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Posts tagged multiplayer.

Gearbox Reveals Their Next Multiplayer Scramble: Battleborn

Debuting in this month’s Game Informer, the creators of a little co-op diddy called Borderlands are following up their genre mash-up with another FPS mix drink.

Battleborn combines the trigger-happy thrills of a first-person shooter with the quick leveling, team-heavy gameplay found in most popular MOBA’s. This arena, however, is at the edge of the universe where a galaxy wide armageddon has brought together a hodgepodge of warriors to duke it out over the only remaining star.

The core conceit behind Battleborn's huge and eclectic cast of characters is that each handles so uniquely, they feel like they were ripped out of entirely different genres. Game Informer illustrates the juxtaposition between the title's space marine — an amalgation playstyle ranging anywhere between Master Chief and the Doom Guy — and an elven archer whose heightened maneuverability and volley of arrows instantly recalled years worth of fantasy action games.

Gearbox’s main man, Randy Pitchford, calls it a “genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe” and easily the most ambitious project the studio has taken on. Both the competitive multiplayer and five-person co-op campaign will be laced together by a encompassing narrative tying the insanity together.

Gearbox, you have my utmost confidence. You’ve destroyed my confidence before — nay, obliterated it — but my almost constant vacationing to Pandora often restores it.  

Battleborn is set for release Q1 of 2016 on PlayStation 4, Xbox One, and, of course, PC.

+ Cyberpunk 2077 Features Multiplayer; The Witcher 3…Might
Polish studio CD Projekt Red is working on an element as of now unknown to The Witcher — the fantasy RPG saga that pinned them on the map.  Cyberpunk 2077, their love letter to the genre written in the form of an open-world RPG, will include some degree of multiplayer.
I’d describe more, but a lot of Cyberpunk 2077 remains confined to a drawing board overseen by a small group of busy bodies still pooling and distilling ideas for the next-gen title.  In fact, the majority of Projekt Red is committed to banging out The Witcher 3 for a 2014 release, while Cyberpunk is being aimed at 2015.
That tantalizing CG trailer posted a little while back wasn’t just to give cyberpunk fans a collective stiffy — it was poised to attract prospective talent keen on realizing CDPR’s oppressed future metropolis of Night City.  Once The Witcher 3 has gold status in reach and the tiny, separate brainstorming team has congealed its best ideas, production on 2077 will ramp up.
Unlike The Witcher's focus on a preset hero, Cyberpunk 2077 allows freedom of choice in your character and their class (as well as the havoc you can wreak on Night City — adhering to the hero persona is not a must this time out).  “It will be a story-based RPG experience with amazing single-player playthroughs, but we’re going to add multiplayer features,” said CDPR’s manager director, Adam Badowski, to Eurogamer.
That, in particular, strikes my ears as “Multiplayer comes second.”  But, with any open-world game teasing the addition of multiple players, I can only dream of teaming with comrades, going anywhere, doing anything, and freely plundering the environment — for good or ill (probably ill; shit tons of ill).  Grant me this, CD Projekt Red, and I swear I’ll adopt “Deus What?” as my new catchphrase…right next to “Shit tons of ill.”
As for The Witcher 3 entering the multiplayer domain?  “We’re thinking about something,” is all Badowski would say, which is just damned assuring, but do your lungs a favor and don’t hold your breath.

Cyberpunk 2077 Features Multiplayer; The Witcher 3…Might

Polish studio CD Projekt Red is working on an element as of now unknown to The Witcher — the fantasy RPG saga that pinned them on the map.  Cyberpunk 2077, their love letter to the genre written in the form of an open-world RPG, will include some degree of multiplayer.

I’d describe more, but a lot of Cyberpunk 2077 remains confined to a drawing board overseen by a small group of busy bodies still pooling and distilling ideas for the next-gen title.  In fact, the majority of Projekt Red is committed to banging out The Witcher 3 for a 2014 release, while Cyberpunk is being aimed at 2015.

That tantalizing CG trailer posted a little while back wasn’t just to give cyberpunk fans a collective stiffy — it was poised to attract prospective talent keen on realizing CDPR’s oppressed future metropolis of Night City.  Once The Witcher 3 has gold status in reach and the tiny, separate brainstorming team has congealed its best ideas, production on 2077 will ramp up.

Unlike The Witcher's focus on a preset hero, Cyberpunk 2077 allows freedom of choice in your character and their class (as well as the havoc you can wreak on Night City — adhering to the hero persona is not a must this time out).  “It will be a story-based RPG experience with amazing single-player playthroughs, but we’re going to add multiplayer features,” said CDPR’s manager director, Adam Badowski, to Eurogamer.

That, in particular, strikes my ears as “Multiplayer comes second.”  But, with any open-world game teasing the addition of multiple players, I can only dream of teaming with comrades, going anywhere, doing anything, and freely plundering the environment — for good or ill (probably ill; shit tons of ill).  Grant me this, CD Projekt Red, and I swear I’ll adopt “Deus What?” as my new catchphrase…right next to “Shit tons of ill.”

As for The Witcher 3 entering the multiplayer domain?  “We’re thinking about something,” is all Badowski would say, which is just damned assuring, but do your lungs a favor and don’t hold your breath.

+ Capcom Details Resident Evil 6 Post Launch DLC
With the shamefully addictive Mercenaries Mode unlocked from the start, the unlockable Agent Hunt that puts human players in control of mutating J’avo, and three whole campaigns that support constant co-op, there’s already enough multiplayer content to keep fans sated for the rest of the year.
But to hell with that.  RE6 sees fit to add three more multiplayer modes to the fray that will be available to download after the game’s October 2nd launch.  They’re decidedly competitive modes, so leave your motherly inclination to protect the pack at the door and trade it up for a killer’s instinct.
Survivors Mode - A versus mode that can be tackled in free-for-all or in teams, the wild card is played once you go down.  You’ll then be respawned as genetic aberrations capable of attacking human players.  Kill two humans, you’ll be reborn as one once more.  Last man or team standing takes the match.
Predator Mode - One player controls the Tyrant-like Ustanak as a team of humans is tasked with putting the B.O.W. in the ground.  The strategy here is easy: kill or be killed.  Of course, if the Ustanak proves too difficult, it may be wiser to wait out the clock…
Siege Mode - Human players are required to defend an NPC from the tentacled onslaught of the opposing team.  If the heroes are able to defend their two-legged flag long enough, they win.  Otherwise, don’t get too attached to that NPC.
All three DLC multiplayer modes will use the on-disc Mercenaries maps as battlegrounds and will expand as more maps become available for download.  Pricing and release details are still to come.
[Sorry, PlayStation faithful, Microsoft has scored this DLC content as a timed exclusive for the Xbox 360.]

Capcom Details Resident Evil 6 Post Launch DLC

With the shamefully addictive Mercenaries Mode unlocked from the start, the unlockable Agent Hunt that puts human players in control of mutating J’avo, and three whole campaigns that support constant co-op, there’s already enough multiplayer content to keep fans sated for the rest of the year.

But to hell with that.  RE6 sees fit to add three more multiplayer modes to the fray that will be available to download after the game’s October 2nd launch.  They’re decidedly competitive modes, so leave your motherly inclination to protect the pack at the door and trade it up for a killer’s instinct.

Survivors Mode - A versus mode that can be tackled in free-for-all or in teams, the wild card is played once you go down.  You’ll then be respawned as genetic aberrations capable of attacking human players.  Kill two humans, you’ll be reborn as one once more.  Last man or team standing takes the match.

Predator Mode - One player controls the Tyrant-like Ustanak as a team of humans is tasked with putting the B.O.W. in the ground.  The strategy here is easy: kill or be killed.  Of course, if the Ustanak proves too difficult, it may be wiser to wait out the clock…

Siege Mode - Human players are required to defend an NPC from the tentacled onslaught of the opposing team.  If the heroes are able to defend their two-legged flag long enough, they win.  Otherwise, don’t get too attached to that NPC.

All three DLC multiplayer modes will use the on-disc Mercenaries maps as battlegrounds and will expand as more maps become available for download.  Pricing and release details are still to come.

[Sorry, PlayStation faithful, Microsoft has scored this DLC content as a timed exclusive for the Xbox 360.]

Believe it or Not, God of War: Ascension is Multiplayer

"We wouldn’t do multiplayer in God of War unless we knew we could do it right," says Ascension's director, Todd Papy.  That’s right, Sony Santa Monica’s latest entry into the gore-drenched epic of revenge comes with the addition of multiplayer this time around.  In the video preview, we’re specifically treated to Ascension's disturbing take on capture-the-flag where two competing factions of four hack and slash a path directly to a Titan at the center of the arena.  The primary goal is for your team to mesh simultaneous brutality until you disembowel the shrieking monolith — all while fending off your opposition tasked with getting there first.

So far, God of War's version of four v. four surprisingly falls in line with the series' style in a unabashedly violent way.  While every game on the market minutely resembling a shooter is slapped with multiplayer, I'm ecstatic to see the often solo genre of hack n' slash enter the online domain.  It's high time we've gotten to tear sinew with friends.  Ascension just moved up quite a few notches on my radar.