I want to voice Mega Man, so I’m sending in this audition tape to Capcom.
Keiji, you miraculous motherfucker.
Introducing The Mighty No. 9: Help Fund Classic 2D Action Done Right
With Mega Man M.I.A. on Capcom’s front (unless you count getting slapped around by Nintendo’s roster, that is), there’s been a two-dimensional hole in the gaming world yearning to be filled.
That’s why I’m especially pleased to turn you onto The Mighty No. 9, a sly spiritual successor to Mega Man’s 8 and 16-bit roots from the Blue Bomber’s own father, Keiji Inafune.
Living two breaths past the conceptual stage, Inafune’s own studio, Comcept, is attempting to return “classic Japanese side-scrolling action” to us by way of, well, us, through the crowdfunding magic that is Kickstarter.
Centering on a jumping, blasting robo-boy by the name of Beck, our hero is the only automaton not affected by a rampant computer virus that has everything with a chipset in it gone bonkers. Being the ninth and only virus-free member of group of elite, militarized robots means there’s eight horrible bastards Beck must destroy lest the world is taken down a notch.
Anyone skilled at handling a mega buster will find the primary gameplay pitch for Mighty No. 9 more than an eensy bit familiar what with the ability to tackle stages in any order and collect powerful upgrades after felling a boss. Beck’s skillset is more versatile than that, however, as he can commence radical transformations like sprouting magnetic limbs allowing him to scale walls or becoming an obstacle trumping tank. These and many more badass ideas are still being tinkered around.
Comcept has set a $900,000 funding goal on their Kickstarter page with the intention of releasing for PC through Steam (and other DRM-less means), but with enough funding, the team hopes to launch for Mac, Linux, and even home consoles. As per the norm, donating certain amounts opens up different tiered packages that net you a wide berth of goodies from beta access and exclusive swag to a physical printing of the game featuring either English or Japanese packaging.
Drop $10,000, though, and you’ll get to pick Keiji Inafune’s brain over dinner in Japan. And if you can shed that much green poundage, you probably won’t even flinch at eating the travel expenses yourself — which you’ll have to. It’s Kickstarter, man. They’re accepting money, not giving it away. Sheesh.
Real life Dr. Light capsule hologram
This made the rounds a month ago after Andrew Butterworth created it for Gauntlet Gallery’s ”Mega Man Boss Battle” show, but I’m posting it anyway because I GIF’d the clip up after seeing it on Albotas, and because it’s now available to purchase for $3,000!
You can see the original Light Capsule replica video here.
Sign me up for twelve. In case of storms.
*Wicked guitar solo*
Vintage Mega Man Porting to the 3DS
With the Blue Bomber’s 25th birthday in the bag, Capcom has decided to shine the limelight over Mr. Man’s erstwhile adventures in all their 8-bit glory. Already released in the European and Japanese markets, 3DS owners in the U.S. region will be able to download the original Nintendo’s Mega Man 1 through 6 straight from the eShop.
Unfortunately for (digital) collectors and impatient retro gamers alike, the NES games won’t be released all at once, the titles instead dropping one by one starting on December 27th with the first Mega Man and continuing with the February 7th release of Mega Man 2. Capcom promises the final four ports will launch in 2013 at regular intervals.
Capcom on Mega Man: “You’ve Not Seen the Last of the Blue Bomber”
Being an avid fan of Mega Man has been somewhat of an exercise in “profound disappointment” recently. The last few attempts at carrying on Little Boy Blue’s good name were all preempted by Capcom themselves: first the wishy-washy looking Mega Man Universe (an ambitious cobbling of classic Mega Man style with Little Big Planet’s notion of fully customizable levels and characters) took the axe due to quality concerns and then, much more (in)famously, the long awaited Mega Man Legends 3 was cancelled, veiled with a half-assed apology about financial concerns.
With the series’ 25th anniversary right around the corner and seemingly no heir to the Mega Man name in sight, fans obviously grew more than a little nervous, wondering just when the hell (and if the hell) we’d see another game. Cue Capcom USA’s senior VP, Chris Svensson, who promises Mega Man will come back to your handhelds and consoles…eventually. “I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds, and, with luck, we’ll be celebrating his 50th anniversary, including all of the games you’re going to enjoy over the next 25 years,” said Svensson speaking to Siliconera.
Hold your applause, though. When asked when the Blue Bomber would make a reappearance, Svensson reiterated Capcom’s “Loose Lips Cancel Games” policy. “An issue we’ve had in the past has been talking about games and announcing them before we’re certain they’re going to come out, which unfortunately has lead to profound disappointment for many fans. So for now, I’m going to have to stay mum about any details.”
So, in short, we can expect a brand new Mega Man game sometime between now and 2037. Shit, I’ll take that over 20XX anyday.