A Few More Resident Evil 6 Screens
Posted by a site that goes by Gamers XTREME (whose name was obviously coined in 1992 and stashed away until the internet most needed it), we’re treated to just a handful of shots featuring Capcom’s next blockbuster plunge into Resident Evil.
Along with these screens, the website attests to having new details on the game, but most of the information seems to be more or less retreaded knowledge Capcom fed the gaming press back in April during their Captivate expo. Although, I don’t recall hearing about your new ability to disarm zombies wielding weapons, then being able to counter the offending party by burying their own instrument of death into their rotting skulls (I hope I don’t have to explain to you why that’s flabbergastingly awesome).
Interestin’ read nonetheless if you’re looking to sponge any shred of info from RE6 or if you missed some details the first go around.
"The Calm Before the Storm"
The talented K.C. from crowdsourceinspiration (an awesome group of musicians that challenge bloggers to submit original song requests about any subject) got in touch with me a little while back asking me if I had a game or character I wanted to see immortalized in song. It wasn’t even a question that I wanted to hear something related to Resident Evil; the real feat was trying to find something in the series worth laying down notes for. When music came to mind, RE2's save room theme was the first melody tickling my brain, and this idea of solitude and safety permeated while K.C. responded to the fact that these rooms typically signified something god-awful waiting around the corner for you.
After a few interweb conversations — and given that my musical inclination is rated somewhere between “none” and “mocking laughter” — he went and made something wonderful out of my incoherent rambling about a simple game design choice that has gone the way of the virtual dinosaur thanks to checkpoints and autosaves. Thanks again, K.C.
Read his intro to the song below and check out his lyrics here.
This song answers a brilliant request from kevinapocalypse at the great gaming blog theredherb. He suggested that I write a song for the true hero of early Resident Evil games: The Save Room. These rare rooms had a typewriter for saving and an inventory box for swapping items. After dealing with the undead chaos, these rooms felt like “sanctuaries” to him. He also noted the beautiful music in these rooms, which I listened to much this week and like to think affected my writing (I had about a dozen creepier riffs that didn’t make the cut for this). So, I always push a request’s envelope, right? I agree with him that these places are sanctuaries—as the room with a save point is in many games. But there is another side to the coin. Programmers don’t give us a save point to congratulate us for our hard work; it’s usually a sign that something very bad is about to happen. Thus, save rooms are sanctuaries, but they are also just the calm before the storm. I dedicate this song to theredherb and also to these rad RE blogs I’ve been following for some time: hellyesesidentevilseries, residentevil-fanart, girls-kill-zombies-deader, resievilfan, and f***yeahresidentevil. Free downloads of this track are available here. Enjoy RE fans and fellow-gamers! — Kavalier Calm
Resident Evil 4 concept art.
The fourth game went through quite the transformation before settling on the magnificence we know it as today. Hardcore fans fresh off of REmake and Zero lamented the marked shift away from survival horror. But would you have really missed Hook Man and Leon’s B.O.W. companion pooch?
Pictured: how my AI teammates end up after every light skirmish.
The Man Behind Resident Evil is Returning to Survival Horror
Japan’s own game designing tycoon, Shinji Mikami, wants to revisit old stomping grounds before riding off into the sunset reportedly. Being president of his own game development studio is a taxing feat paired with the prospect of directorial duties, so after years of masterminding video games — including something I’ve never heard of called Biohazard — Mikami feels he’s reached his last game. And, fates be praised, it’s a survival horror title.
Tentatively referred to as Zwei, Mikami’s own Tango Gameworks is helping to usher the director’s final vision with Bethesda set to publish it. Zwei is very early in its development, so all I can leave you with is Shinji’s promise that — knowing this is his sendoff — he will channel a career’s worth of experience into this game.
Poor guy. Somebody should have told him the survival horror market is too small for all that effort.