Gears of War: Judgement Officially Dated
No more of this “sometime in March” hogwash, folks. Developer People Can Fly, under the guiding eye of Epic Games, are bringing the Locust slaughtering prequel to our Xbox 360’s on March 19th, 2013.
Just as 343 Industries is injecting fresh blood into Halo, PCF is tossing new ideas into Judgement like grenades, hoping to transform the terrain. A character class system, a varying narrative dependent on your difficulty, a quicker pace to the action, and the mash-up of Beast Mode and Horde Mode into one out of control offering called OverRun all go towards setting Judgement apart from the main series and giving it an identity unto itself.
First quarter next year is filled to the brim with AAA releases, but I think it’s safe to say Gears of War: Judgement will stand tall in 2013.
Greetings and hello’s, friendly gaming readers not phased by this block of text. Welcome to a very special morning edition of the Roundup. Once again, the Roundup serves as a gathering of news and happenings that The Red Herb missed out on because I’m a terrible human being. And boy howdy, did I miss out on a lot of shit. After a slew of conferences Monday, the E3 show floors filled with attendees yesterday — most united under the pen of journalism — ready to get their mitts on the hottest upcoming games and the newest innovations in video game technology.
Me? I was at work. The Herb’s not exactly what’d you call a “paying gig,” so I had to while away the hours not streaming E3 goodness directly into my brain. Because of my plight, I wasn’t able to cobble words in real-time and throw them at all the awesome, stupid, and stupidly awesome things we saw yesterday. But don’t think I’d let that bastard news get away from me. I may be late to it, but I’d sooner die face down, naked in a ditch than let these announcements go another second without me being mildly sarcastic about them.
I’ll have to be brief; my assholey-ness bitterly succinct. Here goes — welcome to our first ever E3 Roundup (TM).