I’ll come clean; I don’t know much about Strider. My familiarity with the character begins and ends at his inclusion to the rosters of Capcom’s Vs. titles. I’d always confuse him for Shinobi, if we’re being perfectly honest. Can you blame me? Not that there were many chances for me to get acquainted with Strider Hiryu before now. The last installment came out fourteen years ago.
But a crash course on the series isn’t needed with admission. Whether you’re fresh to the series, such as myself, or if you’re reuniting with Hiryu once again, it won’t stop you from enjoying this fast-paced, satisfying — if not filling — slice of side-scrolling Metroidvania action.
Ninjas, cybrogs, and side-scrolling. Great glowing swords, did 1989 come back to life? Join me as I stream my very first time playing Capcom and Double Helix Games’ Strider revival!
Stream’s done and over, but if you click the link, it’d sure be mighty green of ya to give my channel a follow!
Nintendo’s first truly original Zelda installment on the 3DS — not to dismiss the tremendous effort it took to make Ocarina look that gorgeous on such a painfully small screen — delves into the series’ past for inspiration. Yet calling A Link Between Worlds a “sequel” to 1995’s A Link to the Past only serves the definition in the most clinical sense.
The top-down perspective and setting are lifted from the SNES classic, but Between Worlds is very much its own game. It achieves a unique feel through its mechanics and thoughtful, unobtrusive use of three-dimensional gameplay. It’s a kinetic adventure where the familiar — what we’ve come to know as “Quintessential Zelda" through the years — is infused with small, progressive tweaks and an expanded suite of free-roam options, creating this refreshing cocktail of old school design and modern innovation.
Pardon my pun a thousand times over, but it’s the best of both worlds.
The Red Herb’s Machinarium Giveaway!
It’s that rare time again, folks. It’s time for me to uncharacteristically give away free stuff without the expectation of goods and favors in return! It’s just like Christmas. A really cynical Christmas.
Here’s what’s up for grabs:
- An App Store download code for Amanita Design’s rusty robot point n’ click adventure MACHINARIUM. I’ve got ten codes, so ten entrants have a chance to win (that math checks out, I think).
You can redeem the code for PC, Mac, or most of your iDevices. All youse guys have to do is reblog this post for a chance to earn one of ten codes. I appreciate your likes, I do, but only reblogs count for contest entry. U.S. applicants only (apologies to my six fans in Alberta, Canada).
Winners will be messaged their codes this Sunday at 10 P.M. EST.
This year’s bulb is almost out, folks. And what a goddamn year it was! If it wasn’t enough that a high profile title hit market just about every other week, 2013 also saw fit to usher in a new generation of home consoles, bringing with it a wave of innovative, game-changing releases— Nah, I’m kidding. They just ported over some shooters and racing games.
See, despite the starter pistol having gone off for the next-gen race, 2013 belonged to the current-gen. Through years of strife and growth and learning, developers were able to forge some of the best games we’ve seen in a while, leaving gamers with a slew of graceful sendoffs to a generation in its twilight. Here are my favorite games of 2013 (that I got around to playing… really important to remember that).
Merry Khristmas From The Red Herb!
Thanks to a lazy Sunday and tinkering around with the PS4, The Red Herb is now on Twitch TV, son!
Forgive my use of the factory mic for commentary. Forgive me twice for my commentary. Be sure to subscribe so I can have another obligation riding the guilt centers of my brain. Hooray for obligation!
UPDATE: Be sure to follow me on Twitter for streaming announcements and random gaming prattle. @KevinApocalypse
Something decently awesome happened today. The Red Herb hit 1,000 followers.
Big whoop, right? There’s twat-shot blogs and blogs dedicated to digitally swapping babies’ heads with their parents that have tens of thousands of followers. But you know what? It is a big whoop. I’m infinitely grateful to every one of you that viewed my mundane slice of the internet and somehow didn’t instantly forget it. Sincerely now: thank you for following.
A shout out is deserved toward the kind editors of the #gaming tag that, irrationally, also don’t hate what I post and have given me undue exposure. Thanks for your support, guys. Really.
I’m currently bombing around North Carolina, setting up another show for Glitch, but when I get back, I’ll find some cool way to give back in celebration of my tiny milestone. It’ll likely just be a wallet chain. But just you wait for the wallet giveaway happening after I hit 10,000 followers.
Halloween is just hours away, folks! While some of you are out there meticulously preparing a wickedly spooky costume to spill keg beer on, us introverts are lining up a marathon of murder, madness, and the macabre. That’s not some alliterated threat I’m making. I just mean we’re going to burn up the devil’s birthday watching horror flicks in the anti-social solitude of our darkened apartments.
As a habitual gamer, though, I grow restless passively watching blood and guts tossed about. I also like to take part in the blood and guts tossing (this article will be used against me in court someday…). I like to keep in season with a rotating program of horror video games. From Silent Hill to Dead Space to that one about the mid-western cops in a zombie filled mansion (why the hell can’t I remember that game’s name?), I just find interactive scares far more stool loosening than the static frights movies hold.
So, here I am, between a tower of Carpenter and Romero flicks on the one side, a separate stack of survival and action horror games sitting on the other. And, thusly, I had my peanut butter cup moment. We’ve already got ourselves some examples of horror films brilliantly adapted into games (2002’s The Thing hurt in all the right ways) but the industry’s still missing out on some killer properties to mine for inspiration. Here’s my top picks for a few more genre classics that deserve to cross mediums:
Much to my unwittingness, last week’s debut of Mortal Kombat: Legacy's sophomore season didn't just see the first episode posted online — the whole damn ten part arc launched at once. I was of the expectation that it'd once again have the staggered release schedule season one did.
To hell with my expectations. You’re able to down the whole affair in one sitting, like I did, starting with Episode One.
To reiterate, Legacy's first run of episodes impressed the pants off me. I didn't care about blasphemous character reinterpretations or sudden budgetary dips. The series was stylish, thoroughly chocked with TV-MA action, and got way closer in spitting distance of the source material than 1995 and '97's royally cheesy film adaptations.
So. Is Legacy’s second season a flawless victory? Short answer: no. Long answer: hit that Read More.