Shadows of the Damned Gettin’ Sequelized?
“I’m thinking of a sequel, actually,” says famed composer and collaborator, Akira Yamaoka, his interest giving a Shadows successor the only shred of traction it has.
Suda51 and Grasshopper Manufacture’s grindhouse-y homage to horror and action flicks that populated the ‘80’s with awesome may have been received well by all that played it, but suffered from the fact that “all” in sales speak actually encompassed a group of people that could barely fill a high school gymnasium.
Even so, when Eurogamer inquired if publisher EA would back a sequel, the Silent Hill composer replied with a firm “Probably.” I’m confident if the developer’s next project, the high school horror movie inspired Lollipop Chainsaw, leaves a bigger mark, Grasshopper Manufacture will be allowed free reign on anything they’d like. Mr. Yamaoka and the twenty-four fans that bought Shadows sure hope that means more B-flick adventures with Garcia Hotspur and his incorrigible Johnson.
You might’ve missed out on this one during the entirely over-saturated gaming market of 2011. Shadows of the Damned, produced by the warped minds of Shinji Mikami (Resident Evil) and Suda 51 (No More Heroes), played better than it sounded on paper. We’ve seen grindhouse tributes in video games before yet those suffer from a painful condition called “trying too goddamn hard to be cool.”
There’s definitely some of that sickness here, especially in the characterization of Garcia Hotspur and his oversized Johnson (his demonic weapon sidekick that also serves as the most subtle cock reference the game contains). Atmosphere, quality gunplay, and an enjoyable mix of Evil Dead meets Devil May Cry storytelling serve to keep Shadows from completely giving into the bargain bin, however. Plus, anything Akira Yamaoka lays down notes to is worth scoping out.
I just really hope you can stomach a dick joke at every checkpoint. Shadows offers up better juvenile humor than, say, this year’s Bulletstorm but only by a fraction.