Gearbox and 2K Holding a $100,000 Borderlands 2 Loot Hunt
Yes, there’s plenty of in-game loot to be had the duration of this contest, but that hundred grand ain’t Pandora currency. It’s real world dollars that could be yours so long as you can follow the simple instructions of shooting something’s face off every week.
Beginning October 11th, and continuing every week for four weeks straight, targets will be designated within the Borderlands; your goal is take an assigned weapon and administer death to designated target. Every kill of these special enemies will count as an entry towards winning either that week’s cash pool — the final week amounting to a $50,000 prize…that’s a helluva haul — or one of the very bodacious sponsored items up above.
Unfortunately for my friends abroad, real life prizes are restricted to the U.S. But in-game loot, of which rarer goods will be in abundance during the contest, are being made available worldwide.
Oh, and in case you’ve somehow avoided the shootin’, lootin’ fun n’ gun action of Borderlands up to this point, Gearbox just so happens to be releasing Borderlands 2: Game of the Year Edition on October 8th. It comes packed with all four major DLC campaigns and both bonus character classes. If you despise fun, I recommend staying way the hell away from it.
Borderlands 2 Blow Out: New DLC, a Short Flick, and a GOTY Edition Leaked?
We’ll start with the official news and work our way down into the annals of rumor-ville. Cool? Cool.
Gearbox’s looter-shooter Borderlands 2 has been making waves lately, proving that, despite nearing a year since the sequel’s release, the developer still has big plans for their cel-shaded, hyrbid hit.
Following on the heels of Krieg’s introduction film, A Meat Bicycle Built for Two — which surprised many in its concise, character wrought writing — Gearbox is teasing another short film set within the Vault Hunters’ universe. All the details we have fit into a single sentence, so here’s the rest of it: the new video debuts this Thursday.
Then, on September 3rd, gain way for the Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge DLC, a title big enough to crack a tooth if try to spit it out all at once. The $5 pack, which conveniently launches at the same time as the level cap increase to 72, features a new map to kill on and new loot to kill for. Fans of blistering difficulty and strife can look forward to the new “Overpower” ability, a system that opens up a field of more challenge by allowing you raise your level cap past 72 (here’s Digital Trends’ explanation on using and abusing Overpower).
After that, TK Baha’s Bloody Harvest steps in to provide us some Halloween-themed things to fill full of holes. Releasing in October, this bite-sized expansion pits you against both the undead Mr. Baha and the pumpkin-headed menace, Jacques O’ Lantern. The content is the first of three “Headhunter” DLC’s which I’m supposing play host to smaller outings where your mission is to murderlize bosses for nifty loot (like character customizations).And, while this last tidbit of news is by no means official yet, it’s certainly no cavernous leap in logic. An IGN source has indicated Gearbox and 2K are hatching together a Game of the Year Edition for Borderlands 2. The retail release is said to include every ounce of DLC dished out for the game thus far (which adds Gaige and Krieg into the mix).
However, leaked art assets for the GOTY release seem to exclude the aforementioned Vault Hunter Upgrade and the unreleased Headhunter packs. Those pieces of DLC also don’t fall within the jurisdiction of the Season Pass, nor are there plans to create a “Season Two Pass.” Hey, four extra campaigns, two new character classes, and an assload more of content still qualifies as a deal to me. Keep your ears open for more official news on the GOTY Edition…Okay, fine, I’ll keep my ears open for you.
Borderlands 2 Sixth Character is a “Reformed” Bandit
Not content with allowing one spec of dust to hit your copy of loot happy FPS, Gearbox is giving players a new reason to tour Pandora.
Meet your new Vault Hunter: Krieg the Psycho. Once apart of the psycho bandits roaming the terrain of Pandora — you know, the shouting creeps you have so much fun shooting at — Krieg is an escaped experiment with a love for melee combat. Controlling him is a game of risk versus reward, where charging the front lines and getting up close and personal to crack enemy skulls actually heals Krieg.
Krieg’s skill trees, below, serve to endorse his unusual and fantastically brutal play style:
- Bloodlust: Combat bonuses are alotted for melee kills using your Buzz Axe.
- Hellborn: Ups fire damage and, incredibly, increases lethality when you’re on goddamn fire.
- Mania: Take damage and your damage output is bolstered.
This badass addition to the game’s roster will cost you $10 when he arrives as DLC sometime in May. While Krieg doesn’t seem to be included with the Borderlands 2 Season Pass, a confirmed fourth campaign add-on (scheduled for June) is.
Aliens: Colonial Marines Tester Sheds Light on the Game’s Dark History
Hardly a week since its release the internet has been swept up by the behind-the-scenes controversy encircling Gearbox Software’s licensed abomination, Aliens: Colonial Marines.
Following the anonymous allegation that Gearbox outsourced the majority of the title to different studios, namely TimeGate Studios (Section 8, F.E.A.R. Files), a recently yanked Reddit AMA with a “confirmed” Sega employed tester has been brought to light. Obviously breaking their non-disclosure agreement in two, user “soetester” not only says Colonial Marines was handed over to TimeGate early on, but also claims Gearbox was using Sega’s Aliens financing to secretly fund both Borderlands installments.
More shocking, soetester says the title didn’t degrade from the promising E3 2012 demo that sent fans’ hopes skyward. In fact, the tester alleges Sega never got their hands on anything like that demo, that the gameplay shown wasn’t even running on Unreal 3 (like the final game), and lambasts the footage as “100% false advertising.”
While the AMA was removed — giving it an air of inadvertent legitimacy — you can still view a capture of the session here. Below are some highlights:
- The game wasn’t released under the pretense it was anything more than awful. By the time Gearbox turned its attention on it “the damage was done.”
- Sega only received it to test in the middle of last year. Unwilling to delay it further (and lose more money), the game released as you see it today.
- soetester posits Sega may take legal action against Gearbox.
- The Wii U version may very well be “the worst” of them all. Framerate issues, slow texture loading, and poorly conceived GamePad mini-games may keep the Wii U A:CM from seeing the light of day.
- Gearbox “did much more of the game than [TimeGate]” evidently. soetester admits TimeGate’s contribution left the game in a horrid state, though.
- Cutscenes better explaining some of the game’s shittier plot choices were cut; interactive parts of the game including a proper, playable introduction to the marines and the Sephora were folded into cutscenes.
- In response to how much the tester enjoyed the game: “I hate it.”
In more hopeful news, the Sega tester also claims they’ve seen a build of Creative Assembly’s Alien game which is intended for next-gen hardware. The tester says their game’s shaping up to be dark, atmospheric, and “slow paced (in a good way).” I think after this disaster, the gaming public would openly embrace more horror and less horrible.
If you need another stern warning against Colonial Marines, check out my review.
On paper Aliens: Colonial Marines sounded absolutely ace. A direct continuation to one of the most influential and timeless science fiction films of the last fifty years signed off as official canon by 20th Century Fox, developed by Gearbox Software, one of the most renown and rejoiced gaming studios of this generation.
Colonial Marines should have been great. Living and breathing Jimmy Cameron’s universe, a perspective on the future that countless, countless games, novels, and films still unabashedly rip off to this very day, should have made for an engrossing interactive experience that its imitators could hardly match because, instead of playing loose homage to the 1986 film, Colonial Marines had free reign to tap from the source.
I’ve been a huge fan of this franchise since early childhood; my immediate, almost unconscious response to “What’s your favorite movie?” is always “Aliens" without hesitation, and I’ve been excited about this game for a very long time. By the time this review posts, you’re likely to already have heard the sordid truth. It hurts me to say that Aliens: Colonial Marines doesn’t just miss the mark, it makes a vapor cloud the size of Nebraska fifteen miles away from it.
Aliens: Colonial Marines - New, Redeeming Trailer and Season Pass Info
Gearbox has once more let loose a new trailer for their canonized, video game sequel to 1986’s Aliens, and thank Weyland for that because the recent "Kick Ass" Trailer was so tremendously shitty, it had the distinction of being the only piece of marketing to actually jam a hazy cloud of doubt into my head about Colonial Marines.
This two-minute spot is a return to form, though, and gives us yet another atmospheric taste of the game’s competitive multiplayer, including insights into some of the abilities both camps — Xeno and Marine — are outfitted with. Running and gunning won’t be a prevailing strategy when the enemy can swarm you from just about every dark, dank crevice, so you know the drill; assholes and elbows, people!
Moving on, a recent Gamestop listing has shed some light on a mixed blessing of news: Colonial Marines will have a Season Pass accompanying its release, priced at $30. More content is always good on paper, but I don’t take kindly to the fact that getting the most out of my game also means having the most taken out of my wallet — $90 if you’re just nabbing a standard copy and the pass.
Much like Borderlands 2's setup, this Season Pass scores you four separate content packs planned for a spread out release between March and sometime in the Summer of 2013. No exact specifics were spilled regarding the content packs, but fans can expect both campaign and multiplayer add-on's including new maps, new modes, and items for character customization. With each DLC at $10 a pop, you'll save yourself a tenner by springing for the Season Pass.
Aliens: Colonial Marines (PC/PS3/Wii U/X360) - February 12th, 2013
You’re looking at a game built from the ground up on fan service. From the multitude of xenomorph designs including H.R. Giger’s original palpitation inducing concept and Cameron’s spiney, perpetually pissed off war machines to the hulking derelict wreck prevalent in Ridley Scott’s Alien and Prometheus…Even the sound design is plucked directly from the films for authenticity’s sake. This is the Aliens game we’ve been craving since we first heard the hollow sputter of a pulse rifle burst and, more than that, pre-release buzz has it that this one’s an extreme amount of fun.
Gearbox, you have my trust and, soon, you’ll have my money.
Here’s a “scoop” posted by Gearbox’s own Randy Pitchford. This ain’t some simple cosplaying here. They look like they’re gearing up some live action Borderlands, if you ask me.
I’m going to have to put a “keep your eyes open as this story develops” right about here, which undoubtedly means: “I don’t know what the hell they’re up to.”
Making Aliens: Colonial Marines Episode II - Those Goddamn Xenomorphs
Gearbox has opened up the hood on their video game love letter to the Alien franchise in another web doc, this time focusing on the acid/hate filled xenomorphs. Gearbox is going above and beyond in order to capture the essence of Jimmy Cameron’s flick, but more interesting to learn is how the developer is filling in the gaps the films never covered.
What does a marine see when he slips on a smartgun’s digital eye-patch? If the xenos are like ants — each with a specific purpose in its “hive” — then are there different kinds of aliens we haven’t seen before? Gearbox has answers to both and the results almost serve Colonial Marines to the point where it could’ve fit snugly in the movie saga if it had been filmed in live action instead of coded on computers.