Thanks to a lazy Sunday and tinkering around with the PS4, The Red Herb is now on Twitch TV, son!
Forgive my use of the factory mic for commentary. Forgive me twice for my commentary. Be sure to subscribe so I can have another obligation riding the guilt centers of my brain. Hooray for obligation!
UPDATE: Be sure to follow me on Twitter for streaming announcements and random gaming prattle. @KevinApocalypse
Something decently awesome happened today. The Red Herb hit 1,000 followers.
Big whoop, right? There’s twat-shot blogs and blogs dedicated to digitally swapping babies’ heads with their parents that have tens of thousands of followers. But you know what? It is a big whoop. I’m infinitely grateful to every one of you that viewed my mundane slice of the internet and somehow didn’t instantly forget it. Sincerely now: thank you for following.
A shout out is deserved toward the kind editors of the #gaming tag that, irrationally, also don’t hate what I post and have given me undue exposure. Thanks for your support, guys. Really.
I’m currently bombing around North Carolina, setting up another show for Glitch, but when I get back, I’ll find some cool way to give back in celebration of my tiny milestone. It’ll likely just be a wallet chain. But just you wait for the wallet giveaway happening after I hit 10,000 followers.
Halloween is just hours away, folks! While some of you are out there meticulously preparing a wickedly spooky costume to spill keg beer on, us introverts are lining up a marathon of murder, madness, and the macabre. That’s not some alliterated threat I’m making. I just mean we’re going to burn up the devil’s birthday watching horror flicks in the anti-social solitude of our darkened apartments.
As a habitual gamer, though, I grow restless passively watching blood and guts tossed about. I also like to take part in the blood and guts tossing (this article will be used against me in court someday…). I like to keep in season with a rotating program of horror video games. From Silent Hill to Dead Space to that one about the mid-western cops in a zombie filled mansion (why the hell can’t I remember that game’s name?), I just find interactive scares far more stool loosening than the static frights movies hold.
So, here I am, between a tower of Carpenter and Romero flicks on the one side, a separate stack of survival and action horror games sitting on the other. And, thusly, I had my peanut butter cup moment. We’ve already got ourselves some examples of horror films brilliantly adapted into games (2002’s The Thing hurt in all the right ways) but the industry’s still missing out on some killer properties to mine for inspiration. Here’s my top picks for a few more genre classics that deserve to cross mediums:
Much to my unwittingness, last week’s debut of Mortal Kombat: Legacy's sophomore season didn't just see the first episode posted online — the whole damn ten part arc launched at once. I was of the expectation that it'd once again have the staggered release schedule season one did.
To hell with my expectations. You’re able to down the whole affair in one sitting, like I did, starting with Episode One.
To reiterate, Legacy's first run of episodes impressed the pants off me. I didn't care about blasphemous character reinterpretations or sudden budgetary dips. The series was stylish, thoroughly chocked with TV-MA action, and got way closer in spitting distance of the source material than 1995 and '97's royally cheesy film adaptations.
So. Is Legacy’s second season a flawless victory? Short answer: no. Long answer: hit that Read More.
This week’s most percolating gaming happenings that you may have missed. If you didn’t miss them, congratulations. You’re better than I am. But now that you’re gloating about it, you’re worse than I am. O, how quickly your vanity carried you to ruin, my former liege. Anyway, welcome back to the Roundup. Leave your shoes anywhere.
- Sony is bent on selling five million PS4’s by next March. I’m bringing you one unit closer to your goal, guys. You don’t have to thank me. But you do owe me.
- Fun fact: the PlayStation 4, a console owned and created by a Japanese company, is delaying its Japan launch because there aren’t enough Japanese games for it. A sign that Western developers have overtaken the gaming scene this generation? “Nah,” says Sony figurehead Shuhei Yoshida. Japan is a “portable-heavy” market is all. So you say.
- "The Steam universe is expanding in 2014." A tease of promises untold or a thinly veiled threat of world dominance? When it comes to Valve, cryptic sentences usually result in both. The Bellevue, WA geek kingdom, a company that has subtly but surely influenced industry sweeping trends, is teasing three announcements for next week, beginning Monday morning. What’s the deal? Gabe “The Man” Newell hinted “hardware opportunities” for bringing Linux to the living room will be revealed soon. Steam Box anyone?
- The RetroN 5 is upon us, old school fiends. Hyperkin, one of the foremost manufacturers of video game clone devices (we’re adults here; I mean “knock-offs), has dated their wondrous, cartridge eating console for December 10th, 2013. The RetroN 5, to those unfamiliar, is a plastic portal to the past that allows you to play NES, SNES, Famicon, Genesis, Mega Drive, Sega Master System (B.Y.O. Power Converter, though) and Game Boy carts all in one machine. Essentially it’s the universal remote off retro consoles. Classic kicks will cost you $99.
Some quick shots I took while stretching my legs around PAX 2013’s show floor. Visit me at the Glitch Gear booth, folks! That’s me in the lower right pic (I won’t be holding the sword, likely).
Otakon 2013 [Baltimore, MD] - The Gaming Cosplay Part II
Otakon 2013 [Baltimore, MD] - The Gaming Cosplay Part I
The Red Herb @ San Diego Comic-Con 2013
I was infinitely too busy to share with you every awesome sight I beheld, but throw me a handful of points for trying anyway. It was touch and go for a while yet, somehow, someway, I survived SDCC ‘13.
I met quite a few folk neck deep in the gaming industry. That includes a 343 Industries multiplayer designer that took the time to pick my brain on Halo 4 (my 2012 top pick for best of the year), a few members from Square Enix pimping out the extraordinary looking Thief, a lead producer from 2K Games who talked up The Bureau with me, and IGN’s own Greg Miller, who was disarmingly friendly and dove into some rock solid bloggin’ advice without hesitation (you’re a beautiful man, Greg). Thank you to everyone that took the time out of the Comic-Con insanity to let me pull their ear.
As always, thanks and a dash of kudos to all who stopped at the Glitch booth and allowed me to immortalize them on The Herb (for The Herb is eternal).