Man From Future Enslaved By PlayStations Destroys PS4
Having witnessed his entire family captured and assimilated by the PlayStation 4’s sentient descendant — known in 2084 as “KillStations” — this Montreal man braved a wormhole through time in order to arrive at a Best Buy midnight event for Sony’s newly launched console.
With the images of his loved ones’ pained expressions still flashing before his mind’s eye, the time traveler tore through the unit’s stylish cardboard housing, gutted the prize within, and began slamming the PS4 against the ground over and over again until it was a mess of snapped plastic and thrashed metal.
Of course, it was the seventeenth update to PSN, in which the new AI program overseeing video content gained nuclear launch codes, that ended the Age of Man, but the catharsis displayed here is made no less poignant by that fact.
PlayStation 4 Will Support CD and MP3 Playback… Someday
Following fan outcry over the PS4’s inability to play MP3’s and CD’s as well as its lack of support for DLNA, Sony’s Worldwide figurehead Shuhei Yoshida confirmed the features will be worked into the system post-launch.
Gabbing it up on Giant Bomb’s Interview Dumptruck, Yoshida admits his entire team was surprised to hear such vehement feedback over a feature that, apparently, nobody really talks about.
"It’s not like we actively decided ‘let’s not do this feature so people will have to subscribe to Music Unlimited,’" said Shuhei. "The focus has been more on the game features. Some of the features we wanted but we couldn’t get in on day one."
Yoshida goes on to say “the system guys” in Japan are already figuring out when to incorporate the omitted feature.
Sifting through IGN's comments section on the issue, there seems to be some confusion as to why MP3 and CD playback, in particular, is a big deal; one user even quips that Sony was correct in thinking nobody cared about the feature, that they simply saw the other guys had it and demanded their fanboy informed console decision house the feature, too.
Let me clarify why MP3/CD playback is important to me: motherfuckin’ custom tracks, son. That’s it. I love jamming to my own tunes while I game. Don’t get me wrong — it’s not like I’m masking Jack Wall’s score on Mass Effect or overlaying Stone Temple Pilots where Nobuo Uematsu should be. If I’m kicking on music, it’s usually to spice up the humdrum military anthems that accompany online sessions of Call of Duty or circumvent the head-on collisions caused when Skrillex splits my ear canal in Need for Speed.
Music Unlimited’s ability to play tunes during every game session leads me to believe that gone are the days of the PS3’s brutally selective custom track feature. Thanks for listening, Shuhei. Now knock your team’s heads together until the patch goes live.
"Hadouken Cabs"…? What the Hell Is Sony Up To?
Sony’s been dropping this odd viral caveat off at different gaming junkets, and I’m just damned stumped trying to figure what it’s really for.
The mock ad features “Hadouken Cabs,” a taxi company that’s apparently been “knocking the competition out since 1987.” The 30 second spot is, obviously, filled to the brim with Street Fighter references, an allusion to the original PlayStation’s launch year, and a blink-and-you’ll-miss-it flash of the DualShock 4.
What in the hell is Sony — and, guilty by association, Capcom — teasing? Something Street Fighter; something PS4. Well, it must be that the upcoming re-re-re-release Ultra Street Fighter IV is also on its way to the next-gen…
Except Capcom’s own Yoshinori Ono, the man who perpetually carries Blanka in his pocket, says there aren’t enough resources to port Ultra to the next-gen. Maybe Ono’s being sly. But would this face lie to you?
That can only mean, then, that Street Fighter V is a PlayStation 4 exclusive!
Except… Producer Tomoaki Ayano very recently stated SFV likely won’t be ready for the public until 20-goddamn-18. Like a dodged hadouken, that dream flies off-screen.
Unless a Mishima Airlines commercial is uploaded next week, this ad alone doesn’t point too firmly to Tekken X Street Fighter, which has been suspiciously quiet for suspiciously long. The mystery stands and we’re left to anxiously ponder. Which is exactly what they want, man.
PS4 @ TGS: PS3 Games Streaming by 2014; External Capture Devices Welcome
The PlayStation 4 is making the rounds at this year’s Tokyo Game Show event and just as you’d expect/hope, Sony’s been releasing little caveats of information regarding the soon-to-be launched console.
Interviewed during a roundtable discussion with press, Shuhei Yoshida, President of Sony Worldwide Studios, spoke on the planned Gaikai cloud streaming which, when announced that it’d be a part of the PS4’s suite of services back in February, was said to be a way to dip into previous system’s back catalogs.
Yoshida confirmed the Gaikai cloud streaming will begin for the North American region sometime in 2014 and that a decent selection of PS3 titles will be available to browse through from the get-go. These very same PS3 games will also be compatible for the PS Vita. Gaikai’s good graces don’t extend to European territories, sadly, due to uneven broadband speeds across the continent. The service is delayed in Europe until sufficient deals are secured between Sony and local ISPs.
Though the PS4’s on-board ability to record and upload short spurts of gameplay opens up a brave new world to casual gamers looking to share with friends, those with more than a few “Let’s Play’s” notched into their belts have wondered if the next-gen console would support external capture devices for extended sessions.
Well, friends, today you have your “Yup.” Sony’s Third Party Relations man, Brad Douglas, confirmed PS4 video capture support via HDMI. Now there’s no halting your ridiculous goddamn gaming feats in glorious HD.
PlayStation 4 Release Date Finally Announced
Sony’s Gamescom conference today brought much in the way of news for just about everything slapped with the PlayStation logo today. I’ll get to the notables in a tic, but I wanted to get it out of the way since Sony’s hour and a half conference was an hour and fifteen minutes of too much foreplay:
The PlayStation 4 is launching November 15th in North America and November 29th in Europe.
We were already treated to the revelation that a PS Plus subscription is the new requirement for online play (but, gracefully, little else, meaning services like Netflix won’t be barred from use without Plus). With your PS4 purchase, however, Sony is throwing in a 14-day trial of the service at no cost.
Additionally, Music Unlimited — the PS3’s, uh, unlimited music service — is back in a modified form where you can easily access it by pressing the DualShock 4’s PS Button, allowing you to play music in the background of any and all games. As someone who is swayed by a custom tracks option even if the PS3 version of a game is technically superior, this is a triumph (I’m sorry Dynasty Warriors Gundam 3, I cannot listen to your bullshit loop indefinitely in my eardrums).
Also, those looking for style in their accessories will be pleased as a plum to see the Magma Red and Wave Blue DualShock controllers (above) releasing alongside the console, priced at $59.99. You’re gonna earn yourself a hard, squinted look from me if you ask which one I’m springing for.
PS Vita’s Price Dropkicked
The thing that needed to happen, thankfully, went and happened. Sony’s impressive yet struggling handheld, the PlayStation Vita, has taken a $50 price cut, dropping its tag to $200. Additionally, Sony promised the bloated pricing found on the system’s proprietary memory cards will see a significant reduction in the future.
Remote Play functionality, in which PS4 games can be remotely streamed via WiFi to the handheld turning the Vita into a second-screen controller, will be found on “almost every” title according to the company.
Increased affordability and unique compatibility with PlayStation’s next household device, along with an up-spike in third-party support — yes, Borderlands 2 on the system is a humongous win — may just surge some life into the Vita (it’s a pun if you know Italian; it’s also a bad pun if you know humor).
PlayStation 4’s Launch Date Will Be Announced at Gamescom
Today I must serve to you one of my most hated forms of news — an announcement of an announcement. Before images of Xzibit’s shit-eating grin pop into your head (too late), let’s get this over with.
Sony has confirmed that they plan on sharing the PlayStation 4’s ‘release plans’ with the gaming masses at Germany’s Gamescom on August 20th, 1:00 P.M. EDT. Updates on the PS3 and PS Vita are also planned but not snazzy enough to deserve a headline.
A few weeks back, listings on Toys R Us’ UK site dated Sony’s next-gen console for December 13th while the Xbox One saw a November 29th release date. The big box retailer backed up the listings as legitimate but their partners, Sony and Microsoft, did not. What I’m trying to say is that if you have a serious addiction to betting on mundane things, your opportunity has presented itself.
So. Which console will hit retail first? More importantly, with the dawn of the next-gen upon us — GET BACK TO YOUR CORNER, WII U — which console will you folks be getting?
I want to show you so, so much more. Phone’s funny about posting photosets, however — funny as in “doesn’t do it at all” — but soon I will share sights untold with you, friends. Soon.
The Last of Us is Selling Like There’s No Tomorrow
For a game that many admit makes them cry within the first fifteen minutes, it is surely putting up its dukes at retail.
With 3.4 million boxed and digital copies sold in the three weeks since its release, Sony confirms The Last of Us is the fastest selling PlayStation 3 title of 2013.
I’m incapable of being surprised by this news. I’ve quickly called it one of my favorite games of all time and a modern masterwork of interactive storytelling. Naughty Dog, I even picked out a plump box quote from my review for your inevitable Game of the Year Edition: “It’s fucking awesome. It’s really just so very fucking awesome.”
'Course, the end of the world is far from over as the game's newly formed legion of instant fans still have story-based DLC roving their way in the near future. Plus, with numbers like that, you can bet Sony isn't keen on letting The Last of Us stand alone for long…
Naughty Dog: “There Are People in the Studio That Would Love to Come Back to These Characters”
So. What does having one of the most widely beloved and critically acclaimed games of this generation get you? “A sequel,” screamed every publisher on the face of the planet loud enough to sunder it.
That’d be the traditional school of thought. Like Hollywood, the gaming industry no longer puts their chips behind one-off, difficult to market affairs. Every time a new IP is born, publishers typically bank on it becoming an overnight franchise. But The Last of Us isn’t your typical IP. I saw something incredibly special and engrossing in the game and, more than apparently, I’m not alone. It’s a unique title with an ephemeral quality I sincerely doubt a sequel could replicate.
But does developer Naughty Dog feel the same? The game’s creative director and scribe, Neil Druckmann really doesn’t mind if a follow up never gets off the ground. “We were very conscious that we didn’t want to leave this story dangling,” said Druckmann to PlayStation blog. “If we never do a sequel, we’re okay with it because we told the story we needed to tell.”
Fair enough. A masterpiece usually doesn’t finish with “To Be Continued…” (unless we’re talking about Back to the Future, but I shouldn’t even have to spout such universally known facts). Speaking to Kotaku, however, The Last of Us sounds more like a misnomer than anything, with Druckmann stressing that this one journey — referring to the central plot set up in this game — is complete for Joel and Ellie, yet the rest of his team isn’t against further Cordyceps-tactular misadventures.
"…As far as whether we come back to Joel and Ellie or not, or whether we come back to the world or not, that’s all up in the air," said the writer. "I can tell you there are people in the studio that would love to come back to these characters, but the only way we would do it would be if we had something new, something meaningful to say. Because the last thing we would want to do is repeat ourselves."
I found the end of Joel and Ellie’s narrative deeply satisfying, but truth be told — and this is a lightweight spoiler — the finale does leave a wide enough door open for a continuation. Does it need it? Hell, no. Would I be against revisiting two of the most roundly developed and engaging characters in video game history? Hell, no.
Until The Next to Last of Us is a reality, fans of the instant classic are able to look forward to single-player DLC focusing on a side-story that Naughty Dog assures us will reveal more about the characters and the post-apocalyptic world they struggle to stay alive in.