Even still, Kasanoff claims no one had faith in it, neither at New Line or Midway. Or even in Hollywood generally. “After the test screening an executive at New Line said the movie was a piece of shit,” says Kasanoff in his inimitable style. “When I finished the movie I took it to Chicago to show Neil Nicastro, who was chief executive of Midway. I said, ‘You see, you said I wouldn’t do it but here it is.’ He sits and watches it. When it’s over, he looks at me and says: ‘Three out of 10. Piece of shit.’”
From Generation Xbox: How Videogames Invaded Hollywood by Jamie Russell. The above excerpt details film producer Larry Kasanoff’s uphill battle to make Mortal Kombat: The Movie, and the franchise as a whole, into the megaton hit it was in an era where Hollywood considered video game adaptations to be the same as flinging warm piss into moviegoers’ eyes. You can find a larger except from Russell’s book on Kotaku.
We’re missing an orange one.
A little more Scorpion to brighten your disposition.
After sifting through coding for Capcom’s big budget crossover, locked away content was found; content that had originally been announced for Fall’s PS Vita edition of the game, and implied to be DLC. We’re not only talking costumes here. There are a total of 12 additional fighters to play as hidden on-disc, and Capcom says you’ll have to pay for the pre-made content to put it to use.
“The playable characters will make their debut on the PS Vita system when the game is released this fall, with the console and PC versions receiving them as DLC soon after. The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did.”