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+ Telltale’s The Walking Dead: Season Three Announced at SDCC
If you’re a fan of big budget superhero movies and giant monsters, this year’s San Diego Comic-Con, as expected, delivered. But it’s those unexpected surprises that turn out to be the best treats.
One such treat was the confirmation made by Telltale co-founder Kevin Bruner that, yes indeed, a third season of their heart-punching adventure game The Walking Dead is underway.
Even with Season Two just barely into its finale, the soon-to-be-released “No Going Back,” the series massive success has guaranteed a return to the studio’s comic-adapted apocalypse. As with any good confirmation, we have absolutely no details on Season Three — no characters, no story info, no date.
The project joins Telltale’s growing catalog of upcoming episodic games including Tales From the Borderlands, a joint undertaking along with Gearbox Software, and Game of Thrones, a title that draws inspiration from the best genre show in television history this side of Firefly.

Telltale’s The Walking Dead: Season Three Announced at SDCC

If you’re a fan of big budget superhero movies and giant monsters, this year’s San Diego Comic-Con, as expected, delivered. But it’s those unexpected surprises that turn out to be the best treats.

One such treat was the confirmation made by Telltale co-founder Kevin Bruner that, yes indeed, a third season of their heart-punching adventure game The Walking Dead is underway.

Even with Season Two just barely into its finale, the soon-to-be-released “No Going Back,” the series massive success has guaranteed a return to the studio’s comic-adapted apocalypse. As with any good confirmation, we have absolutely no details on Season Three — no characters, no story info, no date.

The project joins Telltale’s growing catalog of upcoming episodic games including Tales From the Borderlands, a joint undertaking along with Gearbox Software, and Game of Thrones, a title that draws inspiration from the best genre show in television history this side of Firefly.

+ Get 50% Off The Last of Us Remastered By Upgrading Your Copy
The PlayStation 4 re-edition of Naughty Dog’s magnum opus is arriving as soon as Tuesday. The game’s price is hedged only slightly, dropped from the typical $60 price point to $50.
However, even if you’re still in possession of an original PS3 copy of The Last of Us — and of course you are; how could you part with it? — Sony has no upgrade discount in place as we’ve seen in the past with current-to-next-gen hop on’s like Call of Duty: Spooks and Assassin’s Creed IV: Pirate Face.
Low and behold, here comes Gamestop, benevolent multi-billion dollar corporation and friendly choke hold on video game distribution in the market, to save the day. Bring in your vanilla copy of TLoU between July 27th and August 2nd and the retailer will slash Remastered's tag down by 50%. If my team of mathematicians are correct in their calculations, that's a savings of $25 (don't quote me on it, though).
The Last of Us Remastered, if you don’t know, features the original new-classic brought up to full 1080p resolution and optimized at 60 frames-per-second. The game as been re-textured, re-did, and recombobulated. Included is every piece of DLC released to date, featuring the seminal Left Behind and its exercise of precision storytelling. Want to poke around Naughty Dog’s head, too? Well, good thing a developer’s commentary is worked into the package.

Get 50% Off The Last of Us Remastered By Upgrading Your Copy

The PlayStation 4 re-edition of Naughty Dog’s magnum opus is arriving as soon as Tuesday. The game’s price is hedged only slightly, dropped from the typical $60 price point to $50.

However, even if you’re still in possession of an original PS3 copy of The Last of Us — and of course you are; how could you part with it? — Sony has no upgrade discount in place as we’ve seen in the past with current-to-next-gen hop on’s like Call of Duty: Spooks and Assassin’s Creed IV: Pirate Face.

Low and behold, here comes Gamestop, benevolent multi-billion dollar corporation and friendly choke hold on video game distribution in the market, to save the day. Bring in your vanilla copy of TLoU between July 27th and August 2nd and the retailer will slash Remastered's tag down by 50%. If my team of mathematicians are correct in their calculations, that's a savings of $25 (don't quote me on it, though).

The Last of Us Remastered, if you don’t know, features the original new-classic brought up to full 1080p resolution and optimized at 60 frames-per-second. The game as been re-textured, re-did, and recombobulated. Included is every piece of DLC released to date, featuring the seminal Left Behind and its exercise of precision storytelling. Want to poke around Naughty Dog’s head, too? Well, good thing a developer’s commentary is worked into the package.

+ Alien: Isolation Reunites the Original 1979 Film’s Cast in Bonus DLC
After 35 years since its release, the original Alien cast is having a reunion. In a video game. Remember — no one can hear you fangasm in space.
Creative Assembly’s upcoming survival horror ode to dying at the hands of an eyeless allegory for man rape brings together the voice talents of Tom Skerritt, Ian Holm, Veronica Cartwright, Harry Dean Stanton, Yaphet Kotto and Sigourney Weaver (reprising her career launching role as Warrant Officer Ellen Louise Ripley for the first time since 1997).
The cast features in two missions ripped straight from the film. The first, “Crew Expendable,” is included in the Nostromo Edition of Alien: Isolation and lets players choose between Dallas, Ripley, or Parker moments after Brett is double-jawed to death by the ship’s stowaway. You’ll explore the Nostromo and look for a way to lure the alien to an airlock (as in “Blew it out the goddamn…”).
Slapping down a pre-order at Gamestop gives access to a second DLC chapter called “Last Survivor” recreates the third act of the film wherein [SPOILERS] Ripley is the last crew member to have not been double-jawed to death. You’ll have to dart your way through the shadows of the Nostromo, set the self-destruct, and backtrack all the way to the ship’s lifeboat in order to make a spectacular getaway. It’s unclear if the cat that played Jonesy in the original film will lend its vocal talents to the DLC.
The bonus content dances upon the “totes excite” quadrants of my brain. However, I’m pretty sure this is a part of that sickening future where retailers withhold not just skins and bonus weapons to guide your dollar, but entire chunks of exclusive gameplay, which the latter piece of content definitely is.
Alien: Isolation hits current and next-gen console October 7th.

Alien: Isolation Reunites the Original 1979 Film’s Cast in Bonus DLC

After 35 years since its release, the original Alien cast is having a reunion. In a video game. Remember — no one can hear you fangasm in space.

Creative Assembly’s upcoming survival horror ode to dying at the hands of an eyeless allegory for man rape brings together the voice talents of Tom Skerritt, Ian Holm, Veronica Cartwright, Harry Dean Stanton, Yaphet Kotto and Sigourney Weaver (reprising her career launching role as Warrant Officer Ellen Louise Ripley for the first time since 1997).

The cast features in two missions ripped straight from the film. The first, “Crew Expendable,” is included in the Nostromo Edition of Alien: Isolation and lets players choose between Dallas, Ripley, or Parker moments after Brett is double-jawed to death by the ship’s stowaway. You’ll explore the Nostromo and look for a way to lure the alien to an airlock (as in “Blew it out the goddamn…”).

Slapping down a pre-order at Gamestop gives access to a second DLC chapter called “Last Survivor” recreates the third act of the film wherein [SPOILERS] Ripley is the last crew member to have not been double-jawed to death. You’ll have to dart your way through the shadows of the Nostromo, set the self-destruct, and backtrack all the way to the ship’s lifeboat in order to make a spectacular getaway. It’s unclear if the cat that played Jonesy in the original film will lend its vocal talents to the DLC."They couldn't pay me enough to do a stupid video game."

The bonus content dances upon the “totes excite” quadrants of my brain. However, I’m pretty sure this is a part of that sickening future where retailers withhold not just skins and bonus weapons to guide your dollar, but entire chunks of exclusive gameplay, which the latter piece of content definitely is.

Alien: Isolation hits current and next-gen console October 7th.

Gearbox Reveals Their Next Multiplayer Scramble: Battleborn

Debuting in this month’s Game Informer, the creators of a little co-op diddy called Borderlands are following up their genre mash-up with another FPS mix drink.

Battleborn combines the trigger-happy thrills of a first-person shooter with the quick leveling, team-heavy gameplay found in most popular MOBA’s. This arena, however, is at the edge of the universe where a galaxy wide armageddon has brought together a hodgepodge of warriors to duke it out over the only remaining star.

The core conceit behind Battleborn's huge and eclectic cast of characters is that each handles so uniquely, they feel like they were ripped out of entirely different genres. Game Informer illustrates the juxtaposition between the title's space marine — an amalgation playstyle ranging anywhere between Master Chief and the Doom Guy — and an elven archer whose heightened maneuverability and volley of arrows instantly recalled years worth of fantasy action games.

Gearbox’s main man, Randy Pitchford, calls it a “genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe” and easily the most ambitious project the studio has taken on. Both the competitive multiplayer and five-person co-op campaign will be laced together by a encompassing narrative tying the insanity together.

Gearbox, you have my utmost confidence. You’ve destroyed my confidence before — nay, obliterated it — but my almost constant vacationing to Pandora often restores it.  

Battleborn is set for release Q1 of 2016 on PlayStation 4, Xbox One, and, of course, PC.

Escape Dead Island Announced; A Tropical Adventure Game Spiced Up with Madness and the Undead

Publisher Deep SIlver is not about to let the zombie infested gravy train that is Dead Island ride away into the sunset without taking a bite…out of…zombie gravy… All right, I don’t have a degree in metaphors. Screw it.

What I’m saying is Deep Silver is making a shitload of Dead Islands. From dipping into the MOBA genre with Dead Island: Epidemic to barreling at next-gen with Dead Island 2, it’s a lttle eye-widening to hear that a third release is imminent, heading for PC, PS3, and Xbox 360 this Fall. With this horde of the digital dead shuffling after our wallets, it’s a fortunate thing for Deep Silver that Escape Dead Island looks so promising.

Forgoing the Action-RPG setup of the original Dead Island (which was heavier on the action than the RPG), Escape is actually a third-person adventure game where you have to mix up stealth maneuvering and advantages in the environment to bust some undead skull.

More mindful of story in this single-player narrative, you’ll control Cliff Calo, an investigator sent this doomed chain of islands to figure out why the locals are bitier than usual. Cliff’s noticeable shortcoming as an intrepid photojournalist would have to be his loose grip on reality. Throughout the game, you’ll hallucinate outlandish sights that even reshape the environment — or outright kill you, thus pushing you through a “time loop” to before you went all Hunter S. Thompson.

The result makes Escape Dead Island seem like a combination of Far Cry 3's dream sequences with a Darksiders-ish adventure game where your surroundings play into gameplay much more than just scenery. Sure, they might be flogging the zombie horse cranking out these Dead Island titles. But they at least show the same imagination and promise Escape does, I say ride that undead gravy train of horse flogging.

Escape to Dead Island in This Escape Dead Island Trailer!

Bayonetta Dev Taking on Nickelodeon’s The Legend of Korra (?!)

As if Platinum Games weren’t busy enough wrapping up Bayonetta 2 as well as creating the original IP Scalebound for Xbox One, the Japanese studio is bringing their third-person action expertise to Nickelodeon’s animated Avatar sequel, The Legend of Korra. Yup.

Published by Activision, The Legend of Korra will be a downloadable title for PC, PS3, PS4, Xbox 360, and Xbone, aiming for the Fall. The game follows the titular element bender in a quest penned by Tim Hendrick (a series regular writer) that’s plopped between the show’s second and third seasons.

Naturally, you’ll be able to harness the power of the avatar , wielding air, water, fire, and earth to smack opposition around. Not only will you fight chi-blocking Equalists, you’ll have to tangle with other Benders in 3-on-3 arena matches.

I think we’re all aware by now how south these licensed games can go. Especially one based on a Nickelodeon TV show? We’re skirting certain disaster. But… Then there’s Platinum Games. Even at their worst (Revengeance) they still manage to produce an enjoyable game if nothing else.

We’ll see if their Korra game is a rousing success or chi-blocks the part of our body that enables fun.

+ "If it Bleeds, We Can Reboot Sequelize it”: Writer/Director Shane Black is Remaking Predator
This falls outside of my typical wheelhouse of “ONLY VIDEO GAMES” but this parcel of news tickled my nerdies too much to go on unwritten about.
Despite Hollywood’s fervor, the entire catalog of 1980’s cinema has not been remade yet. I know, you’re thinking, “I’m pretty sure they already rebooted all of the ‘80’s.” I thought so, too! But after a quick Google fact check, it turns out we’re about twelve movies shy from doing so; as such, 1987’s sci-fi horror classic Predator is next up on the re-chopping block.
With Predator ranking on my short-shortlist of childhood movie faves, I’d be quick to write off Fox’s reboot/make as another hollow cash grab. Except… they chose exactly the right director to helm this project.
Some directors adopted the stylings of ‘80’s flicks; Shane Black was borne from it. As a writer, Black gave us the first two Lethal Weapon's and — closer to home for me — the motherfuckin' Monster Squad. Later in his career, he’d take his penchant for character emphasized plotting behind the lens with Kiss Kiss Bang Bang and Marvel’s Iron Man 3 (which, hate me if you must, is my favorite Iron Man).
And, even more perfect, the man’s closer to the source material than anyone — he was actually in the original goddamn Predator:
Fox has enlisted Black to write up a treatment for the remake while Monster Squad's co-writer, Fred Dekker, will draft the official script. I'm almost too excited to see what Black and Dekker (Ha! That was accidental) bring to this infamous hunter's universe.
The only factor that could spoil the fun is the studio forcing a PG-13 rating on the remake. At that point, you could cast Justin Bieber as the fucking Predator for all I care — you’ll have already shit on the series. Still, Shane Black’s the man to make this movie work if it truly needs to happen.
UPDATE: Director Shane Black has clarified to pundits that his Predator will not be a reboot or a remake, but an “inventive sequel” that expands on the creature’s already existing mythology. I’m doubtful we’ll see a direct sequel to 2010’s Predators, but I’m interested in seeing how Black continues the mythos.

"If it Bleeds, We Can Reboot Sequelize it”: Writer/Director Shane Black is Remaking Predator

This falls outside of my typical wheelhouse of “ONLY VIDEO GAMES” but this parcel of news tickled my nerdies too much to go on unwritten about.

Despite Hollywood’s fervor, the entire catalog of 1980’s cinema has not been remade yet. I know, you’re thinking, “I’m pretty sure they already rebooted all of the ‘80’s.” I thought so, too! But after a quick Google fact check, it turns out we’re about twelve movies shy from doing so; as such, 1987’s sci-fi horror classic Predator is next up on the re-chopping block.

With Predator ranking on my short-shortlist of childhood movie faves, I’d be quick to write off Fox’s reboot/make as another hollow cash grab. Except… they chose exactly the right director to helm this project.

Some directors adopted the stylings of ‘80’s flicks; Shane Black was borne from it. As a writer, Black gave us the first two Lethal Weapon's and — closer to home for me — the motherfuckin' Monster Squad. Later in his career, he’d take his penchant for character emphasized plotting behind the lens with Kiss Kiss Bang Bang and Marvel’s Iron Man 3 (which, hate me if you must, is my favorite Iron Man).

And, even more perfect, the man’s closer to the source material than anyone — he was actually in the original goddamn Predator:

Fox has enlisted Black to write up a treatment for the remake while Monster Squad's co-writer, Fred Dekker, will draft the official script. I'm almost too excited to see what Black and Dekker (Ha! That was accidental) bring to this infamous hunter's universe.

The only factor that could spoil the fun is the studio forcing a PG-13 rating on the remake. At that point, you could cast Justin Bieber as the fucking Predator for all I care — you’ll have already shit on the series. Still, Shane Black’s the man to make this movie work if it truly needs to happen.

UPDATE: Director Shane Black has clarified to pundits that his Predator will not be a reboot or a remake, but an “inventive sequel” that expands on the creature’s already existing mythology. I’m doubtful we’ll see a direct sequel to 2010’s Predators, but I’m interested in seeing how Black continues the mythos.

+ Legendary Producing Dead Rising Movie for Crackle
Capcom’s carnage caked open-world zombie series is making the jump to the silver screen — just not the big one.
Legendary Pictures’ digital division is producing an adaptation of Dead Rising set to premiere on Crackle. After Crackle’s exclusivity run ends, the film will release via DVD, SVOD, TV, and VOD, available as a feature-length or broken up into episodic format (which… worries me, though I can’t quite figure out where this well of doubt finds water).
Working from a script by Tim Carter (who wrote 2012’s stupidly underrated Sleeping Dogs) and from the production company that put together the Mortal Kombat: Legacy web-series, the narrative follows four hapless mains navigating through a wide-scale zombie outbreak while searching for the focal point of infection.
Several ingredients from the games make their way into the story including a (worthless) vaccine meant to stave off infection, government conspiracy, and the media’s eye on the apocalypse. It’s uncertain if the series’ signature taste for madness — which runs anywhere between ridiculous DIY weapons of slaughter and main characters crowd-surfing zombies in speedos — will find its way into the adaptation. But, really, why the hell adapt Dead Rising if you’re going to zap the fun out of it?
No date is in place for the film just yet.

Legendary Producing Dead Rising Movie for Crackle

Capcom’s carnage caked open-world zombie series is making the jump to the silver screen — just not the big one.

Legendary Pictures’ digital division is producing an adaptation of Dead Rising set to premiere on Crackle. After Crackle’s exclusivity run ends, the film will release via DVD, SVOD, TV, and VOD, available as a feature-length or broken up into episodic format (which… worries me, though I can’t quite figure out where this well of doubt finds water).

Working from a script by Tim Carter (who wrote 2012’s stupidly underrated Sleeping Dogs) and from the production company that put together the Mortal Kombat: Legacy web-series, the narrative follows four hapless mains navigating through a wide-scale zombie outbreak while searching for the focal point of infection.

Several ingredients from the games make their way into the story including a (worthless) vaccine meant to stave off infection, government conspiracy, and the media’s eye on the apocalypse. It’s uncertain if the series’ signature taste for madness — which runs anywhere between ridiculous DIY weapons of slaughter and main characters crowd-surfing zombies in speedos — will find its way into the adaptation. But, really, why the hell adapt Dead Rising if you’re going to zap the fun out of it?

No date is in place for the film just yet.

Everybody Wants to Rule the World in Assassin’s Creed Unity

Four player co-op. Improved mobility. Reworked engine. Eagles.

Creed’s first full next-gen affair seems to have it all. Even a magnificently atmospheric Tears for Fears cover overlaid this stunning (though pre-rendered) trailer.

The masses are quick to lambaste a franchise that rushes out to the Holiday season every year, but I cut Assassin’s Creed some slack because Ubisoft has always experimented with its formula in each major release. The results aren’t always terrific (remember willfully skipping that tower defense mini-game in Revelations?), yet their tenacity has lent to growing and shaping AC into a tightly wound ball of playability and clever ideas.

They had my rapt attention when fellow online players joined lead Arno in hunting down their unknowing prey in yesterday’s gameplay reveal. If you know me, you know competitive multiplayer isn’t always my bag — I’m especially averse to it in third-person games — so a co-op offering is a cup o’ tea I cannot pass up.

Be a buddy and help your friends incite a revolution when Assassin’s Creed Unity releases October 28th, 2014.

+ theredherb:

The Last Guardian Reportedly Cancelled
If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.
So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.
“The Last Guardian is finally cancelled.”
Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.
The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).
I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.
UPDATE!!!!
IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.
No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

theredherb:

The Last Guardian Reportedly Cancelled

If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.

So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.

The Last Guardian is finally cancelled.”

Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.

The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).

I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.

UPDATE!!!!

IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.

No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

+ The Last Guardian Reportedly Cancelled
If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.
So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.
“The Last Guardian is finally cancelled.”
Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.
The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).
I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.
UPDATE!!!!
IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.
No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

The Last Guardian Reportedly Cancelled

If you’ve had the privilege of being absorbed in the artistic triumphs that were Ico and its follow-up, Shadow of the Colossus, you’ve also probably been closely watching the troubled development of Team ICO’s The Last Guardian with bated breath.

So this one’s gonna hurt. IGN reports via trusted sources that we won’t see Last Guardian at E3 next week because we won’t ever see it again.

The Last Guardian is finally cancelled.”

Our only glimmer of hope is that Sony themselves have yet to put the official kabosh on the project, but this beauty has been circling the drain for some time. Initial concerns over the game’s progress began when it missed its projected 2011 release date for the PS3 despite a reveal dating back to E3 2009.

The worry train gained serious momentum when exectutive producer Yoshifusa Hayama exited the project, then damn near derailed with Team ICO founder Fumito Ueda’s departure from the studio. Things seemed to piece together again with Sony’s quarterly assurances that Guardian was still in the pipeline and Ueda’s promise to not sever his production involvement entirely. Hell, most figured the extended wait on the game was due in part to the dev team converting the game for the PlayStation 4 (much like the eons-in-development Final Fantasy Versus XIII's hop to next-gen).

I’ll keep my ears open for an official announcement, but it really does appear The Last Guardian's stay of execution has come to an end.

UPDATE!!!!

IGN has now posted an article stating that this initial report was made in error and that its sources are no longer credible. The site updated with an apology to Sony and its readers. “To Sony and Team ICO, who have had to address unexpected controversy on the eve of the year’s largest celebration of gaming, I apologize,” wrote editor Steve Butts, taking the blame for posting the erroneous news solely.

No word if The Last Guardian will make it to LA tomorrow for E3 — it’d be a helluva pleasant surprise if so — but the good news here is that the game is not dead. On point journalism may be, and I’m certainly feeling red-assed embarrassment for perpetuating false news, but Guardian lives.

Batman: Arkham Knight Falls into 2015

Get it? “Knight Falls”? Because Knightfa— All right, to hell with it. Thought I’d bring some Bat-Puns to the table since this announcement means it’s a dark day for the Dark Knight.

Originally meant to release October 14th this year, Rocksteady’s next-gen only end-cap to their Arkham Trilogy — probably my most anticipated game of the year (pre-E3, of course) — has been officially delayed into 2015. When in 2015? Sometime.

Delays seem to be as common as DLC and manual-less game boxes these days. But the last time Rocksteady was nervous about launching an unpolished product, they took six extra months and delivered unto the world Arkham Asylum in all of its Batman-y, freeflow fighting glory.

Besides, after E3 next week, something tells me the Fall season is going to be jampacked with things to burn my money on. It’ll be like a viking funeral. Except the boat is my wallet and the archer shooting flaming arrows at my money is the seventeen-year-old associate at Gamestop who doesn’t know they’re getting dropped after the season is over. Exactly a viking funeral in other words.

Toasty! NetherRealm Announces Mortal Kombat X!

After weeks of teasing from series ko-kreator, Ed Boon, and an indirect leak from a Sutherland of all places, today brings us the official reveal of Mortal Kombat X.

While targeted consoles haven’t been named, the tag to go along with the trailer states the sequel is “fueled by next-gen technology” to ”create an unprecedented Kombat experience” (To clear up any confusion, they meant to put “kreate”).

In a raw display of brutality and power between franchise poster-ninjas, Sub-Zero and Scorpion, the trailer shows off features heralded into 2011’s superb reboot including the bone-breaking X-Ray attacks.

More environmental destruction (a la Injustice) is seen, where opponents can be smashed about stages as well as break off pieces of a level, like a tree branch, and wielded as cudgels. Personal weapons — first introduced in MK4 — seemingly make a return.

Mortal Kombat X is slated for 2015. Say it with me now: IT HAS BEGUN.

+ Bioshock 2 Dev Taking Franchise Over from Irrational
When Boston based development house Irrational Games announced they were closing their doors for good, many assumed the franchise they created, Bioshock — a critical darling and fan favorite — would sink into the sea with it.
Irrational’s owner, publisher 2K, assured the gaming populace Bioshock would live on; somehow, some way. Bioshock, after all, makes money, and you don’t just let something that makes money slip to the bottom of the sea (or fall to the top of the sky…?).
Take-Two CEO/Best Name for the Next Bond Villain, Strauss Zelnick, believes the series has yet to reach its commercial potential. Of course, the writing on the dry-erase board says no more than “Make more Bioshock eventually.”
“We haven’t given any color on how you should think about it yet except we do believe it’s beloved,” Zelnick said to Gamespot.  ”We think it’s important [and] certainly something that we’re focused on; something 2K Marin will be responsible for shepherding going forward.”
2K Marin, a team forged in 2007 from former members of Irrational, brought us Bioshock 2 — a title that hemmed so closely to the original that it might as well have been called an expansion (to toss some fairness into the mix, the game did have an excellent story; it’s not all choppy waters). Last year, 2K Marin released The Bureau, an XCOM spin-off met with mixed reviews and a wall of indifference from fans used to the strategy-heavy formula the series is known for.
All right, so we’re not exactly passing Bioshock into steady hands. But keep in mind, it took Treyarch a few goes at the Call of Duty formula before they started to wind Infinity Ward’s bi-yearly releases. Thankfully, 2013’s Bioshock Infinite is fresh enough in our minds where there’s no rush to deliver a follow-up. Take your time getting it right, 2K. Kind of a delicate IP you got there.

Bioshock 2 Dev Taking Franchise Over from Irrational

When Boston based development house Irrational Games announced they were closing their doors for good, many assumed the franchise they created, Bioshock — a critical darling and fan favorite — would sink into the sea with it.

Irrational’s owner, publisher 2K, assured the gaming populace Bioshock would live on; somehow, some way. Bioshock, after all, makes money, and you don’t just let something that makes money slip to the bottom of the sea (or fall to the top of the sky…?).

Take-Two CEO/Best Name for the Next Bond Villain, Strauss Zelnick, believes the series has yet to reach its commercial potential. Of course, the writing on the dry-erase board says no more than “Make more Bioshock eventually.”

We haven’t given any color on how you should think about it yet except we do believe it’s beloved,” Zelnick said to Gamespot.  ”We think it’s important [and] certainly something that we’re focused on; something 2K Marin will be responsible for shepherding going forward.”

2K Marin, a team forged in 2007 from former members of Irrational, brought us Bioshock 2 — a title that hemmed so closely to the original that it might as well have been called an expansion (to toss some fairness into the mix, the game did have an excellent story; it’s not all choppy waters). Last year, 2K Marin released The Bureau, an XCOM spin-off met with mixed reviews and a wall of indifference from fans used to the strategy-heavy formula the series is known for.

All right, so we’re not exactly passing Bioshock into steady hands. But keep in mind, it took Treyarch a few goes at the Call of Duty formula before they started to wind Infinity Ward’s bi-yearly releases. Thankfully, 2013’s Bioshock Infinite is fresh enough in our minds where there’s no rush to deliver a follow-up. Take your time getting it right, 2K. Kind of a delicate IP you got there.