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Posts tagged gaming.
+ geekthegeek:

Grit by Singasong7

geekthegeek:

Grit by Singasong7

+ Sony’s Fall conference confirms behind closed doors that Resident Evil: Revelations 2 is happening and it’s happening to next-gen; PS4 version slated for early 2015, son!
Capcom’s set to roll out a bigger reveal at this year’s Tokyo Game Show. Now, say it with me: “Please feature Claire. Please feature Claire…”

Sony’s Fall conference confirms behind closed doors that Resident Evil: Revelations 2 is happening and it’s happening to next-gen; PS4 version slated for early 2015, son!

Capcom’s set to roll out a bigger reveal at this year’s Tokyo Game Show. Now, say it with me: “Please feature Claire. Please feature Claire…”

+ Tekken + Pokemon = Pokkén? The Pokemon Company Announces Pokkén Tournament
Have you ever played Pokemon, lamented at the turn-based battles and thought to yourself, “Holy hell, why can’t this just be like Tekken?”
On the reverse spectrum, have you ever listlessly slogged through Tekken's character select screen and groaned, “I just want to play as fictional, dog-fighting animals whose only attempt at language is shouting their own names!”
Well, good goddamn, do I have a game for you that you’ve always wanted but didn’t know how to ask for. Introducing Pokkén Tournament — a 3D arcade fighter set to the tune of Tekken's gameplay but featuring Nintendo's beloved Pocket Monsters.
The game is being developed by Namco Bandai Games with involvement from Soul Calibur producer Masaaki Hoshino and Tekken's own eccentric producer Katsuhiro Harada. This is far from Namco's first foray into Nintendo trenches — both Super Smash Bros. for Wii U and 3DS are being created by Namco Bandai teams, which is likely how they got this unusual gig (saké probably played a big part too).
Before you mod your fightstick with a custom Pikachu inlay, keep note that no North American release has been announced. Nor is there any info on Pokkén making it to home consoles. So far, the fighter is only slated for Japanese arcades in 2015.
Watch the official teaser hereabouts.

Tekken + PokemonPokkén? The Pokemon Company Announces Pokkén Tournament

Have you ever played Pokemon, lamented at the turn-based battles and thought to yourself, “Holy hell, why can’t this just be like Tekken?”

On the reverse spectrum, have you ever listlessly slogged through Tekken's character select screen and groaned, “I just want to play as fictional, dog-fighting animals whose only attempt at language is shouting their own names!”

Well, good goddamn, do I have a game for you that you’ve always wanted but didn’t know how to ask for. Introducing Pokkén Tournament — a 3D arcade fighter set to the tune of Tekken's gameplay but featuring Nintendo's beloved Pocket Monsters.

The game is being developed by Namco Bandai Games with involvement from Soul Calibur producer Masaaki Hoshino and Tekken's own eccentric producer Katsuhiro Harada. This is far from Namco's first foray into Nintendo trenches — both Super Smash Bros. for Wii U and 3DS are being created by Namco Bandai teams, which is likely how they got this unusual gig (saké probably played a big part too).

Before you mod your fightstick with a custom Pikachu inlay, keep note that no North American release has been announced. Nor is there any info on Pokkén making it to home consoles. So far, the fighter is only slated for Japanese arcades in 2015.

Watch the official teaser hereabouts.

+ Microsoft’s DeLorean Could Solve Cloud Gaming’s Latency Issue
All they have to do is hop into the time travelling DeLorean they’ve rigged up, go to the future, and simply steal the solution to low-latency gaming from their hosier counterparts.
Okay, the actual news isn’t as fun. Microsoft Research has been heading up a project that targets the latency times that make conventional gaming hosted on a remote server so unbearably slow. Their egghead idea? DeLorean — a “speculative execution system” capable of masking up to 250ms of network latency over the cloud.
Combining bandwidth compression, state space subsampling and time shifting, as well as input prediction and misprediction compensat—  Listen, I’m trying to say DeLorean predicts the future. It renders frames of “future possible outcomes” and sends them to you ahead of time, giving the illusion of no latency.
The research team has already tested DeLorean on two high-profile titles — Doom 3 and Fable 3. The results were terrific. Users preferred the prediction system to current means of cloud gaming. With DeLorean, all anyone would need is an internet connection and a TV. ‘Course, Microsoft wouldn’t be Microsoft if they didn’t somehow work DeLorean into their Xbox offering.
You can read Microsoft Research’s full paper on the subject here. We’re not exactly at hover car stage yet (that’s 2015, duh) but latency-free gaming is the, like, the seventh best thing down from that.

Microsoft’s DeLorean Could Solve Cloud Gaming’s Latency Issue

All they have to do is hop into the time travelling DeLorean they’ve rigged up, go to the future, and simply steal the solution to low-latency gaming from their hosier counterparts.

Okay, the actual news isn’t as fun. Microsoft Research has been heading up a project that targets the latency times that make conventional gaming hosted on a remote server so unbearably slow. Their egghead idea? DeLorean — a “speculative execution system” capable of masking up to 250ms of network latency over the cloud.

Combining bandwidth compression, state space subsampling and time shifting, as well as input prediction and misprediction compensat—  Listen, I’m trying to say DeLorean predicts the future. It renders frames of “future possible outcomes” and sends them to you ahead of time, giving the illusion of no latency.

The research team has already tested DeLorean on two high-profile titles — Doom 3 and Fable 3. The results were terrific. Users preferred the prediction system to current means of cloud gaming. With DeLorean, all anyone would need is an internet connection and a TV. ‘Course, Microsoft wouldn’t be Microsoft if they didn’t somehow work DeLorean into their Xbox offering.

You can read Microsoft Research’s full paper on the subject here. We’re not exactly at hover car stage yet (that’s 2015, duh) but latency-free gaming is the, like, the seventh best thing down from that.

Fallon v. Bond

Late Night personality Jimmy Fallon forces actor Pierce Brosnan to play the N64 classic Goldeneye 007. Long story short, Jimmy takes the match, but not before Brosnan ineffectually chops at the air. Points should still be awarded to the actor since no one is a cooler loser than a former Bond.

+ Resident Evil Revelations 2 Leaked By Xbox; Features Spooky Prison Setting
How friggin’ joyous. I get to report on Resident Evil news twice in the same month? It’s not every day your reason for being is fulfilled… I may have revealed too much about myself, sure. Let’s pretend tattered RE posters from old Prima guides aren’t adorning every wall in my apartment and move on to the haps.
Gamer in a Box, France’s best worst named gaming site, caught wise to Xbox.com hosting two interestin’ images — one being the concept art above of a prison fallen into disrepair and the following:

Though I’ve no formal training in investigative reporting, I’d still caution a guess that the box art shown is an extremely subtle clue Capcom is planning on sequelizing the well-received Resident Evil Revelations.
I know. This whole “Biohazard" business can be confusing. That’s actually the original Japanese name given to the series. It was changed for North American release to Resident Evil in order to protect the intellectual rights of this band. If it weren’t for nu-metal, Resident Evil might have a title that didn’t stop making sense after the first game. This fun sidebar on nu-metal making the world a slightly worse place was provided to by the complete lack of solid information I have to give to you guys.
Revelations 2 rumors kicked up earlier in the year featuring too-fuckin’-good-to-be-true details like the return of Claire Redfield. More recently, new rumblings suggested that, though the spin-off began its life on the 3DS, the sequel would only appear on Xbox 360 and PS3 as well as the PS4 and Xbone.
Cat’s outta of the bag now. Just a matter of time before we get to see what Capcom’s up to.

Resident Evil Revelations 2 Leaked By Xbox; Features Spooky Prison Setting

How friggin’ joyous. I get to report on Resident Evil news twice in the same month? It’s not every day your reason for being is fulfilled… I may have revealed too much about myself, sure. Let’s pretend tattered RE posters from old Prima guides aren’t adorning every wall in my apartment and move on to the haps.

Gamer in a Box, France’s best worst named gaming site, caught wise to Xbox.com hosting two interestin’ images — one being the concept art above of a prison fallen into disrepair and the following:

Though I’ve no formal training in investigative reporting, I’d still caution a guess that the box art shown is an extremely subtle clue Capcom is planning on sequelizing the well-received Resident Evil Revelations.

I know. This whole “Biohazard" business can be confusing. That’s actually the original Japanese name given to the series. It was changed for North American release to Resident Evil in order to protect the intellectual rights of this band. If it weren’t for nu-metal, Resident Evil might have a title that didn’t stop making sense after the first game. This fun sidebar on nu-metal making the world a slightly worse place was provided to by the complete lack of solid information I have to give to you guys.

Revelations 2 rumors kicked up earlier in the year featuring too-fuckin’-good-to-be-true details like the return of Claire Redfield. More recently, new rumblings suggested that, though the spin-off began its life on the 3DS, the sequel would only appear on Xbox 360 and PS3 as well as the PS4 and Xbone.

Cat’s outta of the bag now. Just a matter of time before we get to see what Capcom’s up to.

+ Ibuki 
by Danusko

Ibuki

by Danusko

+ 
"Is Dead Space dead? Not for me it’s not. I love it, the team at Visceral loves it. Having worked on it for seven years, this was a good break for us to try something different.
But there’s a lot of passion about that franchise, not just from me but from others in the company, so I think it’s an IP that’s important for the company. You never know where it’s going to go… I’d definitely be excited about what it would be like on this gen.”
— Steve Papoutsis, Vice President and General Manager, Visceral Games, speaking to Kotaku.

Next-gen technology can set the stage for a stunningly gorgeous and gruesomely stunning Dead Space. Surely this universe has more stories to tell and more Clive Barker-esque nightmares to scrape off your boot.

"Is Dead Space dead? Not for me it’s not. I love it, the team at Visceral loves it. Having worked on it for seven years, this was a good break for us to try something different.

But there’s a lot of passion about that franchise, not just from me but from others in the company, so I think it’s an IP that’s important for the company. You never know where it’s going to go… I’d definitely be excited about what it would be like on this gen.”

— Steve Papoutsis, Vice President and General Manager, Visceral Games, speaking to Kotaku.

Next-gen technology can set the stage for a stunningly gorgeous and gruesomely stunning Dead Space. Surely this universe has more stories to tell and more Clive Barker-esque nightmares to scrape off your boot.

New Dead Island 2 Screens

Caving in zombie heads is why mankind created video games. The creator of Pong was said to have imagined the little pixelated dot darting across the screen as an undead severed head*. Virtual zombie killin’ is ingrained to gamer culture. That and killin’ virtual Nazis. And sometimes zombie Nazis (they’re like the Reeses’ cups of video game cannon fodder).

*May not be a genuine fact.

Overkill Takes a Bite Outta The Walking Dead

If you’re all about co-op zombie blasting action, there’s been a cavernous void in your life during the many years between the last Left 4 Dead and now. Overkill’s here to pump that void full of lead.

From the creators of Payday and Payday 2, the recent cult splashes in the co-op FPS market, comes a new take on The Walking Dead mythos. Like the successful adventure game series before it, Overkill’s working with Skybound Entertainment to realize the comic book universe the apocalyptic franchise stems from (sorry, Norman Reedus fans — you have other shit to look forward to).

The game — which is just being called Overkill’s The Walking Dead at this time — was announced in a super grim teaser trailer stating that, “In 2016 Washington Falls” (the studio seemingly has a vendetta against D.C. and likes to show it in their games).

TWD creator Robert Kirkman then guests in the trailer proclaiming his excitement to have Overkill conjure up the co-op shootin’ fest fans have been waiting for. This isn’t the first time the zombie funny book has been adapted into a shooter, but given that game’s performance, we’ll go ahead and pretend that this is.

+ Hideo Kojima + Guillermo del Toro + Norman Reedus = Silent Hills
Now this is the kind of reveal that reminds me why I love this industry so damn much. It’s both a genuine surprise and manages to incite omega levels of excitement.
Sony’s whole ominous “P.T." PS4 demo hyped up at Gamescom manifested today into a clever interactive announcement for none other than a continuation to Konami’s long-standing Silent Hill series.
That ain’t even the kicker. Metal Gear mastermind Hideo Kojima and famed filmmaker Guillermo del Toro’s names are attached to the project with actor Norman Reedus (The Walking Dead, Boondock Saints) set to lend his voice and likeness to the starring role. The game’s title? Simply: Silent Hills. Gives me a chill just pondering what the name could imply.
How Hideo and Guillermo are involved is a bit muddy at the moment but it’s no secret Konami has been courting Kojima-san to pilot the flagship survival horror franchise for some time now. Kojima’s even openly mused how much he’d like to see Silent Hill's foggy, dilapidated world realized using the FOX Engine — Kojima Productions' proprietary engine currently being utilized for the upcoming Metal Gear Solid V.
Here’s the rundown: it looks next-gen, it has two of the most imaginative creative forces from their respective fields working on it, and it has a badass name. Silent Hill has needed a real kick in the ass for some time now — and I do mean a completely fresh angle on the material. This… this could be the one we’ve been waiting for, folks.

Hideo Kojima + Guillermo del Toro + Norman Reedus = Silent Hills

Now this is the kind of reveal that reminds me why I love this industry so damn much. It’s both a genuine surprise and manages to incite omega levels of excitement.

Sony’s whole ominous “P.T." PS4 demo hyped up at Gamescom manifested today into a clever interactive announcement for none other than a continuation to Konami’s long-standing Silent Hill series.

That ain’t even the kicker. Metal Gear mastermind Hideo Kojima and famed filmmaker Guillermo del Toro’s names are attached to the project with actor Norman Reedus (The Walking Dead, Boondock Saints) set to lend his voice and likeness to the starring role. The game’s title? Simply: Silent Hills. Gives me a chill just pondering what the name could imply.

How Hideo and Guillermo are involved is a bit muddy at the moment but it’s no secret Konami has been courting Kojima-san to pilot the flagship survival horror franchise for some time now. Kojima’s even openly mused how much he’d like to see Silent Hill's foggy, dilapidated world realized using the FOX Engine — Kojima Productions' proprietary engine currently being utilized for the upcoming Metal Gear Solid V.

Here’s the rundown: it looks next-gen, it has two of the most imaginative creative forces from their respective fields working on it, and it has a badass name. Silent Hill has needed a real kick in the ass for some time now — and I do mean a completely fresh angle on the material. This… this could be the one we’ve been waiting for, folks.

Dead Island 2 Gets Itself a Gameplay Reveal

They say that no man is an island. Well, neither is Hollywood, California. But, hey, branding. Whatever. The real point is that the hacking, bashing, breaking, and bloodletting that made the unevenly enjoyable Dead Island a cult hit is back for seconds.

Since series originators Techland are off bending the concept of open-world zombie survival in Dying Light, a new dev has stepped to the plate and picked up the barbwire-wrapped bat. Yager Development ain’t exactly a gaming household name but you might have played their surprisingly thought provoking military shooter Spec Ops: The Line.

Cult developers perpetuating cult games doesn’t sound like a bad thing but good goddamn does this franchise need some work (I’m a wee bit shocked the half-assed Riptide didn’t put a round in this series’ head, honestly). Dead Island 2 is booking its trip for PC, PS4, and Xbox One. Happen to be in Germany? Get your hands on the game at Gamescom. Say hello to the Yager boys while you’re at it; you’ll be guests in their home turf after all.

+ Assassin’s Creed Unity
by Patrick Brown

Assassin’s Creed Unity

by Patrick Brown

From Top to Bottom: Joel negotiating, Joel making friends, Joel’s “Texas Twist” firing stance, Joel enjoying the warm beaches of… Pittsburgh.