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Ninjas, cybrogs, and side-scrolling. Great glowing swords, did 1989 come back to life? Join me as I stream my very first time playing Capcom and Double Helix Games’ Strider revival! 

Stream’s done and over, but if you click the link, it’d sure be mighty green of ya to give my channel a follow!

You win.

This whole bit, man. This is the part that hit me in a special, unreachable place. A video game in a video game reminded me why I love video games. Just… I’m out of words for once.

I want to voice Mega Man, so I’m sending in this audition tape to Capcom.

+ Irrational Games is Closing DownThis is a helluva head turner, given the Massachusetts-based studio’s recent successes.The studio responsible for creating the original Bioshock as well as last year’s sensational piece of digital art, Bioshock Infinite, is closing its doors. Ken Levine, the developer’s most prominent figurehead and creative visionary, revealed his reason for shuttering a studio seemingly at the peak of its career:"Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience."This new, refocused endeavor will only be taking fifteen Irrational employees aboard — the rest, unfortunately are being let go — and, according to Levine, will exclusively publish content digitally.Founded in 1997 by three former Looking Glass Studios employees, Levine included, Irrational’s legacy spans titles the likes of System Shock 2, Freedom Force, and SWAT 4. In 2006, Take-Two purchased the studio, publishing their industry celebrated, publicly revered Bioshock series under the 2K Games label. Subsequently, the future of Bioshock franchise, now estimated to have made over a half billion dollars in revenue, is in 2K’s hands.Irrational’s last effort will be Bioshock Infinite's Burial at Sea: Episode 2; the final expansion to their last game. My best wishes go out to the studio’s team members. Thank you for the many, many hours we’ve spent lost, enthralled, and loving your worlds.

Irrational Games is Closing Down

This is a helluva head turner, given the Massachusetts-based studio’s recent successes.

The studio responsible for creating the original Bioshock as well as last year’s sensational piece of digital art, Bioshock Infinite, is closing its doors. Ken Levine, the developer’s most prominent figurehead and creative visionary, revealed his reason for shuttering a studio seemingly at the peak of its career:

"Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience."

This new, refocused endeavor will only be taking fifteen Irrational employees aboard — the rest, unfortunately are being let go — and, according to Levine, will exclusively publish content digitally.

Founded in 1997 by three former Looking Glass Studios employees, Levine included, Irrational’s legacy spans titles the likes of System Shock 2, Freedom Force, and SWAT 4. In 2006, Take-Two purchased the studio, publishing their industry celebrated, publicly revered Bioshock series under the 2K Games label. Subsequently, the future of Bioshock franchise, now estimated to have made over a half billion dollars in revenue, is in 2K’s hands.

Irrational’s last effort will be Bioshock Infinite's Burial at Sea: Episode 2; the final expansion to their last game. My best wishes go out to the studio’s team members. Thank you for the many, many hours we’ve spent lost, enthralled, and loving your worlds.

+
Camera: Canon EOS-1D Mark IV
Aperture: f/4.5
Exposure: 1/125th
Focal Length: 74mm
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"I’m not going to fuck around with you like Valve does with Half-Life 3. Look. We know we want it and we know it should exist, but we don’t know what it is yet.
But we are doing things in Borderlands that we’ll announce soon, that are good, and that I think people will be really excited about if you love the franchise.”
— Randy Pitchford, CEO and President of Gearbox Software, updating Polygon on the status of a Borderlands 3.

Oh, Randy. I salute you. You can check out Mr. Pitchford’s full interview with Polygon here. The basic jist is that, no, Gearbox isn’t working on a Borderlands sequel right now because no single great, extravagant, kickass idea has emerged just yet.
Slap that frown off your face, though. With projects like Tales From the Borderlands in gestation, you’ll be back on Pandora faster than you can say “Get ready for bad touch!”

"I’m not going to fuck around with you like Valve does with Half-Life 3. Look. We know we want it and we know it should exist, but we don’t know what it is yet.

But we are doing things in Borderlands that we’ll announce soon, that are good, and that I think people will be really excited about if you love the franchise.”

— Randy Pitchford, CEO and President of Gearbox Software, updating Polygon on the status of a Borderlands 3.

Oh, Randy. I salute you. You can check out Mr. Pitchford’s full interview with Polygon here. The basic jist is that, no, Gearbox isn’t working on a Borderlands sequel right now because no single great, extravagant, kickass idea has emerged just yet.

Slap that frown off your face, though. With projects like Tales From the Borderlands in gestation, you’ll be back on Pandora faster than you can say “Get ready for bad touch!”

Transformers: Rise of the Dark Spark Pits Bay’s Bots vs. Cybertron's Bots… For Some Reason

Today’s NYC Toy Fair saw Activision and Hasbro reveal the next video game foray in store for everyone’s favorite robots — no, not Jaegers; how dare you? — the Transformers. But this follow up to 2012’s Fall of Cybertron may, uh, surprise you in one very unexpected way.

Transformers: Rise of the Dark Spark depicts a clash between two worlds. The first being the Gen 1 inspired mythos introduced to us in High Moon’s third-person shooter War for Cybertron; the second being Michael “EXPLOSION” Bay’s divisive silver screen universe.

If you share my opinion on Bay’s trilogy (soon to be extended into a quadrilogy), the discomfort you’re experiencing is your disappointment, incredibly, blossoming into physical pain.

Don’t rub your bruises yet, friend-o. The blows aim lower: High Moon Studios is not handling development duties on this installment. Rather, Edge of Reality, a dev most known for banking on successful ports (including Mass Effect for PS3 and a litter of Tony Hawk's), is tasked with merging the Cybertron series and Bay's GMC-dominated franchise. I call it CyberBay.

Don’t get me wrong here. High Moon’s resume hasn’t gone without blemish. They even committed a virtual crime against the Autobots when they tried adapting Dark of the Moon, the result of which being catastrophically mundane. But their redemption in Fall of Cybertron was so triumphant, so marvelously entertaining, it became instantly impossible to see another studio roll out Gears-esque, mechanical slaughter quite like High Moon did.

I’ve nothing but well wishes to Edge of Reality, though. I may not love the concept, but I’m definitely for the proposed stat progression that spills across both single and multiplayer. And the game’s Extinction Mode — a new play on the nearing-ancient Horde Mode — means there’s a good chance replay value is to be had long after you complete the CyberBay campaign. So long as they respect the gameplay that made High Moon’s games work, that is.

Rise of the Dark Spark will be extremely hard to avoid upon release since it’ll grace the PC, PS3, PS4, Xbox 360, Xbox One, Commodore 64, Wii U, and the 3DS. I’ll leave it up to you, dear reader, to figure out which one of those is a Decepticon lie.

[source: Joystiq]

+ Master Chief Unofficially Confirms Halo 2 Anniversary
Remember that massive list of Xbox related leaks that hit the web oh not so long ago? The one that seemed too good to be true yet, suspiciously, Microsoft was lawyering up over? Welp, another bullet point rumor has seemingly come true.
Steve Downes, the gravelly voice behind our beloved Master Chief’s helmet for nearly thirteen years now, says we’ll be seeing a Halo 2 Anniversary Edition released later this year, as prophesied in the leak. Unfortunately, we’re getting the remake in lieu of a proper sequel to Halo 4.
In a yet to be posted interview with GameZone, the sometimes DJ, sometimes savior of the Earth commented on 343 Industries’ next installment saying, “I think you may be ahead of yourself on Halo 5. I wouldn’t expect anything until 2015.” However, “What you can look forward to this year is an anniversary edition of Halo 2.”
It fits. This year does indeed mark the tenth anniversary of Halo 2 (my god, I need to start getting serious about my will). Mr. Downes didn’t specify which system(s) we’d see the remake on, but according to that rumor monster of a list, we should expect it out on Microsoft’s latest and greatest, the Xbox One.
Giving more credence to the leak, Downes also backs up Halo 5's slip into 2015 (the Big M originally was dead set on pumping out Chief's new adventure in '14).
I’m obligated by the journalistic gods to inform you none of this information is official. But seriously. If you’re not going to believe Halo news straight out of Master Chief’s mouth, what’s it going to take?
UPDATE: IGN took a minute to reach out to Steve Downes about his revealing quote. His reply? That GameZone misquoted him. Downes claims he merely said he heard some rumblings online about there possibly being a Halo 2 Anniversary and that he didn’t intend on implying he had any inside info in the least.
Oh, well. Rumor debunked, internet. But brake your warthogs, Spartans. IGN was then emailed the original interview that took place between the Chief and GameZone. Low and behold, Downes’ spiel about online rumors and this “possibly” talk are nowhere in sight. Curiouser and curiouser. Consider this rumor… bunked still? 

Master Chief Unofficially Confirms Halo 2 Anniversary

Remember that massive list of Xbox related leaks that hit the web oh not so long ago? The one that seemed too good to be true yet, suspiciously, Microsoft was lawyering up over? Welp, another bullet point rumor has seemingly come true.

Steve Downes, the gravelly voice behind our beloved Master Chief’s helmet for nearly thirteen years now, says we’ll be seeing a Halo 2 Anniversary Edition released later this year, as prophesied in the leak. Unfortunately, we’re getting the remake in lieu of a proper sequel to Halo 4.

In a yet to be posted interview with GameZone, the sometimes DJ, sometimes savior of the Earth commented on 343 Industries’ next installment saying, “I think you may be ahead of yourself on Halo 5. I wouldn’t expect anything until 2015.” However, “What you can look forward to this year is an anniversary edition of Halo 2.”

It fits. This year does indeed mark the tenth anniversary of Halo 2 (my god, I need to start getting serious about my will). Mr. Downes didn’t specify which system(s) we’d see the remake on, but according to that rumor monster of a list, we should expect it out on Microsoft’s latest and greatest, the Xbox One.

Giving more credence to the leak, Downes also backs up Halo 5's slip into 2015 (the Big M originally was dead set on pumping out Chief's new adventure in '14).

I’m obligated by the journalistic gods to inform you none of this information is official. But seriously. If you’re not going to believe Halo news straight out of Master Chief’s mouth, what’s it going to take?

UPDATE: IGN took a minute to reach out to Steve Downes about his revealing quote. His reply? That GameZone misquoted him. Downes claims he merely said he heard some rumblings online about there possibly being a Halo 2 Anniversary and that he didn’t intend on implying he had any inside info in the least.

Oh, well. Rumor debunked, internet. But brake your warthogs, Spartans. IGN was then emailed the original interview that took place between the Chief and GameZone. Low and behold, Downes’ spiel about online rumors and this “possibly” talk are nowhere in sight. Curiouser and curiouser. Consider this rumor… bunked still? 

aledlewis:

The Gang Gets Street Justice

It’s Always Sunny In Philadelphia print for my Such Pixels show at Gallery 1988: LA. Now for sale in the online store.

36” x 24” edition of 50 Available HERE.

New Titanfall Gameplay Makes the Last Seven Years of FPS’s Look Tame

If your address places you snugly beneath a rock, I can understand your confusion as to why the term ‘Titanfall' has the gaming populace shitting mech proportioned bricks. Watching all ten minutes of this video will bring you right up to speed and have you shitting bricks with the best of 'em.

This footage makes the countless matches of Call of Duty and Halo I’ve waged over the last seven years look about as exciting as your dentist’s just-as-old magazine collection (featuring choice issues of Dentistry Today and the People that covered Brad and Jennifer’s separation). Watching the player above jet up to building’s side, kick off, and finally land on a rooftop before spraying bullets into the opposition from his split-second vantage point is what I’ve been craving — yearning — from next-gen.

There is much hype keeping this game afloat. But this is shaping up to be one of those rare, miraculous moments in video games where the hype is, dare I utter it, well deserved. March 11th, Xbox One and PC people. March 11th.

Not soon enough? I like you. Register for the Titanfall beta here. Beta opens Friday, final invites will be doled out by Feb. 17th.

Find Hell with Evolve's Debut Trailer

Actual quote from a 2K staffer: “Everyone that gets their hands on it, falls in love with it.”

The formula’s simple. Four hunters versus one beast. The particulars are percolating: each hunter is its own unique class, playing a role in a, hopefully, well oiled machine. The hunted, while outnumbered, is a hulking, evolving beast completely at home in the wild.

Turtle Rock wants to capture that same catching playability that made their previous effort, the original Left 4 Dead, such an infectious hit. If 2K’s word and early press reports are to be believed, they might not be too far off. Right beside Destiny and Titanfall, the next-generation may have found a new poster boy.

The trailer above ain’t exactly gameplay, unfortunately, but is rendered using the in-game engine. To make up for this, an irresistibly bitching cover of Danzig’s “Mother” — as performed by folk rock starlet Lissie — underscores the trailer. I can’t stop listening to it. I don’t quite understand why our next-gen trailers are populated by modern, female vocalized covers of ‘90’s songs, but if it continues, I won’t need to.