Claire Redfield & Moira Burton Concept Art
Resident Evil Revelations 2
Concept Art for Abandoned Bioshock Movie Hits the Web
Here lies what could have been. It really wasn’t too long ago that Hollywood, wishing to ride the success of Irrational’s intellectual shooter, was spinning the wheels on a full feature Bioshock film.
The silver screen adaptation was being backed by Universal Studios with Pirates of the Caribbean director Gore Verbinski helming ship; all under the watchful eye of series mastermind Ken Levine. Originally supported by a $200 million dollar budget and Verbinski’s intent on making a “hard-rated,” rated R film, Bioshock seemed set to reign in a new era of video game film — one in which we wouldn’t be privy to two hours of cringe culling shit.
But like Halo before it, Universal was uncomfortable shilling out that much cash for both an R-rated film and a video game adaptation. Levine suspected the then-recent box office disappointment of the very expensive and very R-rated Watchmen led to Universal slashing Bioshock's budget down to $80 million. “The studio got cold feet about making an R-rated $200 million film,” said Levine.
Soon after, development hell crept up on the project. Gore Verbinski, unhappy with the lowered budget, departed. A new director was chosen but Levine says he just didn’t fit. Take Two, Bioshock's rights holders, went to Ken for the final say on the film. “They said to me, ‘if you want to kill it Ken, kill it.’ And I killed it.”
What remains of the film’s pre-production includes conceptual artist Jim Martin’s designs. You can view his entire gallery of work he laid out for the film here which features areas of Rapture never explored in the game. If Martin’s renderings are any indication, the film looked to faithfully recreate Irrational Games’ dystopia beneath the sea. Oh, what could’ve been.
Bungie’s Destiny: Concept Designs and Plot Details Revealed
Thanks to leaked concept art and promotional details dropped IGN’s way, the world now has its first ever-so-small glimpse at Bungie’s next engrossing epic, Destiny. We’re still only privy to the roughest notion at what kind of game Destiny is intended to be — educated guesses and rumor mongering suggest the game to be, naturally, a shooter and that there may be a serious emphasis on co-op multiplayer — but we now at least know to expect a futuristic sci-fi setting that’s set to rival the grandiosity of Bungie’s own efforts on the Halo series.
Set seven hundred years into our future, mankind’s Golden Age in the cosmos has come and gone, leaving behind only one refuge, the “Last City on Earth” and last place humanity resides. Hovering above the city is a gigantic, Moon-like ship referred to in the leaked documents as “The Traveler.” No one knows where the alien ship is from or even why it looms above them but the city’s inhabitants perceive it as a protector.
A new threat is posed in the form of bizarre creatures “from the edge of the universe” attempting to seize and overtake the Last City and wipe out what’s left of humankind. That’s where the “Knights” come in — or, rather, where you, the player, comes in. It’s your job to face this oncoming wave of extinction, discover its source, and put a stop to it before human existence is brought to an unceremonious end.
The leaked info IGN reported seems to be a mix of official artwork done internally at Bungie while the rest are confirmed by the developer to be mock-ups handled by an outside advertising agency. One such mock-up is a Destiny logo (seen above) stamped with Xbox 360 and PlayStation 3 logos, which shows intent to release the game as a multiplatform title.
Despite admitting to the documents’ legitimacy, Bungie lamented on their own site that they “weren’t quite ready” to show off Destiny (though they kindly provided an official piece of concept art for your eyes to feast on anyway, because that’s the kind of upstanding folks they are). “We can’t wait to finally show you what we’ve really been up to,” said Bungie. “There’s much more to come.”
Assassin’s Creed III Concept Art
My, such lovely art for an astounding looking game. Not too much longer now and we’ll get to live out some of the most absolutely pivotal years in American history. And, hey, bonus, you’ll like a total badass all the while.
Auto Modellista Artwork.
One of the very few racers to be found in Capcom’s archives. In short: fantastic customization, and one of the leading examples of cel-shaded graphics from the last console generation. Not without its hiccups, however; for instance, it played like absolute balls. Love me some anime cars, though.
Heavenly Sword 2 Concept Art Pops Up Online
Ninja Theory is well and dedicated to production on their Devil May Cry reboot, therefore putting a serious backseat on a potential sequel to the PS3’s exclusive hack n’ slash Heavenly Sword. Keep in mind that these supposed conceptual drawings leaked on the net (including these) probably don’t signal the coming of a Heavenly Sword 2.
The game was initially thought of as one part of a trilogy and what’s been leaked may just very well be pre-production assets drawn up when Ninja Theory was less preoccupied. Still, fun for the eyes, and at the very, very least, proof that ideas were (and still can be) kicked around for a successor to this five-year-old title.
Castlevania: Lords of Shadow Artwork by Jorge Benedito
Details Drop for Limbo's Sequel, 'Project 2’
Expanding on core conceits from the critically acclaimed Limbo, developer Playdead returns to the world that put them on the map. Referred to as Project 2, the game once again sees a young boy face down the forces of evil as his enemies are now harvesting human bodies for grotesque experimentation. Ah, yes, there’s that stroke of demented artistry we were looking for.
Fans can expect the same blend of puzzle-platforming from the first entry, this time with a shift in visual style. No more is the game restricted to a black and white scheme, as we’ll now see splashes of color within the frame of 3D environments. However, gameplay still plays out in the second dimension, in step with the original.
Project 2 is early in its gestation period but even without a date, we know we’ll be returning to Limbo soon enough once the game releases for Mac, PC, PS3, and Xbox 360.
Here’s an official plot synopsis of LoS2. It would seem we’re wearing Dracula’s cowl this time around, a staggering shift in direction for the Castlevania series. If you’re memory’s foggy, I’m told Dracula’s sort of the bad guy:
In this shocking conclusion to the Lords of Shadow saga, Dracula returns once again, weakened and yearning for release from his immortal bonds. Facing a new and powerful threat, the vampire lord must reacquire his old powers – and only his castle holds the key. However, the famed Belmont clan also seek his ultimate destruction.
Kat concept artwork from DmC: Devil May Cry
Crysis 3 (PC/PS3/360 - 2013)