Metal Gear Solid: Ground Zeroes Deploys in the Spring
Konami has announced it expects Ground Zeroes, the playable precursor to Metal Gear Solid V, out by Spring 2014.
Kojima Productions has been pretty damn coy about Ground Zeroes, Hideo himself only offering up that it’s a prologue, and keeping quiet on how it’d be delivered to fans. Officially, the game is a separate, and smaller, installment being released ahead of MGS V.
Set nine years before The Phantom Pain, Ground Zeroes centers around a lone mission — a Cuban rescue operation. The title contains all of the new features found within the upcoming sequel, namely open-world action, but demonstrated in a environment meant to ease the transition between old Metal Gear and this new era.
"There will be a significant difference in what The Phantom Pain brings to the series,” said Kojima, “so we want to ease players into the new open world environment and its potential. As such, Ground Zeroes has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”
Metal Gear Solid: Ground Zeroes will release for the PS3 and Xbox 360 at $19.99. Next-gen versions, for the PS4 and Xbox One, come in at $29.99 (I guess 60-fps ain’t cheap).
Castlevania: Lords of Shadow 2 Slated for February 2014
First projected for this Winter, MercurySteam’s final act in their critically acclaimed ‘Vania saga, Lords of Shadow 2, will make its way to stores February 25th, 2014.
Following the trials of the holy warrior once known as Gabriel Belmont, now the accursed Dracul, the ultimate bastion of darkness, players will face hell’s best and worst in retaliation to Satan’s surgical strike on the mortal coil.
If the date push is too much to bare — and it truly is — Konami and MercurySteam will be dropping an updated HD version of MIrror of Fate onto Xbox Live and PSN this Halloween. Serving as a bridge between the first and second LoS titles, the 2.5D game also merges the combat and storytelling of the newer titles with the side-scrolling, exploratory gameplay that made the original Castlevania's widespread successes.
And if you’re still completely unitiated to the reboot legacy by February, the 25th also brings the Lords of Shadow Collection, gathering 2010’s original game along with its two DLC add-on’s as well as Mirror of Fate HD.
Castlevania: Lords of Shadow 2's Trailer Will Indeed Melt Your Face
Konami’s now annual pre-E3 presser — all the cool kids are doing it these days — brought with it…Christ, how do I not fanboy all over this post? Basically, they dropped one of the greatest trailers I’ve ever glued my eyes to for Lords of Shadow 2.
Not just one of the “greatest video game trailers” I’ve seen. No, no, sir. I had more than shivers dancing up my spine; I had butterflies colliding into each other inside my stomach. The chord it strikes, the atmosphere it brings, the pained, melodic notes slowly swaying in the background…
It’s all so…oh, hell, man. Just watch it here. Once your mind is blown to shreds, you try to keep a coherent string of thoughts.
Billed as the absolute final chapter in the Lords of Shadow saga, which began with 2010’s jaw-dropping reboot and continued on in the much maligned but honestly underrated Mirror of Fate (3DS), Gabriel Belmont’s story looks to break a norm set by other monolithic video game franchises: it seems to actually have finality.
Konami and MercurySteam are aiming Lords of Shadow 2 for a Winter release on PC, PS3, and Xbox 360.
MGS: The Legacy Collection Skipping 360; “MGS4 is Just Too Enormous”
Despite both Metal Gear Rising and the Metal Gear Solid HD Collection making the jump to Xbox 360 without a hitch, Konami’s newest box set, Metal Gear Solid: The Legacy Collection, will release as a PS3 exclusive. The reason? The hefty inclusion of MGS4 and its landslide of data.
Series mastermind Hideo Kojima recently cleared up the matter, which is apparently an issue of storage. “I’m sorry to say an Xbox 360 version isn’t being released,” said Kojima. “Because an Xbox 360 version of MGS4 hasn’t gone on sale. To explain the situation, the amount of data in MGS4 is just too enormous.”
Sony’s lean on Blu-Ray media meant Kojima Productions could stuff as much content as they wanted back in 2008 when the closing chapter in Solid Snake’s saga dropped into stores. Porting the game to the Xbox 360’s DVD format, on the other hand, meant the developers would have to stretch their magnum opus across seven separate discs…Significantly more work than it was worth, unfortunately for Xbox fans.
And compromise in this situation would mean an incomplete package for collectors. “If we released a version on the Xbox 360 without MGS4, then it’s not The Legacy Collection,” said Hideo. Don’t give out hope completely, though, Microsoft loyal. Kojima hasn’t ruled out the next Xbox as a potential home for the collection…So call it a maybe before never rolls around.
Konami Confirms Metal Gear Solid: The Legacy Collection for PS3
Fans of the engrossing, albeit extremely convoluted, Metal Gear Solid series lit up like one of Snake’s cancer sticks when the franchise’s creator Hideo Kojima took to Twitter and teased us with this mysterious box art. Featuring several incarnations of Snake both Naked and Solid — for the uninitiated, I apologize for your horrible confusion — the imagery hinted at the possibility of yet another gathering of the stealth-espionage games following 2011’s MGS HD Collection.
Today, Konami confirmed the artwork is for The Legacy Collection, a PlayStation 3 bound box set that groups together eight pivotal entries from the decades old franchise, slated for this June. Here’s the lineup:
- Metal Gear Solid
- Metal Gear Solid 2: HD Edition
- Metal Gear Solid 3: HD Edition
- Metal Gear Solid 4: Trophy Edition
- Metal Gear Solid: Peace Walker HD Edition
- Metal Gear Solid: VR Missions
The HD remaster of MGS3 is based on the Subsistence re-release of the game which included the MSX versions of Metal Gear and Metal Gear 2: Solid Snake, rounding out Legacy's roster to eight installments of warfare philosophy and crafty box disguises. The collection is a few PSP games short of a complete deck and Nintendo's ironclad license over The Twin Snakes means that lost gem has likely sunk with the Gamecube.
But as far as continuity goes the Solid saga is well represented, and if you’ve somehow managed to live and act like a gamer without having played a single title in this historic series, the Legacy Collection is a great way to nuke that problem.
You Called It, Internet - The Phantom Pain is Metal Gear Solid V
Before you do anything else, watch the eye popping, spine tingling, FOX engined debut of Metal Gear Solid V right here.
It was a poor kept secret that The Phantom Pain, a new title from complete unknowns, Moby Dick Studios, was somehow related to the next installment of Metal Gear Solid. The announcement of Ground Zeroes, an open-world continuation seemingly starring Big Boss, only served to cast confusion on matters, though, making certain no one but Hideo Kojima and company knew what the hell was going on (as per usual, that sly bastard).
That’s not to say there isn’t a huge cloud of “What the hell?” hovering above today’s news, but at least I can tell you this: Metal Gear Solid V: The Phantom Pain debuted today and it looks crazy good. MGSV is slated for current gen consoles (yes, both the PS3 and Xbox 360 — the first time a title in the main series has launched simultaneously on different systems) and runs off of Kojima Productions’ newly created FOX Engine — a foundation capable of some…well, put plainly, really goddamn gorgeous visual effects.
After debuting the trailer and some gameplay at GDC, Hideo threw some vagueness in the form of answers our way, confirming that the game is definitely open-world, another first for the series, and that both Ground Zeroes and The Phantom Pain make up the whole of Metal Gear Solid V. Ground Zeroes was described as a prologue to MGSV to begin with, but how fans experience it — whether digitally, a full retail release, or packaged with The Phantom Pain — is still frustratingly not known.
Also, a bit of a downer for fans (though we were warned this might happen): David Hayter won’t be reprising his role as Snake, a part the actor has voiced since 1998. And, you guessed it, his replacement is as of yet unnamed.
But we’ll end on a high note today, kids. Enjoy some Phantom Pain gameplay hereabouts. That should de-salt the wound nicely.
Above: Someone’s candid snapshot of Lords of Shadow 2 in action. It’s been so damn long since we heard anything regarding the game, I thought I dreamed that E3 announcement.
Silent Hill: Book of Memories Demo Arriving for Vita Next Week
Whisked away from the critical flops that were Silent Hill's HD Collection and the full-fledged sequel Downpour, Wayforward Technologies’ portable Book of Memories is finally seeing release on October 16th.
Exclusively designed for the PS Vita, Book of Memories infuses multiplayer — something not even its console counterparts have dared try — into a dugeon-crawling RPG that has masked itself in the skin of a survival horror game. You’d think such a cocktail would come across as disjointed as one of Silent Hill’s hapless abominations, but early impressions paint Book of Memories in a positive light (and thank the Old Ones for that; the Vita could use more meat on its library’s bones).
Come this Tuesday, North American Vita fans will be able to download a demo for the game, finally giving Hill fans a hands-on with 2012’s last entry into the franchise.
Metal Gear 25th Anniversary Event Brings Us Two New Games and a Movie (!)
It’s a damn good day to be a fan of Metal Gear. During the series’ 25th Anniversary event (yeah, video games aren’t so young anymore), Kojima Productions detailed three new projects sure to buckle the knees of diehard tactical espionage action fans the world over.
"For many years I fought to bring comics to theaters - and video games are the comics of today." What does that mean? Don’t know. Who said it? Mr. Avi Arad, the producer behind a bevy of Marvel comics brought to the screen, who is working diligently (in association with Columbia Pictures) to now bring Metal Gear into theaters. The project’s still a newborn, practically, so we’re a little ways off from finding out who might be crazy enough to direct it and who would be filling in Snake’s live-action five o’ clock shadow.
For those sneaking on the go, Metal Gear Social Ops was announced for mobile devices, expected out somewhere between the Fall and Winter. That’s well and good, but of course all other news was steamrolled by the official unveiling of Metal Gear Solid: Ground Zeroes, the fabled main series sequel running on the studios’ brand spanking new FOX Engine.
The bulk of our knowledge on Ground Zeroes comes from a flurry of excited Tweets attendees were asked not to post, so details are muddy at best. But Ground Zeroes is said to trade up metal corridors for a vivid, open world where your discretion drives the action — from riding jeeps, dispatching foes, to avoiding capture. The battlefield is your playground, and evidently it all looks friggin’ fantastic. Stay tuned as harder details surface.
Metal Gear Solid 5? Kojima Says It’s Definitely Happening
In an interview with the French magazine IG Magazine, Hideo Kojima confirmed what we’ve already guessed: Metal Gear Solid 5 is in its early planning stages. True to form, Kojima revealed little save for the fact his studio’s new FOX Engine will power the sequel. The FOX Engine is a veritable monster whose muscles are much too large for puny current-gen consoles, meaning we probably won’t have MGS5 in our hands until the next cycle.
Murmurs and even scattered ideas from Hideo himself hint at another go-around with the infamous Big Boss (and possibly the invasion of Normandy), but the game designer says we haven’t seen the last of Solid Snake even though the icon was intended to (Fox) die in last installment.
Hideo also dropped an interesting tidbit that may point to changes to come for the stealth-action series: “There will be more infiltration, espionage, and convincing people to do you ‘a favor’ like in the last Metal Gear Solid. I liked the idea of social interactions in Deus Ex: Human Revolution.” Could this mean conversation trees? Divergent paths? Hell, he could say the cutscenes will have cutscenes and I’ll still pick it up. I can’t wait to see how Metal Gear evolves next.