shepherding going forward.”

2K Marin, a team forged in 2007 from former members of Irrational, brought us Bioshock 2 — a title that hemmed so closely to the original that it might as well have been called an expansion (to toss some fairness into the mix, the game did have an excellent story; it’s not all choppy waters). Last year, 2K Marin released The Bureau, an XCOM spin-off met with mixed reviews and a wall of indifference from fans used to the strategy-heavy formula the series is known for.

All right, so we’re not exactly passing Bioshock into steady hands. But keep in mind, it took Treyarch a few goes at the Call of Duty formula before they started to wind Infinity Ward’s bi-yearly releases. Thankfully, 2013’s Bioshock Infinite is fresh enough in our minds where there’s no rush to deliver a follow-up. Take your time getting it right, 2K. Kind of a delicate IP you got there.

+ Been musing on Bioware’s new Mass Effect. Obviously, they’re going to carry forth a lot of what worked in the first three games; they’d be crazy not to. But I’m hoping to take a different kind of journey in the fourth game, especially when it comes to the narrative perspective.
I’d be fascinated to see the ME universe from a POV not associated with a militaristic outfit. I want to step away from Shepard’s world of rank, orders, and protocol. You’re constantly fed updates and mission goals from either the Council or Alliance in the original trilogy. I want to take control of a fringe character, man. Someone that doesn’t know what the hell is going on until it’s shooting at him/her.
I’d like to start off the game as a ne’er-do-well. A mercenary. A smuggler. Shit, maybe even a stoner clerk that works at a Citadel gift shop selling tiny replicas of the Normandy. I want to start as a nobody and build my legend from the ground up.
Shepard already had pretense — had already gained infamy in battle even before ME1 began. I want to start as a blank slate. Have characters in the world ask aloud, “Who the hell is this supposed to be?”
"I’m the guy that’s going to save your blue ass."
I don’t want to be handed a glossy starship and assigned a perfect crew. I want to earn my ship and recruit my people. As violently and heroically as possible.

Been musing on Bioware’s new Mass Effect. Obviously, they’re going to carry forth a lot of what worked in the first three games; they’d be crazy not to. But I’m hoping to take a different kind of journey in the fourth game, especially when it comes to the narrative perspective.

I’d be fascinated to see the ME universe from a POV not associated with a militaristic outfit. I want to step away from Shepard’s world of rank, orders, and protocol. You’re constantly fed updates and mission goals from either the Council or Alliance in the original trilogy. I want to take control of a fringe character, man. Someone that doesn’t know what the hell is going on until it’s shooting at him/her.

I’d like to start off the game as a ne’er-do-well. A mercenary. A smuggler. Shit, maybe even a stoner clerk that works at a Citadel gift shop selling tiny replicas of the Normandy. I want to start as a nobody and build my legend from the ground up.

Shepard already had pretense — had already gained infamy in battle even before ME1 began. I want to start as a blank slate. Have characters in the world ask aloud, “Who the hell is this supposed to be?”

"I’m the guy that’s going to save your blue ass."

I don’t want to be handed a glossy starship and assigned a perfect crew. I want to earn my ship and recruit my people. As violently and heroically as possible.

+ Silent
by glooh

Silent

by glooh

Watch_Dogs Goes to Hell: “Madness” Gameplay

You drive a derby conditioned muscle car in the annals of Chicago’s hellish counterpart. Your mission is to drive over the damned denizens flooding the streets. They’re not hard to miss — their fucking skulls are on fire.

I don’t know how this mini-game, one of four Digital Trips, ended up in the final game. But, like the neon-soaked lunacy that was Far Cry 3: Blood Dragon before it, I’m not here to look a ludicrously awesome gift horse in the mouth. It’s like Mad Max meets Ghost Rider meets a glow-in-the-dark sheet of acid emblazoned with Scooby Doo’s winking cartoon face.

Here’s five or so minutes of Satan egging me on to detail my car in blood.