In the original controversy-laden arcade classic, the developers have since admitted that several of the seven kombatants you can choose from are homages to a variety of genre films featuring martial arts and science fiction elements.
Examples include Kano’s eyepiece being a nod to Terminator and Liu Kang being the virtualized embodiment of martial arts master Bruce Lee. Personal favorite reference: Raiden being a direct rip of a lighting-infused demon monk from John Carpenter’s incomprehensibly amazing Big Trouble in Little China.
In Silicon Knights’ 2002 Gamecube cult favorite, Eternal Darkness: Sanity’s Requiem, several voice actors from Metal Gear Solid can be heard. Voice talent including David Hayter (“Solid Snake”) and Paul Eiding (“Roy Campbell”) play various characters throughout the narrative ranging from NPCs to supporting cast.
In 2004, Silicon Knights and Konami released Metal Gear Solid: The Twin Snakes for the Gamecube, a remake of the PlayStation original that featured updated graphics and gameplay elements cherry picked from Metal Gear Solid 2.
The Twin Snakes utilized the entire English voice cast from the 1998 original at David Hayter’s suggestion.
To show off the visual muscle of the PlayStation 2, Square faithfully recreated Final Fantasy VIII's ballroom dance sequence using the system's graphics engine. Rendered in real-time and set to “Waltz for the Moon” as in the 1999 original, the tech demo illustrated to fans how FFVIII would look on the PS2. Years later, Square made a similar move by rendering a tech demo of how Final Fantasy VII would be imagined on the PS3.
Most of the musical arrangements heard throughout The Elder Scrolls V: Skyrim are actually newer renditions of pieces used in The Elder Scrolls III: Morrowind.
Veteran video game composer Jeremy Soule provided music for both Morrowind and Skyrim as well as the fourth Elder Scrolls installment, Oblivion. His work on the series has earned him two award nominations for Outstanding Achievement in Original Music Composition from the Academy of Interactive Arts & Sciences.
Everyone’s favorite sci-fi comic guru, Warren Ellis, had a hand in developing many of Dead Space's concepts including, but not limited to, the idea of the USG Ishimura being a planet-cracking vessel.
If you haven’t scoped out Ellis’ Transmetropolitan then you’re missing out on one of the most bizarre, entertaining, engrossing, and often just gross interpretations of our future to ever hit comics. If Spider Jerusalem isn’t your hero by Vol. 2 of the series then heroes are dead.
The earliest build of Capcom’s Resident Evil 4 was designed and intended for the PlayStation 2 under RE2 director Hideki Kimiya’s wing. RE4 would suffer a few more scraped incarnations before the finalized product hit Nintendo’s Gamecube (before finally being ported to the PlayStation 2…and then everything else in existence after that).
Unlike those versions, however, the first working build was salvaged and reconfigured into Devil May Cry. DMC ended up spawning three sequels, a manga, an anime, and is awaiting a reboot by Enslaved dev, Ninja Theory, as well as an upcoming feature length film.