"I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter."
— Markus ‘Notch’ Persson on selling his studio Mojang to Microsoft for $2.5 billion. His thoughts on the sale and his departure from Mojang can be found here.
Resident Evil Revelations 2: An Episodic Horror Story
The first Revelations split its narrative into “episodes” since handheld players typically only game in short bursts; Capcom’s console sequel is now following Telltale’s playbook for episodic content, though on an accelerated release schedule.
Revelations 2 will be presented in four weekly episodes that can be downloaded at $5.99 a piece or bought with a $24.99 Season Pass. If you’re willing to skip out on a month of cliffhangers, the collected game will hit store shelves in a $39.99 retail package soon after the digital release wraps up. Purchasing the game the latter two ways nets you additional content (which hasn’t been detailed yet).
The story follows Raccoon City survivor Claire Redfield, now employed by the anti-bioterror group Terra Save. While throwing a welcome party for new recruit Moira Burton, relation to former S.T.A.R.S. member and licensed beard enthusiast Barry Burton, the two women are abducted only to awaken on an abandoned prison island.
But abandoned isn’t quite right. The “Afflicted,” mutilated forms borrowed from one of Clive Barker’s tamer nightmares, roam the island. Claire’s got to figure out how to both get away and get away alive. But someone’s watching them and “why” is something they probably don’t want to know.
Resident Evil Revelations 2 (begins to) release in early 2015 for PS3, PS3, Xbox 360, and Xbox One.
Batman: Arkham Knight Has a New Date, Some Swanky Collector’s Editions Too
Once set to patrol the night as soon as October 14th, Rocksteady’s final chapter of the Arkham series ends how it began: with a delay. Now True Bat-lievers will get their chance to don the cowl next year on June 2nd, 2015.
If spending $60 bucks on a box and a disc just isn’t your style, there’s two special editions of the game coming to save the day.
Behold the Limited Edition:For $99.99, this edition includes:
- A Steelbook case
- An 80-page art book
- #0 of DC’s Batman: Arkham Knight comic
- 3 Batman Skins based on The New 52
- A Batman “Memorial Statue”
Then there’s the real deal. The Batmobile Edition:For $199.99, this bundle includes everything within the Limited Edition but swaps out the ominously titled Batman “Memorial Statue” for a Triforce sculpted replica of the Batmobile from the game.
In North America, both editions will only be made available on PS4 and Xbox One… So. That “Memorial Statue.” It gets me thinking that perhaps Arkham Knight is going to end the way The Dark Knight Rises should have. Unfortunately, we have a helluva wait until we find out.
Resident Evil Revelations 2 Details Surface!
The above image is from the newest issue of Gamesmaster Magazine. You can throw guesses as to who these two ladies are but, thanks to Push-Start, we already know their identities: we’re looking at an older Claire Redfield, and her young ward is none other than Barry “What is This?!” Burton’s daughter, Moira.
The mag shed first light on some tantalizing details about the sequel which takes place on an isolated island detention center (Claire’s got a bad habit of stranding herself on those). Here’s what to expect from Revelations 2:
- The game can be tackled either in single-player or co-op.
- Claire, now a “seasoned veteran,” handles more of an offensive, combat oriented role…
- …Whereas Moira plays a support role in which it’s her job to heal Claire and illuminate darkened areas with her flashlight (some areas are to be oppressively dark, but that won’t stop creepers from creepin’).
- The title is a prequel — set between Chris’ boulder punching quest in RE5 and the global hootenanny in RE6.
- True to the first Revelations, the game has a heavier focus on survival horror. So much so that, like days of old, you’ll have to choose between flight or fight given your limited ammo supply.
- Enter the “Afflicted.” They resemble zombies, but are much faster, much stronger, and much worse. Like The Last of Us' Infected, it's usually better to take them down the stealth way or simply turn tail and run.
- Expect next-gen and PC versions of the game to run at 60fps in full 1080p HD.
- “The project has been finding the line between listening to fan feedback and also doing something different to confound expectations,” says producer Michiteru Okabe.
- Claire is still a fox.
Push-Start also has some grabs of the magazine feature on their site. Little warning, they’re on the low quality side. I’ll be sure to post hi-res images once Capcom makes them available. Special thanks to Rely on Horror for nabbing the story.
If you missed it, watch the official teaser trailer hereabouts.
Mortal Kombat X Set to Knock Off Heads Spring 2015
The 22-year-old fighting institution that is Mortal Kombat, a torch now carried by NetherRealm Studios, headed by co-creator Ed Boon, is releasing its tenth installment — yes, goddamn tenth — on April 14th, 2015.
The date just so happens to land on yours truly’s birthday.
Impeccable timing, NetherRealm.
Preordering the game, the second most important metric to a publisher aside from selling the game, comes along with a quad-armed incentive: the inclusion of Goro, a character that’s only been playable in the series a handful of times.
For years, and for as much as loved Mortal Kombat’s style and lore, the series has slouched behind other competitive fighters in its gameplay. Its over-the-top bloodshed and signature finishing moves seemed to be its only defining feature as the games tried to reiterate themselves (the PS2 era was the darkest era).
But that all changed with 2011’s Mortal Kombat reboot, a title that introduced an airtight fighting system that welcomed newcomers and kept veterans combo inputting for entire stretches of sleepless nights. If Mortal Kombat X can retain that magic, it’ll have no problem going toe-to-toe with its fighting game peers for another round.
Devastate Raccoon City Through Social Media and Get Free… Somethings!
ResidentEvil.Net, the internet’s biggest pooling of T-virus zombie headshot statistics, is hosting a special promotion where fans get to outpace pharmaceutical giant, Umbrella, and infect Raccoon City themselves.
If enough people register here, a map of Raccoon begins to fill up with outbreak zones in real-time. If the “critical” goal is met, participants score some free content for the upcoming remade remake of 2002’s Resident Evil. Could it be guns? Could it be extra modes? Could it be the triumphant return of Chris’ beastly BDSM leather daddy outfit?
"I’ve come here to kick ass and wear a shirt, and I’m all out of shirt."
Registration also comes with a nifty personalized un-death certificate from Raccoon General to nerd up your social media outlets with. I wasn’t a cop before death but that apparently changed with my zombification.
Sony’s Fall conference confirms behind closed doors that Resident Evil: Revelations 2 is happening and it’s happening to next-gen; PS4 version slated for early 2015, son!
Capcom’s set to roll out a bigger reveal at this year’s Tokyo Game Show. Now, say it with me: “Please feature Claire. Please feature Claire…”
Tekken + Pokemon = Pokkén? The Pokemon Company Announces Pokkén Tournament
Have you ever played Pokemon, lamented at the turn-based battles and thought to yourself, “Holy hell, why can’t this just be like Tekken?”
On the reverse spectrum, have you ever listlessly slogged through Tekken's character select screen and groaned, “I just want to play as fictional, dog-fighting animals whose only attempt at language is shouting their own names!”
Well, good goddamn, do I have a game for you that you’ve always wanted but didn’t know how to ask for. Introducing Pokkén Tournament — a 3D arcade fighter set to the tune of Tekken's gameplay but featuring Nintendo's beloved Pocket Monsters.
The game is being developed by Namco Bandai Games with involvement from Soul Calibur producer Masaaki Hoshino and Tekken's own eccentric producer Katsuhiro Harada. This is far from Namco's first foray into Nintendo trenches — both Super Smash Bros. for Wii U and 3DS are being created by Namco Bandai teams, which is likely how they got this unusual gig (saké probably played a big part too).
Before you mod your fightstick with a custom Pikachu inlay, keep note that no North American release has been announced. Nor is there any info on Pokkén making it to home consoles. So far, the fighter is only slated for Japanese arcades in 2015.
Watch the official teaser hereabouts.
Hideo Kojima + Guillermo del Toro + Norman Reedus = Silent Hills
Now this is the kind of reveal that reminds me why I love this industry so damn much. It’s both a genuine surprise and manages to incite omega levels of excitement.
Sony’s whole ominous “P.T." PS4 demo hyped up at Gamescom manifested today into a clever interactive announcement for none other than a continuation to Konami’s long-standing Silent Hill series.
That ain’t even the kicker. Metal Gear mastermind Hideo Kojima and famed filmmaker Guillermo del Toro’s names are attached to the project with actor Norman Reedus (The Walking Dead, Boondock Saints) set to lend his voice and likeness to the starring role. The game’s title? Simply: Silent Hills. Gives me a chill just pondering what the name could imply.
How Hideo and Guillermo are involved is a bit muddy at the moment but it’s no secret Konami has been courting Kojima-san to pilot the flagship survival horror franchise for some time now. Kojima’s even openly mused how much he’d like to see Silent Hill's foggy, dilapidated world realized using the FOX Engine — Kojima Productions' proprietary engine currently being utilized for the upcoming Metal Gear Solid V.
Here’s the rundown: it looks next-gen, it has two of the most imaginative creative forces from their respective fields working on it, and it has a badass name. Silent Hill has needed a real kick in the ass for some time now — and I do mean a completely fresh angle on the material. This… this could be the one we’ve been waiting for, folks.
Telltale’s The Walking Dead: Season Three Announced at SDCC
If you’re a fan of big budget superhero movies and giant monsters, this year’s San Diego Comic-Con, as expected, delivered. But it’s those unexpected surprises that turn out to be the best treats.
One such treat was the confirmation made by Telltale co-founder Kevin Bruner that, yes indeed, a third season of their heart-punching adventure game The Walking Dead is underway.
Even with Season Two just barely into its finale, the soon-to-be-released “No Going Back,” the series massive success has guaranteed a return to the studio’s comic-adapted apocalypse. As with any good confirmation, we have absolutely no details on Season Three — no characters, no story info, no date.
The project joins Telltale’s growing catalog of upcoming episodic games including Tales From the Borderlands, a joint undertaking along with Gearbox Software, and Game of Thrones, a title that draws inspiration from the best genre show in television history this side of Firefly.
Get 50% Off The Last of Us Remastered By Upgrading Your Copy
The PlayStation 4 re-edition of Naughty Dog’s magnum opus is arriving as soon as Tuesday. The game’s price is hedged only slightly, dropped from the typical $60 price point to $50.
However, even if you’re still in possession of an original PS3 copy of The Last of Us — and of course you are; how could you part with it? — Sony has no upgrade discount in place as we’ve seen in the past with current-to-next-gen hop on’s like Call of Duty: Spooks and Assassin’s Creed IV: Pirate Face.
Low and behold, here comes Gamestop, benevolent multi-billion dollar corporation and friendly choke hold on video game distribution in the market, to save the day. Bring in your vanilla copy of TLoU between July 27th and August 2nd and the retailer will slash Remastered's tag down by 50%. If my team of mathematicians are correct in their calculations, that's a savings of $25 (don't quote me on it, though).
The Last of Us Remastered, if you don’t know, features the original new-classic brought up to full 1080p resolution and optimized at 60 frames-per-second. The game as been re-textured, re-did, and recombobulated. Included is every piece of DLC released to date, featuring the seminal Left Behind and its exercise of precision storytelling. Want to poke around Naughty Dog’s head, too? Well, good thing a developer’s commentary is worked into the package.
Alien: Isolation Reunites the Original 1979 Film’s Cast in Bonus DLC
After 35 years since its release, the original Alien cast is having a reunion. In a video game. Remember — no one can hear you fangasm in space.
Creative Assembly’s upcoming survival horror ode to dying at the hands of an eyeless allegory for man rape brings together the voice talents of Tom Skerritt, Ian Holm, Veronica Cartwright, Harry Dean Stanton, Yaphet Kotto and Sigourney Weaver (reprising her career launching role as Warrant Officer Ellen Louise Ripley for the first time since 1997).
The cast features in two missions ripped straight from the film. The first, “Crew Expendable,” is included in the Nostromo Edition of Alien: Isolation and lets players choose between Dallas, Ripley, or Parker moments after Brett is double-jawed to death by the ship’s stowaway. You’ll explore the Nostromo and look for a way to lure the alien to an airlock (as in “Blew it out the goddamn…”).
Slapping down a pre-order at Gamestop gives access to a second DLC chapter called “Last Survivor” recreates the third act of the film wherein [SPOILERS] Ripley is the last crew member to have not been double-jawed to death. You’ll have to dart your way through the shadows of the Nostromo, set the self-destruct, and backtrack all the way to the ship’s lifeboat in order to make a spectacular getaway. It’s unclear if the cat that played Jonesy in the original film will lend its vocal talents to the DLC.
The bonus content dances upon the “totes excite” quadrants of my brain. However, I’m pretty sure this is a part of that sickening future where retailers withhold not just skins and bonus weapons to guide your dollar, but entire chunks of exclusive gameplay, which the latter piece of content definitely is.
Alien: Isolation hits current and next-gen console October 7th.
Gearbox Reveals Their Next Multiplayer Scramble: Battleborn
Debuting in this month’s Game Informer, the creators of a little co-op diddy called Borderlands are following up their genre mash-up with another FPS mix drink.
Battleborn combines the trigger-happy thrills of a first-person shooter with the quick leveling, team-heavy gameplay found in most popular MOBA’s. This arena, however, is at the edge of the universe where a galaxy wide armageddon has brought together a hodgepodge of warriors to duke it out over the only remaining star.
The core conceit behind Battleborn's huge and eclectic cast of characters is that each handles so uniquely, they feel like they were ripped out of entirely different genres. Game Informer illustrates the juxtaposition between the title's space marine — an amalgation playstyle ranging anywhere between Master Chief and the Doom Guy — and an elven archer whose heightened maneuverability and volley of arrows instantly recalled years worth of fantasy action games.
Gearbox’s main man, Randy Pitchford, calls it a “genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe” and easily the most ambitious project the studio has taken on. Both the competitive multiplayer and five-person co-op campaign will be laced together by a encompassing narrative tying the insanity together.
Battleborn is set for release Q1 of 2016 on PlayStation 4, Xbox One, and, of course, PC.
Escape Dead Island Announced; A Tropical Adventure Game Spiced Up with Madness and the Undead
Publisher Deep SIlver is not about to let the zombie infested gravy train that is Dead Island ride away into the sunset without taking a bite…out of…zombie gravy… All right, I don’t have a degree in metaphors. Screw it.
What I’m saying is Deep Silver is making a shitload of Dead Islands. From dipping into the MOBA genre with Dead Island: Epidemic to barreling at next-gen with Dead Island 2, it’s a lttle eye-widening to hear that a third release is imminent, heading for PC, PS3, and Xbox 360 this Fall. With this horde of the digital dead shuffling after our wallets, it’s a fortunate thing for Deep Silver that Escape Dead Island looks so promising.
Forgoing the Action-RPG setup of the original Dead Island (which was heavier on the action than the RPG), Escape is actually a third-person adventure game where you have to mix up stealth maneuvering and advantages in the environment to bust some undead skull.
More mindful of story in this single-player narrative, you’ll control Cliff Calo, an investigator sent this doomed chain of islands to figure out why the locals are bitier than usual. Cliff’s noticeable shortcoming as an intrepid photojournalist would have to be his loose grip on reality. Throughout the game, you’ll hallucinate outlandish sights that even reshape the environment — or outright kill you, thus pushing you through a “time loop” to before you went all Hunter S. Thompson.
The result makes Escape Dead Island seem like a combination of Far Cry 3's dream sequences with a Darksiders-ish adventure game where your surroundings play into gameplay much more than just scenery. Sure, they might be flogging the zombie horse cranking out these Dead Island titles. But they at least show the same imagination and promise Escape does, I say ride that undead gravy train of horse flogging.