The Red Herb Roundup - May 13th Edition
Welcome to our first roundup here at The Herb! The week is long, yet time short, and so much shit happens in the gaming world over the span of seven days, it’s difficult to be wry about everything all at once. Compiled here are the things that may have slipped past your radar and…the hell with it; I was too damn lazy to write about these. Enjoy!
- The original Deus Ex is coming to the PS3…as a PS2 Classic instead of the PC version. I didn’t ask for this.
- Minecraft 360 is profitable within its first hour. Fez developer congratulates Notch by accusing the studio of playing teacher’s pet with Microsoft.
- The rumor mill claims a new Resident Evil 3DS game is happening (starring my beloved Claire). I don’t think the murmurs are legitimate, but in case they are — I told you so.
- Lego Lord of the Rings has been outed by the toy line’s packaging. I’m sure it’s a matter of time before Traveller’s Tales gets around to making Lego Pulp Fiction.
- Bethesda announced Dishonored will being seeing release on October 9th. This was presumably done to fill the gaping, Bioshock shaped hole left in my heart.
- Speaking of dates, Hitman: Absolution targets a November 20th release. Your preorder scores you an original PC shooter, Hitman: Sniper Challenge. Games for buying games? No, no, it’s all wrong. They’re fucking with the greater scheme of things —they better bring back bullshitty character and weapon skins before I swallow my tongue in a fit.
- Hipsters and children rejoice, Adventure Time the video game is coming to the (3)DS.
- Capcom’s former godhand, Keiji Inafune, harnesses the PS Vita in his new game Soul Sacrifice. In future news, the very little money I can call my own will be snatched away by Sony in exchange for their new handheld. Looks like I can cross both owning a Vita and starving to death off my bucket list.
A Few More Resident Evil 6 Screens
Posted by a site that goes by Gamers XTREME (whose name was obviously coined in 1992 and stashed away until the internet most needed it), we’re treated to just a handful of shots featuring Capcom’s next blockbuster plunge into Resident Evil.
Along with these screens, the website attests to having new details on the game, but most of the information seems to be more or less retreaded knowledge Capcom fed the gaming press back in April during their Captivate expo. Although, I don’t recall hearing about your new ability to disarm zombies wielding weapons, then being able to counter the offending party by burying their own instrument of death into their rotting skulls (I hope I don’t have to explain to you why that’s flabbergastingly awesome).
Interestin’ read nonetheless if you’re looking to sponge any shred of info from RE6 or if you missed some details the first go around.
"The Calm Before the Storm"
The talented K.C. from crowdsourceinspiration (an awesome group of musicians that challenge bloggers to submit original song requests about any subject) got in touch with me a little while back asking me if I had a game or character I wanted to see immortalized in song. It wasn’t even a question that I wanted to hear something related to Resident Evil; the real feat was trying to find something in the series worth laying down notes for. When music came to mind, RE2's save room theme was the first melody tickling my brain, and this idea of solitude and safety permeated while K.C. responded to the fact that these rooms typically signified something god-awful waiting around the corner for you.
After a few interweb conversations — and given that my musical inclination is rated somewhere between “none” and “mocking laughter” — he went and made something wonderful out of my incoherent rambling about a simple game design choice that has gone the way of the virtual dinosaur thanks to checkpoints and autosaves. Thanks again, K.C.
Read his intro to the song below and check out his lyrics here.
This song answers a brilliant request from kevinapocalypse at the great gaming blog theredherb. He suggested that I write a song for the true hero of early Resident Evil games: The Save Room. These rare rooms had a typewriter for saving and an inventory box for swapping items. After dealing with the undead chaos, these rooms felt like “sanctuaries” to him. He also noted the beautiful music in these rooms, which I listened to much this week and like to think affected my writing (I had about a dozen creepier riffs that didn’t make the cut for this). So, I always push a request’s envelope, right? I agree with him that these places are sanctuaries—as the room with a save point is in many games. But there is another side to the coin. Programmers don’t give us a save point to congratulate us for our hard work; it’s usually a sign that something very bad is about to happen. Thus, save rooms are sanctuaries, but they are also just the calm before the storm. I dedicate this song to theredherb and also to these rad RE blogs I’ve been following for some time: hellyesesidentevilseries, residentevil-fanart, girls-kill-zombies-deader, resievilfan, and f***yeahresidentevil. Free downloads of this track are available here. Enjoy RE fans and fellow-gamers! — Kavalier Calm
Resident Evil 4 concept art.
The fourth game went through quite the transformation before settling on the magnificence we know it as today. Hardcore fans fresh off of REmake and Zero lamented the marked shift away from survival horror. But would you have really missed Hook Man and Leon’s B.O.W. companion pooch?