What’s Up With Tekken X Street Fighter?
We’re approaching the year mark since the Capcom developed Street Fighter X Tekken released unto the fighting game scene. Critics loved it, I was quite fond of it, but the community itself chewed it up and spit it out like spoiled milk. More than a bit of that could’ve been inspired by Capcom’s eyebrow suspending business practices, but you’ll find most serious fighting players simply dismiss SFxT as “broken.”
Namco faired better in the FGC last year, however, having released the universally praised Tekken Tag Tournament 2. Its success left many wondering what’s shaking on the other side of the crossover fence, Tekken X Street Fighter — where Capcom’s champs would fight Namco’s regulars on Tekken’s groundwork.
Well, the advent of next-gen consoles just may have pushed Tekken X Street Fighter back some until Namco can figure out whether or not the title should be multi-generational. Longtime Tekken producer and face of the franchise, Katsuhiro Harada, took to Twitter to enlighten a fan on the game’s progress, saying it was still “under development” and that his team was “changing [and] considering platform strategy.”
The news is slighter than the sound of a quarter rattling in an arcade cabinet, yet it’s the most we’ve heard regarding Tekken X Street Fighter in months. The original Tekken Tag Tournament was a flagship launch title for the PlayStation 2 over a decade ago, so it isn’t hard to imagine Namco would want the same for its crossover fighter during the PS4’s launch window. Hopefully that means we’ll actually get to see footage of the illustrious title sooner rather than never.
Sony America Dumps PlayStation All-Stars Dev; Break Up Apparently Amicable
With neither party offering up much insight into the decision, both SCEA and SuperBot Entertainment have formally announced the end of their working relationship; a partnering that resulted in last Fall’s over-named, license bloated online fighter, PlayStation All-Stars Battle Royale.
With PS3 version currently sitting on a critical reception of 74 on Metacritic (its Vita counterpart not far off with a 75), PS All-Stars actually fared pretty well for a game most wrote off as a Smash Bros. clone. But, considering most major publishers’ open disappointment with scores below the coveted 80 paired with the game’s middling sales performance (not to mention a below-room-temp public reception), Sony’s abandonment of SuperBot starts to make sense from a dry, business perspective.
Instead of venomous accusations and endless finger pointing, it’s the high road for SuperBot. “We are extremely grateful to have had the opportunity to work with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done.”
Though they may have gained the most exposure with Sony, the studio began independently in 2009 and intends to keep trucking onto “the next chapter” of their journey. “SuperBot Entertainment will continue working on projects that reflect our passion for games and our commitment to creating award winning titles,” said the developer.
Recently having to suffer through layoffs, SuperBot says there is no further reduction plan in place but admits it is unlikely the studio can persist with its current workforce for very long.
Meanwhile, PlayStation All-Stars will see continued support from Sony’s Santa Monica Studios, including the upcoming release of character DLC meant to bolster the game’s roster.
Marvel vs Capcom Origins Dated for the Tail End of September
The original Marvel vs Capcom and its predecessor Marvel Super Heroes are being duct taped together, coated in HD, and injected with a bevy of features for their downloadble re-release this September. Arriving on Sept. 25th on PSN and Sept. 26th for Xbox Live Arcade, the Origins set can be yours for $14.99 or 1200 Microsoft Monopoly dollars.
Added features across both titles include graphical filters, a spectator mode, in-game challenges, and unlockables…But chances are, if you’re the kind of fighting enthusiast that can tell the difference between Hori and Sanwa parts while blindfolded and relishes in the plastic cacophony of furious button mashing, you’re probably waiting to hear one thing: Yes, GGPO-netcode has been integrated into these arcade alumni. Happy fightin’, folks.