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Posts tagged portal 2.

The Red Herb Roundup - 7/22/12

Sweet Zeus, it’s been awhile since I’ve done one of these.  If you’re unfamiliar with why I’m listing vidja game happenings the week over, it’s because these be the stories that caught my eye but failed to pull my hands towards the keyboard.  The Roundup was supposed to be a safety net to catch my lazy bones and get me a-finger tappin’ but its temporary decommission proved my lethargy had reached new, possibly dangerous levels.

But today, friends, to fuck with that noise.  Knowing that you guys are just out there eating gaming news without a single side of sarcasm is…it just…it basically gives me thought-hemorrhoids.  And with that, welcome back to the Roundup:

  • Resident Evil: Damnation, an original CG movie that fits snugly into the games’ canon, is releasing on Blu-Ray and not-Blu-Ray on September 25th.  Unlike the RE films you may be accustomed to, Damnation probably won’t feature brief Jovovich nudity (but don’t rule it out).
  • A valiant and anonymous soul working at NASA has decided to laser engrave an image of Portal 2's Wheatley on this panel which will be launched into space and sent to live its days on the International Space Station.  As Wheatley puts it, he’ll be “In spaaaaaaace!”  Someone please remind me why NASA’s budget was cut.
  • After six long years in tumultuous development, rumblings strongly suggest Final Fantasy Versus XIII has been shit-canned by Square Enix.  Sources say Square isn’t keen on outwardly admitting they sunk Versus XIII in order to protect their stock.  This having been the only FF to get me excited about the franchise in about, oh say, six years, I’ve scheduled at least one proper afternoon to scream my guts out.
  • However, Square has promised September 1st will house some sort of presentation celebrating the series’ 25th anniversary.  Specifically, they have an announcement pertaining to the Fabula Nova Crystallis segment of games in which anything branded with the number XIII belongs to.  Best case scenario, Versus XIII has been pushed to next-gen consoles; worst case, a tired coroner out there has to explain to my loved ones how a person is able to scream his organs out of his body.
  • EA’s marketing department admitted co-op was introduced into Dead Space 3 because their research found that consumers thought the first two games were too scary.  Rightfully so, of course, but if that’s your major complaint, are you sure horror games are for you, pal?  Personally, I like my survival horror scare factor right in between “Loud, persistent man-sobbing” and “I’ve filled my pants.”
  • Capcom Vancouver, the dev behind Dead Rising 2 and all pertaining to it, has laid off 7% of its staff, amounting to 20 employees total.  Interestingly enough, it doesn’t sound as if Capcom is simply tightening its belt, claiming the firings came about from “periodic assessment.”  The studio’s even scouting for new talent, leaving us to wonder what sort of project they’re switching up their staff in preparation for.  Dead Rising 3, anyone?
  • The Elder Scrolls Online might make it console-side after all.  Zenimax isn’t actively flogging team members in order to crank one out, but if truly worthy, the next generation of systems may be able to contain the MMO’s beastliness.  We’ll just file this one under “Shit That Probably Won’t Happen” right next to a Diablo III port to spare us from future heartbreak.
  • Battlefield 4's existence was accidentally outed by EA in a listing that promotes the fact you’ll get your hands on a beta with purchase of Medal of Honor: Warfighter's Limited Edition.  How soon will BF4 come out?  Given that the beta is planned to launch in the Fall of 2013, I’d say chances of “soon” are FUBAR.
+ Hi, I’m Back by Jael-Kolken

Hi, I’m Back by Jael-Kolken

Cave Johnson Wants You to Pull Off the Greatest Con in the Multiverse

With trailers such as this brimming with quality at every seam, it really is a wonder why Valve doesn’t go after producing their own short (or long) films based on beloved properties instead of fans hefting the duties (like this intrepid soul).

Aperture’s own Cave Johnson wants PC and Mac users to harness the free power of the Perpetual Testing Initiative (PeTI) for Portal 2.  Essentially, Aperture needs your custom tailored test chambers and, more importantly, your free labor.  What do you get in return?  Instead of dealing with the fuss of downloading hard to find puzzles, PeTI content will be easily accessible on the Steam Workshop, allowing users to install test chambers directly from their web browser.

If others’ creative sadism isn’t enough, Valve’s Puzzle Maker makes it as simple as possible to generate more closely controlled chaos for users to download and enjoy straight from your mind, into their hard drives.  You can get a hold of PeTI and get testing on May 8th.

Professional Animator Making His Own Portal Animated Film

These Pixar-flavored renders come courtesy of a Mr. Alex Zemke, an animator with credits in both the film and video game world.  In lieu of an official Portal animated movie (or any movie, actually), Zemke is slowly developing the feature, called Companionship, on a labor-of-love capacity, meaning fans of the series will be waiting awhile yet lest they discover a way to punch portals through time (please, someone get on this).

+ Portal 2 Wallpaper by Fangschrecke

Portal 2 Wallpaper by Fangschrecke

The Art of Portal 2

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+ The End by Sharklessbutt

The End by Sharklessbutt

+ Portal 2 by Alex Garner

Portal 2 by Alex Garner

virtuelle:

Portal 2 ”Wheatley Catch” by sage 
(855 x 720)

Feel the romanticism that is Portal 2.

virtuelle:

Portal 2 ”Wheatley Catch” by sage 

(855 x 720)

Feel the romanticism that is Portal 2.

+ 
Portal 2 by doubleleaf

Portal 2 by doubleleaf

+ videogamenostalgia:

“Cave Johnson” by tchicklapin

videogamenostalgia:

“Cave Johnson” by tchicklapin