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Posts tagged ninja theory.
Red Herb Review - DmC: Vergil’s Downfall

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Vergil’s Downfall, the first substantial story DLC produced for DmC, gives  gamers the chance to again command the other Son of Sparda, wielding Yamato against Hell’s legion, in his own post-campaign narrative.  For those of you that lit up at seeing Vergil’s playable inclusion to DMC3 back when the Special Edition released in 2006…Stow your excitement.”

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+ DmC UPDATE: Bloody Palace Mode and Vergil’s Downfall Hitting This Month
Having effectively driven a rail spike between the critics that dote over it (Hiya) and the jilted gaming public that’s shit on it (check out this hilarious disparity), Ninja Theory’s month-old DmC, regardless of the confusing hate/love surrounding it, is pumping out new content steadfast.
Beginning with the return of the beloved Bloody Palace — Devil May Cry's horde mode before there was such a thing — players can look forward to a gauntlet of punishment befitting a true Son of Sparda as soon as next week.  The mode comes way of a title update filled with tweaks and fixes including, but not limited to, boss AI adjustment and increased enemy damage for some of the higher difficulties (yikes).  The 360 receives the update Tuesday and the PS3 scores it Wednesday.
The first dose of story DLC, Vergil’s Downfall, is also arriving sometime before February’s out.  As the name suggests, players take control of the other Son of Sparda in his own three to five hour quest.  Fans will be pleased to know Vergil’s mini-campaign wisely opts not to recycle levels or events from Dante’s story and instead offers up completely new environments for you to tear through.
Sadly, the main game’s dynamically choreographed cutscenes are replaced with motion-comic style animations that progress the story a la Castlevania: Lords of Shadow's so-so DLC.  Guess a penny only stretches so far when it comes to reboots.  Vergil’s Downfall will set you back $7.99/720 Points to download or, better yet, free if you pre-ordered the game.  Give us a visit when we review the add-on in all its hack n’ slashing glory.

DmC UPDATE: Bloody Palace Mode and Vergil’s Downfall Hitting This Month

Having effectively driven a rail spike between the critics that dote over it (Hiya) and the jilted gaming public that’s shit on it (check out this hilarious disparity), Ninja Theory’s month-old DmC, regardless of the confusing hate/love surrounding it, is pumping out new content steadfast.

Beginning with the return of the beloved Bloody Palace — Devil May Cry's horde mode before there was such a thing — players can look forward to a gauntlet of punishment befitting a true Son of Sparda as soon as next week.  The mode comes way of a title update filled with tweaks and fixes including, but not limited to, boss AI adjustment and increased enemy damage for some of the higher difficulties (yikes).  The 360 receives the update Tuesday and the PS3 scores it Wednesday.

The first dose of story DLC, Vergil’s Downfall, is also arriving sometime before February’s out.  As the name suggests, players take control of the other Son of Sparda in his own three to five hour quest.  Fans will be pleased to know Vergil’s mini-campaign wisely opts not to recycle levels or events from Dante’s story and instead offers up completely new environments for you to tear through.

Sadly, the main game’s dynamically choreographed cutscenes are replaced with motion-comic style animations that progress the story a la Castlevania: Lords of Shadow's so-so DLC.  Guess a penny only stretches so far when it comes to reboots.  Vergil’s Downfall will set you back $7.99/720 Points to download or, better yet, free if you pre-ordered the game.  Give us a visit when we review the add-on in all its hack n’ slashing glory.

Red Herb Review - DmC: Devil May Cry

imageWhen Ninja Theory, a British development house renown for its unique sense of style, was first tasked by Capcom to reboot and rejuvenate Devil May Cry, it was “The Father of Mega Man” himself, Keiji Inafune, who posed the question that would ultimately shape DmC into the game it is today.  What would Dante and his universe look like if imagined as a contemporary film?

The grand result of this thought experiment permeates throughout every inch of DmC with obsessive flair.  From the imaginative art design that morphs the world into the twisted, decrepit otherworld mockery of our reality to the clever, full momentum narrative that barely allows its viewers a breath, Ninja Theory has taken complete ownership of Devil May Cry, offering up an entirely new, almost unrecognizable take on gaming’s beloved devil hunter.

And it’s fucking incredible.

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Red Herb Review - Devil May Cry Demo Impressions

Capcom’s attempt to reboot this relatively fresh hack n’ slash franchise has been met with the harshest of resistance from day one, forcing DmC into the unenviable position of having to prove itself to longtime fans all over again while still managing to bring in a new generation of would-be demon hunters under its wing.  After having most of the year covered with an avalanche of trailers, screens, gameplay previews, and a slew of interviews with people trying to convince you the game is good and that, yes, it really is still Devil May Cry, the general masses are now privy to the one thing both detractors and supporters have been asking for all along: a demo.

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DmC: Devil May Cry (PS3/X360 - January 15th, 2013)

With the avalanche of quality games burying us at the end of this year, it’s important not to forget that there will be no breathing room for your quickly dissipating money once the new year rolls around.

Case in point: January’s release of DmC, the first of many from 2013’s list of Must-Own Games.  I can hardly pay attention to 2012’s Must-Own’s with events like Tokyo Game Show informing me on how exactly I’ll go broke in the future.  Seriously, Borderlands 2 is watching me over my shoulder — a disdainful, cel-shaded sneer on its face — as I write this.  I gotta get back to her (you know how she gets).

I’ll leave you with this brand new DmC trailer from TGS.  Seeing how games are marketed in other countries will do you good.  Trust me, it’ll make you worldly (or something).

Heavenly Sword 2 Concept Art Pops Up Online

Ninja Theory is well and dedicated to production on their Devil May Cry reboot, therefore putting a serious backseat on a potential sequel to the PS3’s exclusive hack n’ slash Heavenly Sword.   Keep in mind that these supposed conceptual drawings leaked on the net (including these) probably don’t signal the coming of a Heavenly Sword 2.

The game was initially thought of as one part of a trilogy and what’s been leaked may just very well be pre-production assets drawn up when Ninja Theory was less preoccupied.  Still, fun for the eyes, and at the very, very least, proof that ideas were (and still can be) kicked around for a successor to this five-year-old title.

Brothers in Devil Arms: New DmC Images and Footage Hack Their Way Out of Gamescom

While the rebooted Devil May Cry universe is barely recognizable when stacked up against the original titles that hasn’t stopped Ninja Theory from utilizing familiar aspects of Dante’s mythos.  Ebony & Ivory are there, yup, and Rebellion, too.  Dante’s still the son of Sparda; that hasn’t changed.  And, hell, the first game’s big bad, Mundus, has been re-imagined for good measure.

Now, Dante’s own brother and (initially) arch nemesis Vergil has returned.  Flipping the script on his dreams of world domination from Devil May Cry 3, however, the DmC universe paints Vergil as an underground hero, controlling the anti-demon organization called The Order.  Are things really that simple, though?  Knowing Ninja Theory and judging from the dual-world nature of their reboot…Hell no.

Watch the new trailer featuring the debut of DmC's Vergil.

+ New DmC Trailer Straight From Japan (Even Though the Game Isn’t)
Check out the gameplay trailer here.
Germany centered video game shindig GamesCom doesn’t kick off until next week yet hungry eyes are able to catch a glimpse of what Capcom and Ninja Theory will be showing off at the convention for Devil May Cry.
Even without having touched the game, many may already be acquainted with the new Dante’s brutal brawler-with-a-sword style of fighting from one of several action showcases the developer has let loose.  Opting for some variety, this newer, sonically displeasing trailer displays more of Dante’s platforming prowess.  Already, this is one area that seems to have been considerately improved upon from the series’ PS2 days (if you don’t remember, just believe me when I say fixed perspectives and depth perception get along like stupid kids with untied shoes and escalators).

New DmC Trailer Straight From Japan (Even Though the Game Isn’t)

Check out the gameplay trailer here.

Germany centered video game shindig GamesCom doesn’t kick off until next week yet hungry eyes are able to catch a glimpse of what Capcom and Ninja Theory will be showing off at the convention for Devil May Cry.

Even without having touched the game, many may already be acquainted with the new Dante’s brutal brawler-with-a-sword style of fighting from one of several action showcases the developer has let loose.  Opting for some variety, this newer, sonically displeasing trailer displays more of Dante’s platforming prowess.  Already, this is one area that seems to have been considerately improved upon from the series’ PS2 days (if you don’t remember, just believe me when I say fixed perspectives and depth perception get along like stupid kids with untied shoes and escalators).

DmC: Devil May Cry (PS3/X360 - January 15th)

DmC, God of War, Castlevania…all hack n’ slash glory, all scheduled for 2013.  2012, just what the hell did I do to upset you?

Check Out E3’s New DmC Trailer, For It Is Good

Watch the trailer immediately.

You may not recognize this punk kid as Dante, but goddamn if he doesn’t act like him.  I don’t pretend to empathize with the hate leveled at Ninja Theory’s reboot.  I’ve made it no secret that this game has not ceased to impress me.  I’ve harbored a strong love of the series since the beginning and have seen Dante through every single one of his exploits (I’m one of the many poor, lost souls that coughed up $49.99 for the likes of Devil May Cry 2).

I think there should be more concern for Ninja Theory fumbling with the overall narrative rather than sullying Dante.  They’re definitely capable of being too heavy-handed with a story (how you doin’, Enslaved?), but their knack for characterization is hard to argue with.  Judging from this trailer alone?  If the story doesn’t have bite, at least it’s got attitude nailed down.