“Vergil’s Downfall, the first substantial story DLC produced for DmC, gives gamers the chance to again command the other Son of Sparda, wielding Yamato against Hell’s legion, in his own post-campaign narrative. For those of you that lit up at seeing Vergil’s playable inclusion to DMC3 back when the Special Edition released in 2006…Stow your excitement.”
The Walking Dead: Season Two is Coming This Fall
Last week the superb writer that oversaw the first season of Telltale’s Walking Dead adaptation suggested it’d be a while yet before gamers’ get to chomp down on Season Two.
I guess it really depends on your definition of “a while” since it was announced today to IGN that a freshly rotten order of downloadable episodes will commence in the Fall. Despite Telltale’s CEO, Dan Conners, insisting 2014 would be the earliest Season Two would drop, a company representative corrected his statement by saying, “The current estimated release window for Season Two of The Walking Dead is for Fall of ‘this’ year (2013), and not ‘next’ year (2014).” So there you have it.
With the resounding thud that was Telltale’s disappointing take on Jurassic Park still stinging the pain responders in my brain, I had cavernously low expectations for The Walking Dead: The Game. It almost seemed Telltale was destined to goof up another of my favorite properties. But I plunged into Episode 1 and came out the other side of Episode 5 a changed man. Some sort of devil’s magic occurred between Jurassic Park and Walking Dead because the ladder is high brow, gut punching drama fantastically executed — if it weren’t for their logo on the box, I would’ve figured a completely different studio handled the game; a game that quickly and surely has become one of my absolute favorites of this generation.
In short: I want Season Two something fierce.
Dead Space Ain’t Dead
We’re prone to our fair share of rumor mongering here on the Herb — ahem, I mean journalism — but today I’m doing my part to squash one like a writhing necromorph gnawing on your rig…for now, anyway.
The rumor in contention being one nasty bit of bad business involving the premature cancellation of Dead Space 4. An anonymous source claiming to be close to the project tugged on VideoGamer.com’s ear a few days back, purporting the horror sequel was already in pre-production at Visceral with their Montreal branch assigned to prototyping the game as well as bouncing narrative ideas HQ’s way.
However, the source alleges the corporate axe came down after the recently released Dead Space 3 failed to meet sales expectations [As of this writing, exact figures have not been released by EA]. Dead Space 4 was cancelled and EA’s company-wide restructuring forced Visceral Montreal’s doors closed. Indirectly, the cancellation would mean the entire franchise is put on hold.
That’s all pretty goddamn plausible. A while back, EA honcho Frank Gibeau did spout some business jargon about Dead Space needing to push around five million units to stay afloat as a franchise. Plus, the closure of Visceral’s Montreal studio left quite a few unhappy campers jobless, so it’s not unlikely we’d hear a few jilted tipsters tossing company secrets around to any news junket that likes its shit stirred.
Something suspect is happening behind the scenes, for sure, but I’ll leave you with the official, more hopeful, byline sent Kotaku’s way: According to a spokesperson, the company is proud of Dead Space 3 and the series “remains an important IP for EA,” going the extra mile to call the rumor “patently false.”
Though EA’s corporate meddling has defaced Dead Space into a more widely palatable, money-making machine (microtransactions are evil; but this is fucking vile), Visceral’s trilogy still owns the distinction of being the most prevalent and critically successful survival horror series this generation. It’d be a gaming crime if Visceral couldn’t compete for that mantel in the next-gen.
With an official reveal already well and spoiled days ago, all that’s left to analyze are the finer details surrounding Ubisoft’s sixth mainline installment of Assassin’s Creed. Settle in, there’s a lot to sift through.
Black Flag rewinds the historical clock a couple of generations before Revolutionary Times, dropping us in the middle of the Golden Age of Piracy — a period modern writers have fictionalized into the ground, portraying a romanticized but irrevocably distorted version of the truth. Ubisoft wants to show us the era as it was; a gruff, bloody, self-enterprising corner of history in which armadas ruled the sea and pirates fought, killed, and plundered for nothing more than profit. Tonally, Ubisoft says Black Flag is less Pirates of the Caribbean and more Sons of Anarchy. How could I not love the sound of that?
Behold my nightmare.
Pulled Trailer Reveal’s ACIV: Black Flag’s Release Date
Really, though, I feel like I just beat Assassin’s Creed III…Well, I’m guessing I’m going to have to adjust to that sensation about this time every year as Ubisoft elevates their blockbuster series to annual status.
With a full-on reveal of Assassin’s Creed IV: Black Flag scheduled for Monday, practically forever from now, you can always count on the internet to open its presents early. Not completely our fault (this time). The official trailer for Black Flag (accidentally?) made a brief stint when it was leaked onto YouTube. I would link you to it but Ubisoft put up the blinders post haste.
Damage done, however, as we now have a release date pegged as well as the alias of our new assassinating buccaneer. Starring a Mr. Edward Kenway — a “devil dressed as a man” who even has the infamous Blackbeard shivering his goddamn timbers — fans will first get their hands on Black Flag October 29th; likely the new target date for future installments.
What’s more is the fact Assassin’s Creed IV will be the first entry gracing next-gen consoles along with current hardware. If it makes it in time for the PS4’s Fall ship, Black Flag will certainly be one hell of a high profile launch title. Once again, see you on Monday with more details.
Huge fan of the “Dead Space” video game series. Wanted to do something to coincide with the release of the 3rd game a few weeks ago. The whole illustration took somewhere around 8-9hrs to complete.
For those interested in a print, please visit.