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Posts tagged resident evil.
Jill and Claire MIA from Resident Evil 6?
One Mr. Yoshiaki Hirabayashi, currently handling producing duties on the sixth (not really, but let’s not get into it) and most ambitious game in the Resident Evil series, took it upon himself to update fans on the potential inclusion/exclusion of longtime favorite characters Jill Valentine and Claire Redfield in the latest installment.  Your hand is hovering over the panic button right now, and I totally understand (another game without Claire is another part of my soul chipped away), but hear Yoshiaki out:

We’ve heard a lot of love for Jill and Claire recently and people asking if they’ll be in the next Resident Evil.  There are many other great characters in Resident Evil 6, and we still have some very exciting character information to reveal in addition to what’s already been announced.

I’m sorry to break it to you like this, RE fandom, but the verdict is: the fuck if we know.  He didn’t actually confirm or deny their inclusion.  Other gaming sites, notably Rely on Horror, are already reporting that Jill and Claire are not in the game, but Hirabayashi’s phrasing is tricky.
The darkest shade of uncertainty comes from the line, “There are many other great characters in Resident Evil 6.”  Still not a no, but closer to bad news than anything else the quote says, but keep your hopes alive with the promise that more character information is yet to come.
Until then — or until Capcom clears up the quote, supplying a firmer response — I’m holding onto the dumb hope Claire or Jill serve in some ancillary function to the story, as I never expected either to be directly playable given the fact RE6's main cast is crowded enough.  You can take this as a “No” if you want; hell, might be smarter if you did.  No harm in inflating your expectations.
[image via]

Jill and Claire MIA from Resident Evil 6?

One Mr. Yoshiaki Hirabayashi, currently handling producing duties on the sixth (not really, but let’s not get into it) and most ambitious game in the Resident Evil series, took it upon himself to update fans on the potential inclusion/exclusion of longtime favorite characters Jill Valentine and Claire Redfield in the latest installment.  Your hand is hovering over the panic button right now, and I totally understand (another game without Claire is another part of my soul chipped away), but hear Yoshiaki out:

We’ve heard a lot of love for Jill and Claire recently and people asking if they’ll be in the next Resident Evil.  There are many other great characters in Resident Evil 6, and we still have some very exciting character information to reveal in addition to what’s already been announced.

I’m sorry to break it to you like this, RE fandom, but the verdict is: the fuck if we know.  He didn’t actually confirm or deny their inclusion.  Other gaming sites, notably Rely on Horror, are already reporting that Jill and Claire are not in the game, but Hirabayashi’s phrasing is tricky.

The darkest shade of uncertainty comes from the line, “There are many other great characters in Resident Evil 6.”  Still not a no, but closer to bad news than anything else the quote says, but keep your hopes alive with the promise that more character information is yet to come.

Until then — or until Capcom clears up the quote, supplying a firmer response — I’m holding onto the dumb hope Claire or Jill serve in some ancillary function to the story, as I never expected either to be directly playable given the fact RE6's main cast is crowded enough.  You can take this as a “No” if you want; hell, might be smarter if you did.  No harm in inflating your expectations.

[image via]

Barry’s not feeling that.

Barry’s not feeling that.

The Red Herb Roundup - May 13th Edition

Welcome to our first roundup here at The Herb!  The week is long, yet time short, and so much shit happens in the gaming world over the span of seven days, it’s difficult to be wry about everything all at once.  Compiled here are the things that may have slipped past your radar and…the hell with it; I was too damn lazy to write about these.  Enjoy!

+ Claire vs Morrigan by MetalHanzo

Claire vs Morrigan by MetalHanzo

A Few More Resident Evil 6 Screens

Posted by a site that goes by Gamers XTREME (whose name was obviously coined in 1992 and stashed away until the internet most needed it), we’re treated to just a handful of shots featuring Capcom’s next blockbuster plunge into Resident Evil.

Along with these screens, the website attests to having new details on the game, but most of the information seems to be more or less retreaded knowledge Capcom fed the gaming press back in April during their Captivate expo.  Although, I don’t recall hearing about your new ability to disarm zombies wielding weapons, then being able to counter the offending party by burying their own instrument of death into their rotting skulls (I hope I don’t have to explain to you why that’s flabbergastingly awesome).

Interestin’ read nonetheless if you’re looking to sponge any shred of info from RE6 or if you missed some details the first go around.

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+ Jill by jurithedreamer

Jill by jurithedreamer

+ Ada Wong - Escape by Rooftop by Tiana Tampico

Ada Wong - Escape by Rooftop by Tiana Tampico

audio
Artist:
No information specified.
Kavalier Calm
Song:
No information specified.
The Calm Before The Storm
Album: No information specified.
Plays: 270

"The Calm Before the Storm"

The talented K.C. from crowdsourceinspiration (an awesome group of musicians that challenge bloggers to submit original song requests about any subject) got in touch with me a little while back asking me if I had a game or character I wanted to see immortalized in song.  It wasn’t even a question that I wanted to hear something related to Resident Evil; the real feat was trying to find something in the series worth laying down notes for.  When music came to mind, RE2's save room theme was the first melody tickling my brain, and this idea of solitude and safety permeated while K.C. responded to the fact that these rooms typically signified something god-awful waiting around the corner for you.

After a few interweb conversations — and given that my musical inclination is rated somewhere between “none” and “mocking laughter” — he went and made something wonderful out of my incoherent rambling about a simple game design choice that has gone the way of the virtual dinosaur thanks to checkpoints and autosaves.  Thanks again, K.C.

Read his intro to the song below and check out his lyrics here.

crowdsourceinspiration:

This song answers a brilliant request from  kevinapocalypse at the great gaming blog theredherb. He suggested that I write a song for the true hero of early Resident Evil games: The Save Room. These rare rooms had a typewriter for saving and an inventory box for swapping items. After dealing with the undead chaos, these rooms felt like “sanctuaries” to him. He also noted the beautiful music in these rooms, which I listened to much this week and like to think affected my writing (I had about a dozen creepier riffs that didn’t make the cut for this). So, I always push a request’s envelope, right? I agree with him that these places are sanctuaries—as the room with a save point is in many games. But there is another side to the coin. Programmers don’t give us a save point to congratulate us for our hard work; it’s usually a sign that something very bad is about to happen. Thus, save rooms are sanctuaries, but they are also just the calm before the storm. I dedicate this song to theredherb and also to these rad RE blogs I’ve been following for some time: hellyesesidentevilseries, residentevil-fanart, girls-kill-zombies-deader, resievilfan, and f***yeahresidentevil. Free downloads of this track are available here. Enjoy RE fans and fellow-gamers! — Kavalier Calm

Resident Evil 4 concept art.

The fourth game went through quite the transformation before settling on the magnificence we know it as today.  Hardcore fans fresh off of REmake and Zero lamented the marked shift away from survival horror.  But would you have really missed Hook Man and Leon’s B.O.W. companion pooch?