Dynasty Warriors: Gundam Reborn Brings an Endless Waltz of Hack n’ Slash to the West
My childhood appreciation for the piloted mechs of Gundam lore combined with my weakness for repetitive hack n’ slash combat against massive hordes of moving fodder has allowed Tecmo Koei’s Dynasty Warriors: Gundam crossovers slip right past my usually unrelenting wall of cynicism.
But after buying into three below average games trickled with modest, barely-an-inch-forward improvements? …Good Gundamn am I ready to do it all again! Call it a guilty pleasure, if you want. I’m not here to excuse myself. Take this old adage to heart if it helps you understand: I likes what I likes.
This summer brings Dynasty Warriors: Gundam Reborn, the fourth installment in Japan’s Gundam Musou series, to Western shores. Not without some shake-up’s in its release format, be warned. Gundam Reborn is dropping exclusively for the PS3 — no Xbox 360 counterpart this time — and it will only be made available as a downloadable title on PSN.
The fact that anything Gundam doesn’t find the same widespread appeal stateside as it does in Japan probably explains why we’re not getting a physical release (North America, after all, has far less to-scale Mobile Suit replicas dotting our parks than Japan does). Worse news hits the handheld community, as the PS Vita version of the game, including its cross-play functionality, is not being ported overseas.
If, however, you’re in the qualifying bracket to attain the game, the good news is that you can expect to man over 100 Mobile Suits along with the ability, for the first time ever, to pilot gigantic Mobile Armors. It’s a mecha wet dream turned wet reality.
The returning Official Mode centers on the Universal Century timeline, which spills across the continuity of eight different Gundam animes and features actual footage from the shows. Ultimate Mode, however, is a cross-dimensional free-for-all that sees you hacking through mechanical hordes using a mixed stable of Gundams from every timeline. But it just ain’t a mobile infantry without friends, though. Fans can also expect split-screen and online co-op to make a return.
Dynasty Warriors: Gundam Reborn for PS3 will release digitally in the Summer while Europe can expect both retail and downloadable copies near the same time.
Strider Releases This Month
Double Helix and Capcom’s downloadable reboot of Strider, the classic tale of a man and his violent hatred of things that stop him from moving on one side of the screen to the other, comes out this February.
PS3 and PS4 users can find Mr. Hiryu on PSN Feb. 18th, while both Xbox versions (current-gen and next-gen) as well as the PC release can be purchased Feb. 19th. The retro revival will cost you $14.99.
Two new modes make the cut, too, including “Beacon Run” — where you’ll make speed runs across levels while dicing foes — and “Survival Mode” — in which waves of enemies barrel your way as you utilize an assortment of weapons and items to end them.
More than that, it’s been revealed that you can locate alternate costumes throughout the game, giving you access to new customization options. You’re morbidly peeling these clothes off of dead Striders, but the cost of fashion has always been high.
Slender Man Arriving on PSN and XBL
Watch your back, folks. Something awful is coming to PS3 and Xbox 360. Did you see what I did there? Something awf— Nevermind. I only just Googled it myself.
Sequel to the indie horror sensation, Slender: The Eight Pages, Blue Isle Studios’ Slender: The Arrival is being ported to PSN and XBL. No mere copy and paste here, though; the console edition is being packaged with two brand new chapters, pitting players as previous victims of The Slender Man (spoiler: they fucking die).
The port is being published by Midnight City, an experimental branch of Majesco Games that allows indie developers to keep their independent label while Midnight handles public relations, marketing, community management, and a whole host of other duties that cramp a micro-dev’s style.
Oh, and PC People. Rest assured that The Arrival's extra content ain't console exclusive — the additional chapters will be made available for the PC version once the console edition is released later this year. So everybody gets to brown their pants in unison.
Shit! Ultimate Marvel vs. Capcom 3 and MvC2 are Being Pulled From PSN/XBLA
Thanks to the cruel deadline beset upon the publishing rights to these titles, two of Capcom’s licensed, fightin’ crossover hits are being pulled from Xbox Live and PSN.
Both Marvel vs. Capcom 2 and version 2.0 of its years estranged sequel, Ultimate Marvel vs. Capcom 3, are being yoinked from digital distribution… very soon. The post on Capcom Unity isn’t all too clear on when exactly, but it does have dates for when the newer title’s plethora of alternate costumes is being axed. [Update: Both game are being delisted Dec. 17th on PSN; Dec. 26th on XBL.]
On PSN, Dec. 17th is the final day you can purchase DLC — which is being discounted by 50% — while downloadable doomsday arrives for the content on XBLA come Dec. 26th. Capcom says hold your breath for news on potential price drops for XBLA.
While both MvC2 and UMvC3 remain at their full $14.99 and $29.99 price tags on Xbox respectively, PSN has at least deflated the former, spritier fighter’s cost to just $7.49. Have PS Plus? Even better; the game is only $3.75. I wasted that in quarters within fifteen minutes back in its arcade days (I was, and am still, terrible at the fucking game… but I love it).
Capcom’s 30th Anniversary PSN Sale: Games 50 - 65% Off
My love for Capcom may often be… tested. For every time they burn me, I have to remind myself of good times we spent together. Maybe that friction is what makes our relationship work, though? It keeps the intrigue well in place. I mean, the sexual attraction plays a big part of it, too, that’s for sure, but— You know what? I’ve revealed too much.
Capcom’s gotten through 30 whole years of “hadokens” and that pained expression Mega Man makes when he’s vaporized. To celebrate — the 30 years, I mean, not the Blue Bomber’s death grimace — PlayStation loyalists can score some wicked deals on a selection of digital games on PSN. Here they be (PS Plus discounts are denoted by the +):
Bionic Commando Rearmed 2 - $4.99 / $3.49+
Capcom Arcade Cabinet All-In Pack - $14.99 / $10.49+
Devil May Cry HD Collection - $14.99 / $10.49+
Dungeons & Dragons: Chronicles of Mystara - $7.49 / $5.24+
Final Fight Double Impact - $4.99 / $3.49+
Okami HD - $9.99 / $6.99+
Remember Me - $19.99 / $13.99+
- Remember Me Combo Lab Pack - $1.99 / $1.39+
Resident Evil: Operation Raccoon City - $14.99 / $10.49+
- REORC Echo Six Expansion Pack 1 - $ 4.99 / $3.49+
- REORC Echo Six Expansion Pack 2 - $4.99 / $3.49+
Street Fighter III: Third Strike Online Edition Complete Pack - $13.49 / $9.44+
Street Fighter X Tekken - $19.99 / $13.99+
SFxTK Additional Character Pack (12 Characters) $9.99 / $6.99+
- SFxTK - Swap costume complete pack - $8.99 / $6.29+
- SFxTK - Alternate costume complete pack - $8.99 / $6.29+
Super Street Fighter II Turbo HD Remix - $8.99 / $6.29+
Super Street Fighter IV Arcade Edition - $14.99 / $10.49+
Sakes alive; some of these titles are cheaper than a pumpkin spice latte. And, like that sugary brew you enjoy singeing your gullet with, this sale is only available for a limited time — with all deals ending October 21st.
The success of Telltale’s Walking Dead games doesn’t rest squarely on the comic branding, nor did gamers go crazy about the first five episodes because of a loose tethering to the AMC show hanging in their mind.
Telltale’s Walking Dead was its own monster; a licensed game that carved its own path deep into gamers’ psyches by forcing us to shed the voyeuristic barrier of comfort that comes in merely watching these characters suffer by putting us right beside them, by making us choose their fates, usually within no more than a moment. Hard choices are nothing new this generation; Bioware solidified that idea through the mainstream success of their Mass Effect games. But whereas Sheperd’s dilemmas were often clearly laid out in black and white (or red and blue), The Walking Dead demanded you navigate its conversation webs with your own moral compass.
Saints Row: The Third, Uncharted 3, and XCOM for free?! And I have the whole day off?! Here I come, PlayStation Plu—
I am become sorrow.
Flower Blooms on the PlayStation Vita
thatgamecompany may have found widespread success with a little digital diddy called Journey, but the L.A. based developer was burning up the indie scene at all four corners way before gamers were chirping and hopping the cresting dunes of, er, Journey-ville?
I’m referring to 2009’s critically acclaimed PSN download — and my personal favorite from the studio — Flower. In this motion-sensitive game, you are the wind, and as the wind, you blow a flower pedal about, interacting with the world’s flora and gathering a colorful flotilla of even more pedals as you bring brighteness and life to sometimes sparse and desolate environments. It sounds like a six gram mushroom trip, I know, but it’s actually a relaxing bout of artful, offbeat fun.
Despite co-founder and lead designer Jenova Chen’s insistence on seeing his games made as widely available as possible, the majority of TGC’s catalog is PSN-only. Today, though, brings the news that Flower is being ported to the PlayStation Vita. The Vita version will come equipped with new motion and touch controls specific to the Sony’s handheld.
A release date hasn’t been locked down but Flower for the Vita will make an appearance as a part of IndieCade’s E3 display. While Flower arguably makes tons more sense for the Vita, I think the question stands among fans whether a portable visit to Journey-ville is in store? (They, uh, they’d probably word the question differently.)
Jet Set Radio Dated For September, PS Plus Members Get to Vandalize Early
Kudos to Sega for not only pooling together 100% of the original Jet Set's soundtrack, but also offering the full game download for an agreeable $9.99 (800 points in 360 currency). I've received a lot less than a top notch blast from the past for that price point and we won't go into the crashing disappointments I've hunkered down with for way more than ten bucks.
You can expect this Dreamcast dinosaur to arrive on PSN Sept. 18th with XBLA and Steam receiving it the next day on the 19th. But if you’re impatient — and I hope you are so that I don’t feel like I’m alone in the universe — and also happen to be a PlayStation Plus subscriber, you can treat yourself to Jet Set Radio as early as Sept. 11th.
PS Vita owners, unfortunately, will have to be a little more zen with the upsetting wait between now and the game’s availability for the handheld on October 16th. Assuming that your ownership of a portable system means you’re outside and on the go, might I suggest taking up real life rollerbladed graffiti tagging? It’s a valid, wheeled art form. An art form technically considered vandalism and could get you into legal trouble, but on rollerblades, the amount of exercise your body’s getting will make up for all the, uh, rollerblading away from cops you’ll be doing…Okay, fine, wait for October.
Classic Crossover Smackdowns Return in Marvel vs. Capcom Origins
Coming to PSN and Xbox Live this September, two arcade Versus classics are being smashed into one downloadable package. Both the seminal Marvel Super Heroes in its gem-happy entirety and its eventual successor Marvel vs. Capcom: Clash of Super Heroes will be combined to form the Origins set.
Origins is returning with more than just arcade perfect versions of these aged fighters, though. Modern day fighting infects the titles with an HD uplift, GCPO supported online play, savable replays, online spectating, and new Third Strike HD-like challenges to accomplish mid-bout. No specific date in September was given, but Marvel vs Capcom Origins can be yours at $14.99 (which is a steal considering what both games are going for on eBay nowadays).
If you can’t wait until then, dust off your fightstick and head to 2012’s EVO where Capcom is debuting the remastered fighter. Not a fan of MvC3's shift in style? Looks like you're going to have a fantastic outlet for that frustration soon enough.
Okami HD (PSN - Fall)
This game can’t go without mention of its virtual artistry and for good reason. But focusing on the style alone will shroud one important fact about Okami: it was actually really fun. No, I’m not liable to go at it with a Move controller in hand, so that’s why I’m thankful full Dualshock support found its way over from the original.
If there’s one thing I miss about Okami's generation of consoles, it was their disinterest in making me stand up and wave at my TV.
Datura (PSN - May 8th)
PSN’s next unconventional download comes in the form of a stylistically unique puzzle game that challenges players to forgo cunning problem solving and logical analysis and instead flex your intuition, trust your emotions, and follow sporadic impulses. Puzzles don’t always make sense or unfold neatly, nor does the story whisk you along in a linear fashion. Built from the ground up with the Move controller (and 3D functionality) in mind, the game relays your motions into an on-screen virtual hand that interacts and manipulates Datura's rife world of choice and consequence.
I’ve got some more weird for you; developer Plastic Group claims meaning can be derived from the name Datura itself, which is borrowed from the toxic plant that has historically been utilized as a debilitating poison and, to a lesser extent, a highly volatile hallucinogen. On a recreational basis, no other psychoactive substance tops the amount of negative firsthand experience reports datura has received; short term side effects commonly include hyperthermia, delirium, disassociation with reality, violent behavior, and — what is sure to be the mind trying to erase itself after ingestion — cases of amnesia. Long term side effects include photophobia, mydriasis, and, oh, death.
Despite all the hell datura has wrought on our world, the plant still manages to spurn beauty, producing gorgeous, white flowers often referred to as “moonflowers.” That natural juxtaposition may be the idea Plastic Group wants us to compare their game to, but now I’m too afraid of datura to think about Datura. But as I understand it, you can only forget datura by taking datura.
‘Pls Be Patient' For PSOne Classics on the Vita Asks Sony
Shuhei Yoshida, president of Sony Worldwide Studios, has updated Vita owners on the PSOne shaped holes located in the system’s marketplace. The ability to download PSOne classics has eluded the handheld since its release in Japan last year with the constant assurance something, somewhere was being done about it.
Yoshida recently promised engineers the company over were hard at work to right this 32-bit wrong. Credibility was earned when a downloadable version of the seminal Buzz Lightyear of Star Command appeared on the Vita’s European Store. Trying to actually play it, however, would result in an error code shut out.
In summation: we’re still waiting. Listen, Sony, if I can’t take Dino Crisis 2 with me on the go, I’m not even sure what the hell else I’m supposed to do with a Vita.